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Thread: Stainless Steel 7.0 Preview II: Gameplay Features II

  1. #21

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Godlike Difficulty?


  2. #22

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    The re-emergent factions idea from the original is great. Though this preview is a little disturbing. The English have regrouped near--- Krakow!?

  3. #23

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I suppose that they will reappear wherever they will get support for their uprising....

    But... In the AI assistance, would it just be a simple action like giving them money, or will it be a bigger idea such as taking a city for them?

  4. #24

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Another great preview! I have one question though, is the feature not completely done yet or would there reli be an English rebellion in Poland...

  5. #25
    gracul's Avatar 404 Not Found
    Artifex

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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    They will appear in England, just for the purpose of taking the screenshot i made them respawn under Krakow

  6. #26
    Nemesis_GR's Avatar Miles
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    The new features are amazing!Keep up the good work guys!

    ps.no sticky?
    Real Combat 1.4.1 UPDATED for TATW 4.4!
    http://www.twcenter.net/forums/showthread.php?t=518028

  7. #27

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    good job!!!

  8. #28
    Overlord.ru's Avatar Centenarius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    The feature I like the best is reemerging.
    What about more threatening rebels and civil war mechanic like in the MTW I? When excommunication could cause it for example?
    Hope that religion % and taxes will have much more impact on the gameplay, e.g. if the "blue face" is shown on the settlement bar, big rebel army will appear in 1-2 turns.
    And festivals are also a great idea. What about some more dynamic events? Like royal hunt, court, councils etc...

  9. #29

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I'm really looking forward to this now. I hope you guys somehow make the AI better at sieges though. It's almost a game-breaker how bad they are at them.

  10. #30
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Hopefully the new Battle AI versions ill be included.

  11. #31

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    So, what previews are we going to see next? More gameplay ones?

  12. #32
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    We can only hope.

  13. #33
    w.wallace61's Avatar Civis
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Great preview great ideas, and thank you guys, for freeing me from great burden by adding re-emergent factions

  14. #34

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Is KK participating in the development of 7.0?

  15. #35
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    No.

  16. #36

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Would be good if you improved the Orthodoxy somehow.

  17. #37
    Tiro
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Great! A lot of work you've done, thank you!

  18. #38

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Great stuff gracul, this just makes us expect the release even more!

  19. #39
    Henry X's Avatar Protector Domesticus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Finally, I can wipe out factions without feeling guilty about completely removing an enemy.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  20. #40
    Tiro
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Interesting. This will make the Romans more enjoyable then.

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