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Thread: 47th's Preußischen Einheiten Mod

  1. #41
    panzerschreck's Avatar Mapper
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    Default Re: 47th's Preußischen Einheiten Mod

    I put in my data these 3 files: moe units parts/names and text files lme/preusishen infanterie
    I have get rid of my others unit pack georider and bart 07.
    Some units are normal but as you can see some have no hats at all except the flag bearer, the musician and officer.
    If I use it with an other unit pack mod, the men of the other pack have no plaques on their shakos
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  2. #42
    47th sAMuRAi's Avatar Yari-hei
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    Default Re: 47th's Preußischen Einheiten Mod

    I think I know what's wrong, seems as if you play on "custom" graphics settings. I'm guessing you have the "unit detail" on low or something? Anyways I use to play like that just so that my game would'nt lag, but I think the problem is that ,under the "variants" the pack identifies 7 different variants under "hat" (because I have 6 different textured hats and one line with just skin parts making less soldiers in the unit without head gear and more "with" shakos) and maybe it reads the variant with the "skin-parts" making the pack read only that which comes first, follow me !? lol I'm sorry that you had to take out mods because of compatibility issues,I hate that. Can you try that or would you like me to do it for you,if you understood what I was trying to get at lol? As for the "plaques" on I assume the prussian officers shako? the one with the star yes? Is also because you have the unit detail on low because the star is an individual part or textured piece from the shako, resulting in it gone missing. I can fix that if you want ,I'm so sorry for not thinking about those who play on "custom" settings, I was selfish my bad. Won't happen again.......I'll just make a new pack for you guys and name it "custom-settings blah blah lol,i dunno"

  3. #43
    panzerschreck's Avatar Mapper
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    Default Re: 47th's Preußischen Einheiten Mod

    Quote Originally Posted by 47th sAMuRAi View Post
    I think I know what's wrong, seems as if you play on "custom" graphics settings. I'm guessing you have the "unit detail" on low or something? Anyways I use to play like that just so that my game would'nt lag, but I think the problem is that ,under the "variants" the pack identifies 7 different variants under "hat" (because I have 6 different textured hats and one line with just skin parts making less soldiers in the unit without head gear and more "with" shakos) and maybe it reads the variant with the "skin-parts" making the pack read only that which comes first, follow me !? lol I'm sorry that you had to take out mods because of compatibility issues,I hate that. Can you try that or would you like me to do it for you,if you understood what I was trying to get at lol? As for the "plaques" on I assume the prussian officers shako? the one with the star yes? Is also because you have the unit detail on low because the star is an individual part or textured piece from the shako, resulting in it gone missing. I can fix that if you want ,I'm so sorry for not thinking about those who play on "custom" settings, I was selfish my bad. Won't happen again.......I'll just make a new pack for you guys and name it "custom-settings blah blah lol,i dunno"

    you are absolutly right, I had custom settings and putting for example very high, it solves the problem, I can use now bart 07unit pack and georider, plaques on shakos appear and your soldiers have now hats.
    Yes it would be cool to have a pack for custom settings...

    thanks a lot, great units again!

  4. #44
    47th sAMuRAi's Avatar Yari-hei
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    Default Re: 47th's Preußischen Einheiten Mod

    Yea man, no problem. Glad everything worked out enjoy.

  5. #45
    Bucle_CT's Avatar Kirā
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    Default Re: 47th's Preußischen Einheiten Mod

    Quote Originally Posted by panzerschreck View Post
    you are absolutly right, I had custom settings and putting for example very high, it solves the problem, I can use now bart 07unit pack and georider, plaques on shakos appear and your soldiers have now hats.
    Yes it would be cool to have a pack for custom settings...

    thanks a lot, great units again!
    Hey panzer, how did you managed to put this togheder with bart07 units? I tried last night changing unit id's but I it didn't worked...

    BTW , excellent units 47th SAMURAI + rep

  6. #46
    panzerschreck's Avatar Mapper
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    Default Re: 47th's Preußischen Einheiten Mod

    Quote Originally Posted by Bucle_CT View Post
    Hey panzer, how did you managed to put this togheder with bart07 units? I tried last night changing unit id's but I it didn't worked...

