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Thread: Stainless Steel 7.0 Preview II: Gameplay Features II

  1. #61
    Pope Gregorius I's Avatar Ducenarius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    i am weak sauce i play on medium/Hard (battle/campaign) so those changes wont effect me...
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  2. #62

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I really like controllable inquisitors.

  3. #63

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Not too sure about the restriction to saving on Godlike. Some of us spend ages on a turn, and like to save regularly just in case the game crashes. If the player can only save every second turn or has to rely on the autosave at the end of the turn, and has a few epic battles to fight - even one is enough - and the game crashes either during or after the battle (or there is a powercut) *BEFORE* any save is able to be made, then a lot of progress could (will) be lost. Combine this with BGR V, and it would be really frustrating. This has nothing to do with reloading and fixing mistakes, more to do with saving regularly so you don't have to redo and redo the same bloomin' thing - if you got called away from the computer in the middle of a turn, and then had to finish your play session, not being able to save would be a deal breaker (leaving the game running for hours isn't always an option, either).

    As for pausing in battle, I can certainly understand stopping anyone from issuing orders while the game is paused. Pause shouldn't ever be taken out completely because if you have to leave the computer during the battle, or want to take screenshots (more the former than the latter), pause is very useful.
    Last edited by Kaidonni; March 13, 2012 at 11:50 AM.

  4. #64
    Radiso-FIN's Avatar Campidoctor
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Re-emerging faction is really the feature that should have been in the vanilla game since it was released in 2006, but great to see you are going to add it to 7.0! It simply makes campaign much more interesting!

    Nice preview and really can't wait to see what more is to come!
    Last edited by Radiso-FIN; March 13, 2012 at 11:58 AM.

  5. #65
    Ataraxie's Avatar Biarchus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Controllable Inquisitors. Re-emergent factions.

    Very excited !
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  6. #66

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Plumo View Post
    I'm one of those players who autoresolves most battles. I prefer the strategy on the campaign map. Battles take a lot of time, I like to move on.
    .
    I'm not sying it's a bad thing, I was just presenting the possible cause I fall into that habit a lot too, especially on sieges
    My name is Maximus Decimus Meridius, commander of the armies of the North and general of the Felix Legion, loyal servant to the true Emporer Macus Aurelius. Father to a mudered son, husband to a murdered wife and I will have my vengence in this life or the next.


  7. #67
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Plumo View Post
    I'm one of those players who autoresolves most battles. I prefer the strategy on the campaign map. Battles take a lot of time, I like to move on.
    .
    My advice, if you prefer strategy play Paradox games. Battles are the main reason to play TW games.

  8. #68
    Payai Dunai's Avatar Libertus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    This update is definitely looking to be a great one! The possibility to get an even bigger challenge is very much appreciated, especially since challenge tends to be rather lacking in games nowadays. Now if I was a great Total War player I would get even more enjoyment out of it... but I think I'll go for the maximum difficulty nonetheless, be it just to see how hard I get beaten by it.

    Very much looking forward to the new version, keep up the great work!

  9. #69

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    So I decided to browse the forum after yet another CTD. Just wanted to chip in that having "legendary" limited free save feature is neat and all except for the painful reality of release quality. I don't mean to be a jerk about it but if, say, you hardcore beta tested it and could play entire 400 turn campaigns with one or two crashes then it would be an absolute fantastic idea.

    But we both know Stainless Steel is far far too prone to crashes than that. I'm 114 turns into this campaign and I've had oh I don't know 20? 30? crashes. Unless 7.0 is immensely more stable then Godmode is just going to drive all but the super hardcore players crazy.

    Just my 2 cents.

  10. #70
    Jambat's Avatar Decanus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by CTD_or_Bust View Post
    I'm 114 turns into this campaign and I've had oh I don't know 20? 30?

    Just my 2 cents.
    Other than mod conflictions at the start of a game, I think I've had one or two battle crashes out of my last 5ish campaigns. That's a lot of turns.

    Are you sure something isn't wonky on your end, because that sounds incredibly high to me.
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  11. #71

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Does someone know will it be a stand-alone?
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  12. #72
    Tiro
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by CTD_or_Bust View Post
    But we both know Stainless Steel is far far too prone to crashes than that. I'm 114 turns into this campaign and I've had oh I don't know 20? 30? crashes.

    Just my 2 cents.
    Sad but true...
    An idea of a hardcore mode itself is awesome though.

    P.S. Instead of developing mobile apps, CA could make a patch to reduce crashes, to have respect for many modders who work for free and heat up an interest to the game for many users.
    Last edited by ITC; March 15, 2012 at 06:40 AM.

  13. #73
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Drachos View Post
    Does someone know will it be a stand-alone?
    Yes, it will be, so you can keep your other SS installations





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  14. #74
    Shankbot de Bodemloze's Avatar From the Writers Study!
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    These new features look great Well done SS Team

    Liking the idea of Re-emergent factions and being payed to help your allies? Now there is a reason to have them
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  15. #75

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Fresh install-clean folder-steam win7. It's a shame but that's the way it is. I'm sure I'm just on the shallow side of stability and there are people that complete an entire grand campaign with one or less crashes. However in absence of corporate level quality assurance it is my strong opinion that the team should focus on other features.

    Again I do insist that its a fantastic idea. I just think some people will . . find difficulty not just in the settings but the random crashes.

  16. #76
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    If you do stuff right you'll never get crashes. I myself have gotten under 3 crashes in all my years playing SS.

  17. #77

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Sorry, but any idea when will it come out? Thanks.
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  18. #78
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    When It's done.

  19. #79

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Ferdiad View Post
    When It's done.
    What? can't they just release it unfinished?

  20. #80

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Yeah I thought that also XD,

    Don't troll me, I'm just curious about the mod
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