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Thread: How to have multiple installations of TATW (with different submods)

  1. #1
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default How to have multiple installations of TATW (with different submods)

    Hi there

    Here I'll explain in a few easy steps how to have multiple installs of TATW at the same time. The first tutorial is if you have a vanilla (No submods installed) install of Third Age total war. The second tutorial at the bottom is for if you already have a submod installed. :

    Instructions for a second install (no submod installed yet):
    In this tutorial I want (for example) a vanilla install of TATW and one with Baron Samedi's Gameplay Enhancing Submod Compilation
    Spoiler Alert, click show to read: 
    Step 1:
    First you'll have to make a copy of your vanilla Third Age total war folder

    You can probably find it in "C://Program Files/SEGA/Medieval II Total War/mods" or if you use vista or windows 7 in "C://Program Files (x86)/SEGA/Medieval II Total War/mods"

    Rename the newly created folder "Third_Age_3 - Copy" to "Third_Age_3_BS" (It's just an example, you can rename it whatever you want but then it should be the same in the next steps. The name should not contain spaces). Install Baron Samedi's Gameplay Enhancing Submod Compilation in the Third_Age_3_BS folder. He has an installer so you should point it to the Third_Age_3_BS folder instead of the original Third_Age_3 folder.


    Step 2: The second step is editing the necessary shortcuts, .cfg files and .bat files.

    • Open the Third Age.bat in the Third_Age_3_BS folder with notepad. You will see this:
      Code:
      cd ..\..
      start kingdoms.exe @mods\Third_Age_3\TATW.cfg
      Change it to this:
      Code:
      cd ..\..
      start kingdoms.exe @mods\Third_Age_3_BS\TATW.cfg
      Save and close the file.
    • After you edited the .bat file open TATW.cfg with notepad. You will see this :

      Code:
      [features]
      editor = true
      mod = mods/Third_Age_3
      
      [io]
      file_first = true
      
      [log]
      to = logs/system.log.txt
      level = * trace
      ;level = * error
      
      [video]
      ;windowed		= true
      ;movies			= false
      show_banners = 0
      
      [misc]
      show_hud_date	= true
      ;bypass_sprite_script = 1
      ;rebuild_geography_db = true
      
      [game]
      unlimited_men_on_battlefield = 1
      no_campaign_battle_time_limit = 0
      unit_size = huge
      advisor_verbosity = 0
      ;event_cutscenes = 0
      
      [multiplayer]
      ## comment/uncomment following line to disable/enable hotseat campaign
      # playable		= true
      ## faction mask for setting default starting factions in hotseat campaign
      # factions		= 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
      
      [hotseat]
      ## disable start turn scroll in hotseat campaign
      # scroll	= false
      ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
      # turns	= false
      ## enable cheat console in hotseat campaign.
      # disable_console			= false
      ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
      # admin_password			= password
      ## enable camera updates during ai turn in hotseat campaign
      # update_ai_camera		= true
      ## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
      # disable_papal_elections	= false
      ## disable forced autoresolve all battles in hotseat campaign
      # autoresolve_battles		= false
      ## disable diplomacy validation for incoming propositions
      # validate_diplomacy		= false
      ## disable forced relevant hotseat options to be saved with game.
      save_prefs			= true
      ## autosave hotseat game at start of players turn
      # autosave				= true
      ## save config file in save dir containing information about next players turn
      save_config			= true
      ## close medieval II directly after a hotseat autosave
      # close_after_save		= true
      ## sub directory name for hotseat save games
      # gamename				= hotseat_gamename
      ## ensure game data files used in previous save match current campaign data files.
      # validate_data			= true
      ## prevent game to load if savegame or data validations fail
      # allow_validation_failures	= false
      
      [misc]
      ## specify the name of the save game to automatically load when Medieval II is launched
      # bypass_to_strategy_save	= game_name.sav
      Change it to:

      Code:
      [features]
      editor = true
      mod = mods/Third_Age_3_BS
      
      [io]
      file_first = true
      
      [log]
      to = logs/system.log.txt
      level = * trace
      ;level = * error
      
      [video]
      ;windowed		= true
      ;movies			= false
      show_banners = 0
      
      [misc]
      show_hud_date	= true
      ;bypass_sprite_script = 1
      ;rebuild_geography_db = true
      
      [game]
      unlimited_men_on_battlefield = 1
      no_campaign_battle_time_limit = 0
      unit_size = huge
      advisor_verbosity = 0
      ;event_cutscenes = 0
      
      [multiplayer]
      ## comment/uncomment following line to disable/enable hotseat campaign
      # playable		= true
      ## faction mask for setting default starting factions in hotseat campaign
      # factions		= 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
      