    BTW , excellent units 47th SAMURAI + rep
    I just use mod manager and launch the game with it /and in my data there are bart07, georider, 47th mods.

  7. #47
    Bucle_CT's Avatar Kirā
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    Default Re: 47th's Preußischen Einheiten Mod

    Oooops, just forgot to download de units parts file
    Now it's working fine...splendid models once again

  8. #48
    Yaropolk's Avatar Shisai
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    Default Re: 47th's Preußischen Einheiten Mod

    This Pack contains unit (or mesh) parts from Steph & L'aigles MOE mod .Visit this site to download "MOE_UnitParts" or else my mod will probably cause a CTD (crash to desktop).
    I didn't understand - this mod possibly to use independently or not?


  9. #49
    47th sAMuRAi's Avatar Yari-hei
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    Default Re: 47th's Preußischen Einheiten Mod

    "Independantly" as to what? This is just a retexture and an additional unit mod. But as explained there is a unit that has a "mesh" (aka uniform part) in my mod that needs the MOE_unitparts pack file in order for that unit to have that specific part which is a forage cap. I don't know what happens if you upload just my AUM without the MOE_unitparts pack, but I'm only assuming you might get a game crash either a ctd or the unit just does not have the cap on in-game. If my mod does'nt work with other mods than you'll have to show me what you use because it's possible to use my mod with any other mod,you just have to do a few things in the db tables which is cake

  10. #50
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    Default Re: 47th's Preußischen Einheiten Mod

    Quote Originally Posted by 47th sAMuRAi View Post
    "Independantly" as to what? This is just a retexture and an additional unit mod. But as explained there is a unit that has a "mesh" (aka uniform part) in my mod that needs the MOE_unitparts pack file in order for that unit to have that specific part which is a forage cap. I don't know what happens if you upload just my AUM without the MOE_unitparts pack, but I'm only assuming you might get a game crash either a ctd or the unit just does not have the cap on in-game. If my mod does'nt work with other mods than you'll have to show me what you use because it's possible to use my mod with any other mod,you just have to do a few things in the db tables which is cake
    I meant that:
    1 It is mod? Registered in script and use
    2 It is a set of mesh-models? .Mesh it only .mesh

    I understood it the 1st option? How it write in user script? Now I used only :

    mod MOD_portraits.pack;
    mod Reitar.pack;
    mod cntw_increased_art_damage.pack;
    mod cntw_naval_tweaks.pack;
    mod cntw_BAI_v2.pack;
    mod cntw_Formations_11_01.pack;
    mod MOD_BATAVIAN.pack;
    mod MOD_BAVARIAN.pack;
    mod MOD_DENMARK.pack;
    mod MOD_PORTUGAL.pack;
    mod MOD_SPAIN.pack;
    mod Add_regions_recruitment.pack;

    Fat it unitpacks
    Last edited by Yaropolk; May 13, 2012 at 02:07 AM.


  11. #51
    47th sAMuRAi's Avatar Yari-hei
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    Default Re: 47th's Preußischen Einheiten Mod

    Quote Originally Posted by Yaropolk View Post
    I meant that:
    1 It is mod? Registered in script and use
    2 It is a set of mesh-models? .Mesh it only .mesh

    I understood it the 1st option? How it write in user script? Now I used only :

    mod MOD_portraits.pack;
    mod Reitar.pack;
    mod cntw_increased_art_damage.pack;
    mod cntw_naval_tweaks.pack;
    mod cntw_BAI_v2.pack;
    mod cntw_Formations_11_01.pack;
    mod MOD_BATAVIAN.pack;
    mod MOD_BAVARIAN.pack;
    mod MOD_DENMARK.pack;
    mod MOD_PORTUGAL.pack;
    mod MOD_SPAIN.pack;
    mod Add_regions_recruitment.pack;

    Fat it unitpacks
    mod "Preußischen_Infanterie_MOE_MESH_Pack_1.pack";
    Mod manager writes all of the mods in your user script for you,mods that are put into your data folder, should maybe consider using the mod manager. Just a suggestion,not trying to be a wise guy oh the MOE unit parts does not have a text in the user script, I did'nt see one so I guess there is'nt one.
    Last edited by 47th sAMuRAi; May 13, 2012 at 03:23 AM.

