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Thread: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

  1. #1

    Default I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    New Game!!!:yes::yes::yes:

  2. #2

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    I N D I A The Final edition
    INDIA of fashions the FINAL EDITION (V 1.4) (the Russian version)
    It is established on RTR 6.2 and RTR GOLD


    Changes brought mod in game:

    Machine translation of proverbs (better than anything) is made

    The company:

    The Senate is returned.
    Two new fractions India and hun are added.
    The policy fractions is worked according to a history (on how many it was possible, all conditions as AI develops off and on were created)
    Aggression of insurgents in those provinces is increased where it is known on a history about вастания, their frequency and force is increased.
    Invasion Parfia in the east according to a history after 150 is worked
    Invasion hun in the certain term is worked.
    Launching sites of the states-powerful armies and corect money according to a history are changed.
    The fleet carfegen according to a history is amplified.
    The legend about Shumer City of Gods in deserts of Asia is realized.
    Cost of hiring of mercenaries is corrected. (in 2 times is more dear)
    Frequency of occurrence of mercenaries (in 2 times less often) is corrected
    Places of hiring are corrected.
    The resource wheat is returned.
    The profit on mines is increased.
    Is and jouk - by tradition of realism is in Ireland it is possible to swim and see.

    Units, balance, constructions:

    83 structures of units from them 57 new (traced as from zero so in part) are added
    The idea almost in each Greek city the гоплиты accessible to hiring to the Greek fractions is worked.
    To Romans imperial legions, a cohort pretorian, standart are added archers.
    Roman archers are hired after reform.
    Imperial legions are hired after reform and are adhered to construction of foundry shop and a barracks of the Roman citizens are hired in the same place where also all throwing armies as in a barracks it to realize it was not possible.
    The cohort pretorian is hired only in Italy and on achievement of a city level.
    Senatorial legions are traced.
    Armies of Hindus are traced.
    Armies hun are traced.
    Armies Shumer are traced.
    The idea of religious armies - for each fraction except for the senate is worked and hun are druids, priests, shamen, hiring is made in one of temples of each fraction depending on a temple.
    The idea civiliz barbarians is worked - at capture civiliz constructions go not only bonuses but also new units and obsidional machines - , under the price in two are more dear and on time are longer hired.
    To germen are added berserks.
    Are added Elite berserk to fractions Galov and Germen after reform, hiring is made in a circle of bards.
    Parfia are added sasnids heavy infantry and sasnids catafracts, standart after reform,
    Are added Wild nowomai for fraction of Sarmatians.
    Are added sowdsmen to fractions of the Greek cities and Egyptians.
    The reserved slaves to fraction Ilirii are added iliria.
    Mercenaries rodos archers are added.
    Archers are accessible to hiring carfegen
    Rodos slingers are accessible to hiring by Greece, Macedonia, Selivkids and Ptolemeas
    Are added Crete archers for hiring by Greece, Macedonia, Selivkids and Ptolemeas
    Are added bolear slingers for hiring by Carthago.
    Obsidional machines are added Parfia.
    Max number of soldiers at the first cohort of a legion.
    The balance of units is changed.
    Best fight of chariots now they are balanced and much historical.
    Landscape parameters of units are changed.
    The balance archers is changed.
    The radius of shooting horse archers is reduced.
    The number of a cavalry in group is increased.
    Reception "turtle" to principles and hipospits is added.
    Are added онагры to the civilized nations.
    More morals of the most part of units (elite and regular trained)
    For construction cvadriem and corvus cvinkerium it is required resurs a tree.
    At roman the opportunity of construction simple cvinkerium is removed, now they build corvus.
    For construction of a smithy it is required рессурс iron or copper.
    Time of construction of buildings is changed.
    Fine bugs are corrected.

    Battle:

    It is added MOOW patch formations 9.2 BETTER (my) complicating formations of AI and doing fights by less predicted.
    Through a palings it is impossible to fire darts.

    It only the basic changes are and a lot of fine which has simply overlooked to mention.

    Pair sreens

    http://raubak.narod.ru/777.jpg new units

    http://raubak.narod.ru/667.jpg - hoplits

    http://raubak.narod.ru/0234.jpg new hoplits

    http://raubak.narod.ru/0129jpg.jpg religious armies

    http://raubak.narod.ru/0191.jpg-Hunny

    http://raubak.narod.ru/0262.jpg senatorial Legions

    http://raubak.narod.ru/555.jpg old not the full list of units

    We swing and play, :

    Part1- http://raubak.narod.ru/india_the_fin...tion_part1.exe (4.2 Mb)

    Part2- http://raubak.narod.ru/india_the_fin...tion_part2.exe (5.1Mb)

    Part3- http://raubak.narod.ru/india_the_fin...tion_part3.exe (4.4Mb)

    Part4- http://raubak.narod.ru/india_the_fin...tion_part4.exe (2.9Mb)

    To swing here patch1.1
    http://raubak.narod.ru/INDIA_final_patch1.1.exe (577Kd)


    Division a fashion for parts is made for convenience of comrades with the limited opportunities.

