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Thread: Stainless Steel 7.0 Preview II: Gameplay Features II

  1. #41
    Ultimus's Avatar Foederatus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    These features are all great. CA should hire you for the next game (I wonder if the developers are amazed by the amount of work implemented in this mod).

  2. #42
    Jambat's Avatar Decanus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Ultimus View Post
    These features are all great. CA should hire you for the next game (I wonder if the developers are amazed by the amount of work implemented in this mod).
    Probably cussing at all the lost DLC money they could be making, heh.
    I see the better and approve; I follow the worse.

    If you liked my post or thought I was helpful, hit that +rep and leave your name so I can keep an eye out for when you deserve some. Unless you suck. Then you aren't getting crap. Ever.


  3. #43
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I seriously doubt that.

  4. #44
    Plumo's Avatar Decanus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    IMO some factions should reappear as rebels almost always. Especially once mighty factions.

  5. #45

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Looks great. Though I am a bit concerned that I still havent seen any mention of where the dragons will be spawning

  6. #46
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    That's why the FOW is on in the minimaps.
    Last edited by Ferdiad; March 11, 2012 at 07:22 PM.

  7. #47

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Jambat View Post
    Probably cussing at all the lost DLC money they could be making, heh.
    they're already working on the next part of the francise, even before the shogun 2 DLC's were released
    Quote Originally Posted by wyrda78 View Post
    Well maybe if there was a thread instructing people on how to mod there would be more modders.

  8. #48
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Ah, those are some great new features. Shouldn't this be a sticky BTW?

  9. #49
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    People overlook stickies alot, he could want more feedback.

  10. #50
    Judeman266's Avatar Senator
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Seeing as the first preview got almost 40,000 views in less than a month, that might be not be a good reason to not make it a sticky.


  11. #51
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Ill just say I have no idea then.

  12. #52

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I actually like the idea of not being able to autoresolve battles with your faction leader (I think that you should always play your battles, but that's just me). I would think that if you have your faction leader out in the field then there is no reason why you shouldn't fight with him...
    My name is Maximus Decimus Meridius, commander of the armies of the North and general of the Felix Legion, loyal servant to the true Emporer Macus Aurelius. Father to a mudered son, husband to a murdered wife and I will have my vengence in this life or the next.


  13. #53

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I don't quite get what is wrong with auto resolve with faction leader? Does he get some bonus or something? Since usually in my experience the auto resolve gives way more casualties than actually fighting the battle that is punishment enough.

  14. #54

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I think it's more just to force people to fight because I think you can say that most people get in a habit of just autoresolving everything, and even sometimes using the cheat "autoresolve win" just to make the game more quickly... I mean in Napoleon they even made an acheivement on Steam called "
    The Bronze Armchair of Comfort - Win any campaign by auto-resolving battles" so I feel that goes to show that a lot of people just resort to auto resolve


    My name is Maximus Decimus Meridius, commander of the armies of the North and general of the Felix Legion, loyal servant to the true Emporer Macus Aurelius. Father to a mudered son, husband to a murdered wife and I will have my vengence in this life or the next.


  15. #55
    Judeman266's Avatar Senator
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Sometimes I have to auto-resolve battles where there are over 6000 troops because the battlemap would be too laggy, so I think the fighting with the FL should be optional.


  16. #56

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Judeman266 View Post
    Sometimes I have to auto-resolve battles where there are over 6000 troops because the battlemap would be too laggy, so I think the fighting with the FL should be optional.
    Yes. That is the concern I expressed earlier. But if it isn't optional upon release then somebody will step up and mod it to do so. Maybe even me... if I were less lazy...

  17. #57

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Even auto resolve win is bad and gives more casualties. Especially to valuable units that would normally be untouched.

  18. #58
    Judeman266's Avatar Senator
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Yeah, I could probably figure out how disable it myself anyway so it wouldn't matter.


  19. #59

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Ichon View Post
    Even auto resolve win is bad and gives more casualties. Especially to valuable units that would normally be untouched.
    apart from sieges (in my experience at least )
    Quote Originally Posted by wyrda78 View Post
    Well maybe if there was a thread instructing people on how to mod there would be more modders.

  20. #60
    Plumo's Avatar Decanus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by MaximusTheGreat View Post
    I think it's more just to force people to fight because I think you can say that most people get in a habit of just autoresolving everything, and even sometimes using the cheat "autoresolve win" just to make the game more quickly... I mean in Napoleon they even made an acheivement on Steam called "
    The Bronze Armchair of Comfort - Win any campaign by auto-resolving battles" so I feel that goes to show that a lot of people just resort to auto resolve


    I'm one of those players who autoresolves most battles. I prefer the strategy on the campaign map. Battles take a lot of time, I like to move on.
    .

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