You can replace RTRVII/data/scripts/show_me/background_script.txt with the attached file (once extracted), but it will only fix it for new campaigns. The only way of avoiding it in the middle of a campaign is to auto-resolve all the battles in which the unit of hastati is involved, until it perishes.
RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod
"History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata
Fortuna Orbis Beta is released!
Alright I think it is because the Roman general dies; the script also stops if you kill him and then forfeit the battle. Is there a way to fix this? It's presently impossible to legitimately get the victory message as Epirus because the AI general will absolutely never rout and auto-battle will always side in favour of the Romans.
Suiciding your general in the battle while playing the Romans doesn't stop the script, just when you're playing as Epirus.
Guys, I've recently been experiencing strange CTDs with RTRVII on XP with the CTD popup complaining of wmvdecod.dll causing the problem. The CTDs seemed to happen after a battle for some reason.
I also suddenly had the intro video displaying with the top half of the video black and the bottom half displaying OK.
I found a post here on the TW forums that explained it and fixed it for me:
http://www.twcenter.net/forums/showt...=video+problem
Another duff Windows Media patch update by the looks of things.
Cheers,
B
Ah, great that there's a fix for this! Already wondered which file I had changed that could've influenced the intro movie
RTR: Imperium Surrectum Team Member
My AAR: For Glory and the Republic!
Proud to be patronized by ybbon66
Thank you for your reply Caligula Caesar.
This mod is amazing. I am very grateful for all the hard work put into this mod. Thanks!
So I was having a lot of fun playing the mod but then, while I was playing the Averni, I tried to fight the other Gallic tribe who had somekind of special unit and it crashed the game. Now that I have read the FAQ I think I read something about hastati that other tribes use can crash the game so I think that's what happened. However, I did not know that and I thought there was a problem I could fix with one of those patches. I installed just the 1.9 version of the RTRVII. When I tried to install patch 3 it changed the version of the game to 1.3 and every time I have tried to play the game it crashes. I tried to delete the saved games and start a new game but that also crashes the game. So I have now reinstalled the game and the mod three times and it still doesn't work. Anyone else having these sorts of troubles?
So, a little bit OT, what's the ETA on the next patch/hotfix?
Time flies like an arrow, fruit flies like a banana...
Yep, guys how is it going with the changes regarding the EDU (numbers of soldiers in a unit etc.)? I want to play, but am waiting for this
I have strange bug in cosentia town.It looks like transition dont work.I conquered that town long ago and i have 120% public order, but i was abble to build only first policy building.I cant build second policy and this town is dead....
Screenshots:
http://abload.de/img/rometw-bi_2013_08_21_ccja6.png
http://abload.de/img/rometw-bi_2013_...8_21_jmkid.png
That's great! Tbh I couldn't think of a cause for this issue
RTR: Imperium Surrectum Team Member
My AAR: For Glory and the Republic!
Proud to be patronized by ybbon66
As far as I am concerned the team plans to release one more final patch for RTR VII in not too distant future. Caligula Caesar will be able to tell more about current state of mod when he gets back from abroad. Waiting patiently with youSorry for asking the same question again, but i am worried if you focus on modding RomeII and leave RTRVII at its current state. Do your future plans include both of them or just RomeII?
Great to know
Two things;
Might I suggest naming the next RTR VII patch "RTR VII: Gold" and creating it as a full install package, thus making it the definitive RTR VII version.
Also, you should be lining up some TWC frontpage PR for the new team & project. Maybe you could lump in the Gold release as well. It is important to generate momentum and capitalize on the respect RTR has in the community.
Last edited by Sphere; September 18, 2013 at 10:14 AM.
Hey guys,
thanks for the mod. Really love it!
Right now I am encountering difficulties, however, concerning the economy buildings. To be specific, my cities cannot build resource workshops after I built a new Resource/Import. I have searched the thread, but the search didn't find anything, so I hope I'm not asking old stuff.
Any ideas?
Thanks and cheers,
Captain B
Did you read up on the RTR's economic system? here's the link in case you haven't.
Hey Finn, thanks for your anser! I guess I haven't described my problem precisely enough. I have a city - lets call it Gergovia (but it happens in my other cities, too) - that has an open import slot and an open specialisation slot. If I build a resource there (for example, Quarry for the specialisation slot, or Luxury Import for the import slot), the slot is gone and I have a new Quarry or Luxury Import building in Gergovia. However, I thought that now I should get the option to build the workshops - Stone Masonry or Luxury Workshop or whatever they are called in my case. However, I cannot build them, not even the meagrest village types.