      [hotseat]
      ## disable start turn scroll in hotseat campaign
      # scroll	= false
      ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
      # turns	= false
      ## enable cheat console in hotseat campaign.
      # disable_console			= false
      ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
      # admin_password			= password
      ## enable camera updates during ai turn in hotseat campaign
      # update_ai_camera		= true
      ## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
      # disable_papal_elections	= false
      ## disable forced autoresolve all battles in hotseat campaign
      # autoresolve_battles		= false
      ## disable diplomacy validation for incoming propositions
      # validate_diplomacy		= false
      ## disable forced relevant hotseat options to be saved with game.
      save_prefs			= true
      ## autosave hotseat game at start of players turn
      # autosave				= true
      ## save config file in save dir containing information about next players turn
      save_config			= true
      ## close medieval II directly after a hotseat autosave
      # close_after_save		= true
      ## sub directory name for hotseat save games
      # gamename				= hotseat_gamename
      ## ensure game data files used in previous save match current campaign data files.
      # validate_data			= true
      ## prevent game to load if savegame or data validations fail
      # allow_validation_failures	= false
      
      [misc]
      ## specify the name of the save game to automatically load when Medieval II is launched
      # bypass_to_strategy_save	= game_name.sav
      Again, save and close the file.
    • The last step is making a new shortcut. It is not necessary but I think most people like it. Click on the Third Age.bat (In the Third_Age_3_BS folder) and select "send to--> desktop (create shortcut)" (like in the pic):
      Spoiler for picture
    • If you are using Windows 7 or Vista you might get problems with not being able to save Third Age.bat or TATW.cfg. For fixing such problems try this guide: http://www.twcenter.net/forums/showthread.php?t=488938



    Instructions for if you have already installed a submod: These are instructions for if you have already a submod installed. It's not harder, just takes a bit longer.
    Spoiler Alert, click show to read: 


    In this example I already have installed Baron Samedi's Gameplay Enhancing Submod Compilation in my Third_Age_3 folder and I want a second install with FRoGS.

    Step 1:
    First rename your Third_Age_3 folder to "Third_Age_3_BS" (It's just an example, you can rename it whatever you want but then it should be the same in the next steps. The name can not contain spaces).

    You can probably find it in "C://Program Files/SEGA/Medieval II Total War/mods" or if you use vista or windows 7 in "C://Program Files (x86)/SEGA/Medieval II Total War/mods"

    Then make a reinstall of Third Age total war.

    Install FRoGS in that new install of Third Age total war.


    Step 2: The second step is editing the necessary shortcuts, .cfg files and .bat files.

    • Open the Third Age.bat in the Third_Age_3_BS folder with notepad. You will see this:
      Code:
      cd ..\..
      start kingdoms.exe @mods\Third_Age_3\TATW.cfg
      Change it to this:
      Code:
      cd ..\..
      start kingdoms.exe @mods\Third_Age_3_BS\TATW.cfg
      Save and close the file.
    • After you edited the .bat file open TATW.cfg with notepad. You will see this :

      Code:
      [features]
      editor = true
      mod = mods/Third_Age_3
      
      [io]
      file_first = true
      
      [log]
      to = logs/system.log.txt
      level = * trace
      ;level = * error
      
      [video]
      ;windowed		= true
      ;movies			= false
      show_banners = 0
      
      [misc]
      show_hud_date	= true
      ;bypass_sprite_script = 1
      ;rebuild_geography_db = true
      
      [game]
      unlimited_men_on_battlefield = 1
      no_campaign_battle_time_limit = 0
      unit_size = huge
      advisor_verbosity = 0
      ;event_cutscenes = 0
      
      [multiplayer]
      ## comment/uncomment following line to disable/enable hotseat campaign
      # playable		= true
      ## faction mask for setting default starting factions in hotseat campaign
      # factions		= 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
      
      [hotseat]
      ## disable start turn scroll in hotseat campaign
      # scroll	= false
      ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
      # turns	= false
      ## enable cheat console in hotseat campaign.
      # disable_console			= false
      ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
      # admin_password			= password
      ## enable camera updates during ai turn in hotseat campaign
      # update_ai_camera		= true
      ## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
      # disable_papal_elections	= false
      ## disable forced autoresolve all battles in hotseat campaign
      # autoresolve_battles		= false
      ## disable diplomacy validation for incoming propositions
      # validate_diplomacy		= false
      ## disable forced relevant hotseat options to be saved with game.
      save_prefs			= true
      ## autosave hotseat game at start of players turn
      # autosave				= true
      ## save config file in save dir containing information about next players turn
      save_config			= true
      ## close medieval II directly after a hotseat autosave
      # close_after_save		= true
      ## sub directory name for hotseat save games
      # gamename				= hotseat_gamename
      ## ensure game data files used in previous save match current campaign data files.
      # validate_data			= true
      ## prevent game to load if savegame or data validations fail
      # allow_validation_failures	= false
      
      [misc]
      ## specify the name of the save game to automatically load when Medieval II is launched
      # bypass_to_strategy_save	= game_name.sav
      Change it to:

      Code:
      [features]
      editor = true
      mod = mods/Third_Age_3_BS
      
      [io]
      file_first = true
      
      [log]
      to = logs/system.log.txt
      level = * trace
      ;level = * error
      
