Follow this thread for updates on general progress and the occasional teaser. For a general idea on what everyone is working on, please check the Team & Credits thread. For general questions on the mod, unrelated to the updates presented, please use the general discussion (after reading the FAQ).
Last edited by 'Gunny; August 03, 2013 at 08:39 PM.
A quick update on the modding situation: the academic year has once again begun. In addition to the normal significance, three of us (at least) have graduated from high school and are now attending universities, which naturally will result in an increased workload and more serious responsibilities, to varying degrees. One of us is travelling for several weeks. Progress will be, and has been, slower than usual, and there is always the possibility that it might stall completely for a short period.
Please know, many of us have been involved in TGW for over two years now, and there have been similar situations in the past. We'll mod when we find the time, but really the last thing any of you should be worrying about is whether the mod is dead, or going to die. A more productive preoccupation would be: "how can I speed up the release of 5.0?", and I'm glad to say many seem strongly interested in doing just that. The main problem is, much of this requires management which requires our time. So bear with us, download gimp, look around the mod workshop, and practice your descriptive writing - and we'll try our best to release in a timely manner
One last note: the above thread is in fact, mostly up to date, with the possible exception of the campaign. Due to repeated complaints, the measure of total progress has been removed for the time being, and will be restored when we are ready to continually update it.