building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
law_bonus bonus 2
population_growth_bonus bonus 1
recruit "Loyalists" 1 requires factions { germans, } and hidden_resource kyth
recruit "Akontistai SEAchaean" 0 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource seachean
recruit "Akontistai SWAchaean" 0 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource swachean
recruit "Akontistai NAchaean" 0 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource nachean
recruit "Akontistai EBarbarian" 0 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource ebarbarian
recruit "Akontistai Islander" 0 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource island
recruit "Akontistai Mysian" 0 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource mysian
recruit "Akontistai Anatolian" 0 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource anatolian
}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa