Cant wait
Panties = Wet
Is there a current development status? Yes, I know, its done when its done, and it will be done brilliantly
I'm fairly sure you will have to wait months so enjoy what there is now, try out some submods etc.
Sorry to ask this again...but how much of the mod is complete? say, 40 %?
since topic is lately "offline" I would say surely not this summer, perhaps Xmas present
just awesome
Can someone restore the pics please to allow us all to see the wonderfull things that described?
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Be awesome to see 40 units in the next patch if the engine allows it.
I remember in April you talked about a release date saying you'd decide on one after the release of Diablo 3 which was in April/May, well........... it's been 3 months, you got our release date? don't make me go Stewie Griffin on you xP
That aside still epicly geed for 7.0 can i ask there there going to be any roster changes to any factions, the Cumans could use a wider unit selection and i also remember an earlier post by someone commenting about the Mongol/Cuman voices is it remotely possible in you infinite superiority above us (gee up) that you could provide a new voice sample for them? Maybe give the teutonic order a slight change to their speech so they don't sound like German lovers. Up to you, and looking forward to it coming out!!!!
I like the controllable inquisitors!
I don't usually chip in, just quietly enjoy the work. However considering how much I've played/whored SS over the years I felt compelled to say thanks for all the great work.
The new features in 7.0 look utterly fantastic too, can't wait.
Just wondering, do re-emerging factions only appear if they have some of their starting territories, or what? And would that mean it would be possible for the Mongols and Timurids to re-emerge, despite not having any starting territories?
I would love to get more interesting Victory conditions. The never ending and rather boring "Take 50 settlements" are outdated. I have not though that much about what an alternative might be, but I believe it is natural that the conditions are different for every faction since they have different starting positions, number of provinces etc. Difficult to make perhaps, but you seem to be able to do the most incredible stuff.
All the best
Less is more
I think with 7.0 they really need to fix up some units values, for example the Burgher Pikemen of the Teutonic Order, you might as well call them Pike Militia cause they are the exact same in attack and with a blacksmith they are the same in defence, they should at least have a 2 in attack and a 3 in charge bonus when recruited, i mean it says in the unit description that they are one of the better trained militias, make it so then!
Can I throw money at this to make it come faster?
The preview's pictures are no longer there.