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Thread: RTR VII Patch 3 Bugs and Issues Thread

  1. #261
    Hannibal Baca's Avatar Taihō no heishi
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Found Banner Mistake,greek polis super faction is using indopended dinastys Banner.
    Also Kingdom of Iliroi ,got some model mistakes like black dots floating above units.
    Off topic: Choud you chandge on Forengin Soil Trait,it is so anoying.Line of sight shoud be lower and morale not movment.

    Developer also i am part of Rise of Nations and Black Knights.
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  2. #262
    Muizer's Avatar member 3519
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Hello Hannibal,

    About the on-foreign soil trait, if you do not like it, you can modify export_descr_character_traits.txt

    Search for the trait Foreignland_Actionpoints

    and then the line

    Effect MovementPoints -10

    You can either change the value to something else or comment out the line alltogether by changing it to

    ;Effect MovementPoints -10

    This change is save-game compatible. Don't remove the trait though. That would cause problems.

    NEVER TO BE RELEASED

  3. #263
    Hannibal Baca's Avatar Taihō no heishi
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    If i do this will my save work ?
    Tnx on replay Muzer.

    Developer also i am part of Rise of Nations and Black Knights.
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  4. #264
    Muizer's Avatar member 3519
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Yes, changing effects is save game compatible.

    NEVER TO BE RELEASED

  5. #265
    Grouchio's Avatar Baitai kihei
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Is there any way of adding RS2's environment mods onto RTRVII?


  6. #266
    Finn's Avatar Total Realism
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    ToonTotalWar made a submod to do just that RS2 Environments Mod for RTRVII
    Former RTR PR Guy & Beta Tester:
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  7. #267
    Aiskhylos's Avatar Senshi
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Is there any news on an official Alex version...I hate fighting stacks made from bits and pieces. Hopefully AI will retrain more

  8. #268
    avion365's Avatar Senshi
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Forgive me if this was asked before, but where is the files installed to if RTW was on steam?
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  9. #269
    Tordenskjold's Avatar Kirā
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    While eagerly waiting for the next patch, and playing this fantastic mod as often as possible,I came to think about something I have thought about for a long time. Would it not be just fenomenal to be able to switch faction during game?
    The AI in this mod is super and combined with forced diplomacy it really enhance the experience. Nevertheless the human brain is still superior most of the time at least. If one could load Roma after let's say 100 years playing Macedonia it would be be absolutely incredible. Is it any possibility for doing this now, or any chance of modding it to make this possible?
    Less is more
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  10. #270
    Grouchio's Avatar Baitai kihei
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    I seem to be unable to bring up the faction overview and use the end turn button to my Massylian campaign. Why is this?


  11. #271
    Finn's Avatar Total Realism
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Quote Originally Posted by Tordenskjold View Post
    If one could load Roma after let's say 100 years playing Macedonia it would be be absolutely incredible. Is it any possibility for doing this now, or any chance of modding it to make this possible?
    AKAIK, what you suggest is not possible. Too bad because it would certainly add a new twist to the campaign.
    Quote Originally Posted by Grouchio View Post
    I seem to be unable to bring up the faction overview and use the end turn button to my Massylian campaign. Why is this?
    Did you start a new campaign without first terminating the script? When you exit a campaign and want to start a new campaign you first need to terminate the script. This can be done by pressing esc and selecting the ? terminate the script by selecting the portrait. The script will also be terminated by exiting completely to the desktop.
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  12. #272
    LestaT's Avatar Imperator
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Originally Posted by Tordenskjold
    If one could load Roma after let's say 100 years playing Macedonia it would be be absolutely incredible. Is it any possibility for doing this now, or any chance of modding it to make this possible?
    There was a mod or something like that for vanilla but I can't remember exactly. It was years ago. It's the basis of those early campaign multiplayer mode.
    CIVITATVS CVM AVGVSTVS XVI, MMVI

  13. #273
    Hannibal Baca's Avatar Taihō no heishi
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    Icon14 Re: RTR VII Patch 2a Bugs and Issues Thread

    Quote Originally Posted by LestaT View Post
    There was a mod or something like that for vanilla but I can't remember exactly. It was years ago. It's the basis of those early campaign multiplayer mode.
    Yest there was and still is,it can be played whit mods,but not shure it it can work whit 4 turn mods.
    ORG link:
    http://forums.totalwar.org/vb/showth...mpaign-Release
    Have fun .

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  14. #274
    LestaT's Avatar Imperator
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Quote Originally Posted by Hannibal Baca View Post
    Yest there was and still is,it can be played whit mods,but not shure it it can work whit 4 turn mods.
    ORG link:
    http://forums.totalwar.org/vb/showth...mpaign-Release
    Have fun .
    Thanks. I was replying to Tordenskjold since he asked if it possible to switch faction in game. The early hot seat mod can be use for that actually but with more modifications. I did read somewhere (from .org I think) there was a mod or planned to let maybe the AI run for 20-30 turns from the beginning and player only take over after that.
    CIVITATVS CVM AVGVSTVS XVI, MMVI

  15. #275
    Christianus's Avatar Kirā
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    There is still a problem in the launcher 1.2b.
    When all mods installed (Rome Total Realism VII, RTR VII: Fate of Empires, RTR VII: The Iberian Conflict),
    The button for Fate of Empires dont function, and I cannot play it at all.

    I have tried to reinstall everything. Has this been adressed before?

    Edit: It had also the same problem with the launcher in 1.2a
    Last edited by Christianus; August 04, 2012 at 03:27 AM.
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  16. #276
    Maurits's Avatar ЯTR Team Leader
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    This is still bugged in version 1.2b, but in our internal beta it has been solved. The fix will be released as part of the next patch, which is progressing nicely. With some further testing I think that it is getting ready to compile

    In the meanwhile, I'd suggest creating/using a desktop shortcut to launch FOE.

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  17. #277
    Christianus's Avatar Kirā
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Thank you Maurits!
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
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  18. #278
    Primative1's Avatar Taihō no heishi
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Getting this error on startup:

    unable to find skeleton 'fs_s1_hc_archer'

  19. #279
    Tordenskjold's Avatar Kirā
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Quote Originally Posted by LestaT View Post
    Thanks. I was replying to Tordenskjold since he asked if it possible to switch faction in game. The early hot seat mod can be use for that actually but with more modifications. I did read somewhere (from .org I think) there was a mod or planned to let maybe the AI run for 20-30 turns from the beginning and player only take over after that.
    Thank you for your assistance. It seems to be impossible to do what I asked though according to Finn.
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  20. #280
    Maurits's Avatar ЯTR Team Leader
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    Default Re: RTR VII Patch 2a Bugs and Issues Thread

    Quote Originally Posted by Primative1 View Post
    Getting this error on startup:

    unable to find skeleton 'fs_s1_hc_archer'
    That must be an install issue, I recommend deleting your RTRVII folder and installing the mod + patches again.

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