      [video]
      ;windowed		= true
      ;movies			= false
      show_banners = 0
      
      [misc]
      show_hud_date	= true
      ;bypass_sprite_script = 1
      ;rebuild_geography_db = true
      
      [game]
      unlimited_men_on_battlefield = 1
      no_campaign_battle_time_limit = 0
      unit_size = huge
      advisor_verbosity = 0
      ;event_cutscenes = 0
      
      [multiplayer]
      ## comment/uncomment following line to disable/enable hotseat campaign
      # playable		= true
      ## faction mask for setting default starting factions in hotseat campaign
      # factions		= 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
      
      [hotseat]
      ## disable start turn scroll in hotseat campaign
      # scroll	= false
      ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
      # turns	= false
      ## enable cheat console in hotseat campaign.
      # disable_console			= false
      ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
      # admin_password			= password
      ## enable camera updates during ai turn in hotseat campaign
      # update_ai_camera		= true
      ## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
      # disable_papal_elections	= false
      ## disable forced autoresolve all battles in hotseat campaign
      # autoresolve_battles		= false
      ## disable diplomacy validation for incoming propositions
      # validate_diplomacy		= false
      ## disable forced relevant hotseat options to be saved with game.
      save_prefs			= true
      ## autosave hotseat game at start of players turn
      # autosave				= true
      ## save config file in save dir containing information about next players turn
      save_config			= true
      ## close medieval II directly after a hotseat autosave
      # close_after_save		= true
      ## sub directory name for hotseat save games
      # gamename				= hotseat_gamename
      ## ensure game data files used in previous save match current campaign data files.
      # validate_data			= true
      ## prevent game to load if savegame or data validations fail
      # allow_validation_failures	= false
      
      [misc]
      ## specify the name of the save game to automatically load when Medieval II is launched
      # bypass_to_strategy_save	= game_name.sav
      Again, save and close the file.
    • The last step is making a new shortcut. It is not necessary but I think most people like it. Click on the Third Age.bat (In the Third_Age_3_BS folder) and select "send to--> desktop (create shortcut)" (like in the pic):
      Spoiler for picture
    • If you are using Windows 7 or Vista you might get problems with not being able to save Third Age.bat or TATW.cfg. For fixing such problems try this guide: http://www.twcenter.net/forums/showthread.php?t=488938




    CHANGELOG:

    • Added info about folder names and spaces (thanks to araval)
    • Added english pic (thanks to david93)
    • Added info about Windows 7/Vista problems (thanks to Stealthfox)


    I hope this is a useful tutorial. Please report spelling errors, etc. Also other feedback is appreciated.

  2. #2
    StealthFox's Avatar Consensus Achieved
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    Default Re: How to have multiple installations of TATW (with different submods):

    Good job! This question comes up a lot and having a dedicated thread will make it easy to direct people to when the question comes up.

  3. #3
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: How to have multiple installations of TATW (with different submods):

    Thanks mate. Too bad I don't get much attention here in the guides, resources and art subforum.

  4. #4
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: How to have multiple installations of TATW (with different submods):

    Maybe it should be stickied in the main forum, just to stop some spamming? Just a thought for MBA/JAL/KK etc.
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  5. #5
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: How to have multiple installations of TATW (with different submods):

    Good idea. I'll ask MBA if he also thinks it's a good idea.

  6. #6
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: How to have multiple installations of TATW (with different submods):

    Don't know....we could sticky it here and in the Submod section and link to it in the FAQs may be ?!

  7. #7
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: How to have multiple installations of TATW (with different submods):

    Yes, I think that would be best.

  8. #8
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: How to have multiple installations of TATW (with different submods):

    Done.

    Stuck, copied to the submod section and stuck, linked to in the FAQs

  9. #9
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: How to have multiple installations of TATW (with different submods):

    Thanks. Have some rep!

  10. #10
    Rhaenys Targaryen's Avatar Campidoctor
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    Default Re: How to have multiple installations of TATW (with different submods):

    Guys, what I want to have is one install of vanilla TATW, and the other install to be MOS, it's really just because I play a hotseat campaign here for vanilla and it can sometimes be annoying if I just moved MOS back to the mods folder and took vanilla TATW out, and then I discover that my turn on the hotseat has come, so then I have to repeat that process.

    So my question is, do I just follow the steps for having installations of two sub-mods for this?

  11. #11
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: How to have multiple installations of TATW (with different submods):

    Yes, just follow the instructions

    edit: There is a problem with MOS though, they use quite some separate bat files for several features and you'd have to edit them all if you rename the MOS folder. Best is to rename the TATW folder to something like "Third_Age_V"(V for vanilla ) and keep the name of the MOS folder "Third_Age_3". THe instructions are the same except that you rename your vanilla folder (and edit the files in that folder) instead of in the submod folder.

  12. #12
    Rhaenys Targaryen's Avatar Campidoctor
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    Default Re: How to have multiple installations of TATW (with different submods):

    Alright I see, thanks a lot!

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