Assassin’s Creed II saw Ezio rise to become a Master Assassin, equipping him with countless weapons and abilities, and Brotherhood restores them all, though briefly. Until a badly aimed cannonball strikes Ezio’s armour and weaponry to ruins, he is gifted with the old array of deadly devices and so he comes back to Rome bearing only a few weapons and not a penny to his name. Although all of his weapons can be reclaimed for a few thousand florins, money is no longer as plentiful as in the game’s prequel. The economic system is greatly improved, as is the looting system where taking down a foe yields not only a few florins but also different ammunition.
Borgia Towers are a satisfying way to liberate Rome piece by piece, starting with a stealthy assassination of either a coward or a brave Borgia leader (with a lavish sum of florins in his purse), followed by a fiery farewell to another annoying viewpoint (mercifully, igniting the tower automatically synchronises the Assassin with the surrounding landscape without the need to do so before).
The Save Citizen Missions return but thankfully do not lead to a tediously long and repetitive show of gratitude by a woman so repulsive that the player ponders over what “foul deeds” the guards would have the desperation to commit. No these citizens have their sword drawn and are in the midst of combat when you chance upon them. The cinematic that follows is a brief welcoming of another figure into your guild of Assassins.
These Assassins are another optional extra which, at the press of the left trigger unleashes two of these deadly robed apprentices onto the targets, or upon holding the same button one can see the targets fall in seconds as rain of deadly darts send them to an early grave.
Ezio’s new hideout is a spectacular abode, with chambers for replica machines, weapons and armour. Crests earned from completing guild challenges can also be seen adorning the walls here; similarly, paintings return, some by the famous artists of the period, others of Ezio’s targets, namely the last of the Borgias.
Cesare, Lucrezia and “the Banker” present a fine cast of villains, with Roderigo keeping to the shadows until the penultimate memory. The Borgias here are no noble family, and indeed this is a tale of their family, proving to be one of the most contemptible in history, and the story writers revel in recreating this.
A quick look through the DNA will show the main memories to be few in number. However the majority of Brotherhood’s gameplay takes place whenever you choose with the return of Assassination Missions, and the introduction of Courtesan, Thief and Templar Agent Missions. The Secret locations of ACII return, but the completion of these Lairs of Romulus give the player the best armour and dagger in the game, that of Brutus.
Another notable mission type involves the destruction of Leonardo da Vinci’s remarkable War Machines (that magically respawn ammunition). While these are exciting and unique, the Full Synchronisation Targets will have one screaming at the screen, but such frustration can easily be relived with a relaxing run-through of the Gatling Gun mission.
The Full Synchronisation Targets are also another great addition, particularly for those who want a challenge, for every mission there is a secondary objective, such as, stick to the rooftops or kill the target with the hidden blade. It is only when flying Leonardo’s bird-like machine or running down puny Brutes in a tank that these become frustrating.
Finally, Brotherhood sees the return of one of the first game’s greatest features: the ability to replay any mission at will, cutscenes optional. |