  12. #52
    Yaropolk's Avatar Shisai
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    Default Re: 47th's Preußischen Einheiten Mod

    Quote Originally Posted by 47th sAMuRAi View Post
    mod "Preußischen_Infanterie_MOE_MESH_Pack_1.pack";
    Mod manager writes all of the mods in your user script for you,mods that are put into your data folder, should maybe consider using the mod manager. Just a suggestion,not trying to be a wise guy oh the MOE unit parts does not have a text in the user script, I did'nt see one so I guess there is'nt one.
    Thank. I will try this mod when I finish campaign fr. Portugal
    No, I no use Mod manager. I don't use superfluous programs if it is possible to manage without them

    Visual it good work +


  13. #53
    47th sAMuRAi's Avatar Yari-hei
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    Default Re: 47th's Preußischen Einheiten Mod

    Glad it worked...... "superfluous" , never heard that word before I thought you misspelled a word, good thing for online dictionaries. Portugal huh? Cool,I can't wait to get my mod done so I can play a campaign, don't think I ever will lol.

  14. #54
    Yaropolk's Avatar Shisai
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    Default Re: 47th's Preußischen Einheiten Mod

    Quote Originally Posted by 47th sAMuRAi View Post
    Glad it worked...... "superfluous" , never heard that word before I thought you misspelled a word, good thing for online dictionaries. Portugal huh? Cool,I can't wait to get my mod done so I can play a campaign, don't think I ever will lol.
    Yes, "superfluous" it is a slang online dictionaries ) I meant "not so necessary" (I hope so it is better to understand?)

    Yes, Portugal company
    I don't know cool is or not - good merchant marine fleet and finance, but not so strong army

    Good luck
    Last edited by Yaropolk; May 14, 2012 at 12:08 PM.


  15. #55
    Bellicose's Avatar Sukauto
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    Default Re: 47th's Preußischen Einheiten Mod

    This a a great mod. The best I tried for Prussian units.

    Just one thing to say : when will you work on prussian cavalry ?
    Qual ten la lenga, ten la clau que de sas cadenas lo desliura.

  16. #56
    lordargento's Avatar Taihō no heishi
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    Icon7 Re: 47th's Preußischen Einheiten Mod

    We are all waiting for the cavalry!!!. But let´s give time for the artist to work

  17. #57
    47th sAMuRAi's Avatar Yari-hei
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    Default Re: 47th's Preußischen Einheiten Mod

    My bad if I stirred up a little too much hype on this Mod, I just can't find any time to Mod right now. Family first, hope you all understand. I'll get to it as soon as I can,sorry for the inconvenience , My passion still lives ,no worries

  18. #58
    lordargento's Avatar Taihō no heishi
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    Icon7 Re: 47th's Preußischen Einheiten Mod

    sAMuRAi, take your time, enjoy your family. Hope everything is OK with you and all of them.

  19. #59
    DramaBelli's Avatar Shisai
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    Default Re: 47th's Preußischen Einheiten Mod

    have some ing REP, Sir, for this honourable piece of work
    "Life's but a walking shadow..." (cit. Sir W.S.)

    "Only one thing remained reachable, close and secure amid all losses: language"
    "A nothing/ we were, are, shall/ remain, flowering:/ the nothing--, the/ no one's rose" (Paul Celan)

    Hands...hands that lift the oceans
    To vertical depths beyond the stars - AGALLOCH


    PdGurian Supporter

  20. #60
    gary's Avatar Banzai jūden-ki
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    Default Re: 47th's Preußischen Einheiten Mod

    am not sure i really get this... why do they not have any hats?.. and i have studied Napoleonic warfare for some years.... ..what? i mean have they lost them...misplaced them... this is well historically wring.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

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