    Installation:

    swing all four parts and number them instal.

    From the Author:
    The request for all bugs and glitches to inform? And as offers on mod a fashion. And simply to thank for fashions this big on what I

    If game is interesting to you write I shall make translation from Russian on English

    enjoy!
    raubak@mail.ru

  3. #3
    Civitate
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    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    I would rather have Epirus that the Huns, were the Huns even there in 280BC? But good work on adding India.
    Under the patronage of Rhah and brother of eventhorizen.

  4. #4

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    Hunns-nomadic people, has developed in 2-4 centuries in Ural from tyurks hunny both local Ugrow and Sarmatians. Mass movement гуннов on the West (since 70th years of 4 century) has given a push т. н. To great resettlement of peoples. Having subordinated a number of German and other tribes, have headed the powerful union of tribes undertaking devastating campaigns in many countries. The greatest power have reached at Atilla. Promotion hunns on the West has been stopped by their route on Kataulanskih fields (451). After death Atilla (453) union of tribes has broken up.
    In game hunns will be poorly active and in due time there will be their invasion, it should be displaced for 0 year

  5. #5

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    And the main thing pay attention to this figure
    Such you not in one mod will not meet.
    Than these girls not beauties NAKED!!!
    http://raubak.narod.ru/777.jpg

  6. #6
    Miles
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    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    I'm interested, but at a download speed of 4 hours per part, I'm not sure I have the time.

    Is there anyway you could send these to Fileplanet or Rapidshare so others can download it faster ???

  7. #7
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    Agreed its going to slow for me. Could you also maybe load the screenshots to imageshack aswell cuse there also loding abit slow.
    Under the patronage of Basileos Leandros I

  8. #8

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    For me speed is 2 min for part.

  9. #9

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    the download speed for me is also terrible slow, so perhaps it is better to give some new links? thx.

  10. #10

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    Sorry but I have no other host as
    My Internet is limited. Speed can will better here it reloaded on one of sites
    http://www.gamersfield.com/files/Ind...od%20final.rar the Size of 14,2 Mb. One archive. Rar Pass: twow.ru Without patch1.1
    On the account screens can will prompt a convenient and free-of-charge site for their accommodation directly here what to not spend another's traffic

  11. #11
    Fresco's Avatar Semisalis
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    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    Ok,now the speed of download is very fast,with your last site!!!
    Thanks raybak,but I don't understand if there is patch 1.1 or not!!!
    CAMPIONI del MONDO!!!!!

  12. #12
    Fresco's Avatar Semisalis
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    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    Well,I just download the file and I insert the password.Now I would install the four parts,but when I click on the first part appear me all ??????????????????? ????????????? ???????????.
    How can I make?
    Help me?
    CAMPIONI del MONDO!!!!!

  13. #13
    Last edited by raybak; June 07, 2006 at 04:18 PM.

  14. #14

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    You should get each part with the help of the password Copy it- twow.ru and substitute under the password. Then each part install push \принять\ да\ установить игру \да\accept\install\ Specifying the address For the first part for the others push \принять\извлеч\ Specifying the address
    And here is not patch 1.1 present it is necessary to download
    http://raubak.narod.ru/INDIA_final_patch1.1.exe
    Changes brought by a patch in game:

    Carthago, Rome, the Senate and people of Rome, Macedonia and to the Greek cities are added heavy onagers to fractions.
    Hiring heavy onagers is carried out in obsidional engener at presence of a smithy.
    It is added repeiding balist to fractions Rome, the Senate and people of Rome hiring it is carried out in obsidional engener at presence Scriptorium.
    Behind obsidional technics at barbarians cost now not romans is barbarians .
    Chariots to Egyptians are added.
    Elite Bersercs are accessible to fractions Ilirii, Spain, Sarmatians.
    The bug with hiring priests at Selvik is corrected.
    No bugs with hiring obsidional technics at barbarians.
    Best translation of the description of the German armies.
    The actual description of fraction of Hindus.
    And new link for screens Hun http://rapidshare.de/files/22483112/0191.jpg.html

  15. #15
    Fresco's Avatar Semisalis
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    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    I've played your mini-mod without patch 1.1,and looks great,but I need translation because is all in Russians!!!!
    CAMPIONI del MONDO!!!!!

  16. #16

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    I havent more free time, but
    I shall soon make translation into English it will go with patch1.1 and new patch1.2 with political balance of one exe. a file
    And Link there will be www.rapidshare where not a bad speed!

  17. #17
    Miles
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    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )

    Thank you.

  18. #18

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )


  19. #19

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )


    HOPLITS

  20. #20

    Default Re: I N D I A The Final edition(It is established on RTR 6.2 and RTR GOLD )


    GAME BALANS

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