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Thread: Stainless Steel 7.0 Preview II: Gameplay Features II

  1. #241
    SirPeacemaker's Avatar Centenarius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Hang on a minute gentlemen! What is this about? What is this Bellum Crucis? The video above looks interesting. Is it a complete mod? Is it in english too? (Because it looks like italian language there)
    Very good rocking song. The message of the song: WHEN PEOPLE LEARN TRUTH ABOUT UKRAINIAN WAR, THEY WILL GO INSANE!! (I suggest to turn the english subtitles on. Its over 18only because of violent pictures) https://www.youtube.com/watch?v=2AAR6nUV7VI

  2. #242

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    with the risk of offending SS dev and fans, I'll inform him the bellum crucis thread... http://www.twcenter.net/forums/showthread.php?t=524732 there's an english tranlsation there but even then not everything in the mod will be in english... I'm installing it right now as I type btw

  3. #243
    Judeman266's Avatar Senator
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    @Adamar

    Musketeers are compatible with pikemen. Just place them in the first rank of the pikemen.


  4. #244

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Some of the ideas of Bellum Crucis are awesome but if you ever played the turn times are quite long. I am a fan of the naval trade, huge amount of special buildings, and especially how they handled Crusades and Jihads. The unit balance is pretty good as well though I think they favor missile weapons overmuch.

  5. #245

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    it looks pretty from a distance it will be a nice time killer before 7.0 arives

  6. #246
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    TATW seems like a pretty good timekiller while waiting for SS.

  7. #247
    Branzo's Avatar Laetus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    good job looking forward to playing it

  8. #248
    Virtanen's Avatar Civis
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    well I never issue orders while the game is paused anyway.

    what does "minimap always maximized" mean? does it cover the whole screen?

  9. #249
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    No, it either fully zooms in or just gets a bit bigger.

  10. #250

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Bellum Crucis is great, I just wish they had the rosters of SS and Broken Crescent. I can't even play with Scotland on that mod, it's like they Mel Gibsoned they whole thing, (Scottish lowland knights look like they are on their way to a flannel Christmas parade) instead of just part of it like vanilla. I know that's a narrow viewpoint coming from only one subjective perch, but the rosters are not not my favorites. But it is a one hell of a mod.

    Ok I wish SS would go to a 2 TPY standard format. I feel like it is in the dark ages regarding this.
    Last edited by stevehoos; April 24, 2012 at 07:34 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  11. #251

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    There is a sub-mod you can use (I use it) to get 2TPY.
    http://www.twcenter.net/forums/showthread.php?t=380006

  12. #252

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Duck of Death View Post
    There is a sub-mod you can use (I use it) to get 2TPY.
    http://www.twcenter.net/forums/showthread.php?t=380006
    I made my own 2TPY with some old files from the Roz mod, thanks for the link though. I guess 2TPY is a must from my point of view.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  13. #253

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Ferdiad View Post
    TATW seems like a pretty good timekiller while waiting for SS.
    Played it a few months back. Its buggy as hell, and doesnt really have a good replay value. Needs much more work just to get to "playable" game status.

  14. #254

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    It will be better if there are some new regions added and stone fort.

  15. #255
    Incredible Bulk's Avatar Vicarius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Nice can't wait for this

  16. #256
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by AtomicAnt View Post
    Played it a few months back. Its buggy as hell, and doesnt really have a good replay value. Needs much more work just to get to "playable" game status.
    It's the most popular mod by far so no, It's excellent.

  17. #257
    Byg's Avatar Read The Manual
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by assassin14 View Post
    It will be better if there are some new regions added and stone fort.
    I dread the possibility of stone forts being added. The ai just gets confused by forts and the last thing I want to see is a weaker AI and more sieges and more strategic exploits for the human player. Why is it so trendy to add stone forts?

    There is no more room for new regions without removing old ones.
    Last edited by Byg; April 28, 2012 at 05:52 PM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  18. #258

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Byg View Post
    I dread the possibility of stone forts being added. The ai just gets confused by forts and the last thing I want to see is a weaker AI and more sieges and more strategic exploits for the human player. Why is it so trendy to add stone forts?

    There is no more room for new regions without removing old ones.
    Okay, I think there should be a new map with some changes for more interesting. In addition, I would like some new rosters which is a combination between Stainless Steel and Broken Crescent. I'm expecting to play this mod.

  19. #259

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    looks great, can't wait to play it. always a big fan of Stainless Steel. thanks team.

    BTW, when can we expect to play this?

  20. #260

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    No one knows

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