Page 67 of 78 FirstFirst ... 1742575859606162636465666768697071727374757677 ... LastLast
Results 1,321 to 1,340 of 1547

Thread: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

  1. #1321
    AdmiralThrawn's Avatar Vicarius
    Join Date
    Apr 2013
    Location
    California
    Posts
    2,839

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Hey, so when I try to start a campaign in KORAH the game crashed with an "unspecified error". Has anyone else had this\knows of a fix? I would love to start hotseating with this mod. Thanks!

  2. #1322
    AdmiralThrawn's Avatar Vicarius
    Join Date
    Apr 2013
    Location
    California
    Posts
    2,839

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Never mind. I downloaded the patch and now it's all good.

  3. #1323

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Great Mod! Thanks for all the hard work. I have a question though. One of the first things I do for every TW mod is delete that pesky show_years_as_turns line in the descr_strat file. While in there I noticed this mod is set in "modern" times at 300AL-900AL. Although the mod description says "Over 1000 years before Aegons Landing" the awoiaf wiki timeline lists -700AL as the year the Starks subdued the Boltons and the Iron Islands held the areas they hold in the mod. So I set the years at -750 to 100 just because that kind of thing is important to me, but I wonder if that will screw up any events. I looked at the descr_events file which had a bunch of discoveries and plagues in the 200's (the recent past for the mod dates but far future for my change) but I am curious if certain mod specific events wont fire if I set the time back. Also curious if it will affect my ability to build higher tier buildings if the discovery event isn't set to kick off for 700+ years.

    TLR - If I change the start and end years in descr_strat will I screw up any mod specific events or buildings?

  4. #1324
    Dux's Avatar Warden of Westeros
    Gaming Emeritus

    Join Date
    Aug 2008
    Location
    Holland
    Posts
    5,511

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Don't think so. The scripts are set on turns.

    I never got around to changing the age, as I always just use turns.

  5. #1325

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Dux are you working at this mod yet? I read here a lot of good ideas like making the Marsh King fraction or maybe something in Vale? Tradiconaly you can make same movemnts to creating the wall Merry Chirstmas guys

  6. #1326
    Axis Sunsoar's Avatar Domesticus
    Join Date
    Oct 2012
    Location
    All along the Watchtower
    Posts
    2,092

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    I was just screwing around and modding my family into this mod instead of Lannister, because I could, but then all of the Lannister family members( now my family) wound up with Crakehall models on the campaign map!

    Not really a big problem, just found it kind of interesting. Any ideas?

  7. #1327
    Iron Aquilifer's Avatar Protector Domesticus
    Join Date
    Aug 2013
    Location
    Scotland, Angus
    Posts
    4,199

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Do they have HouseCrakehallMember traits? (or whatever you renamed that trait?) the trait are linked to the strat models

  8. #1328
    Axis Sunsoar's Avatar Domesticus
    Join Date
    Oct 2012
    Location
    All along the Watchtower
    Posts
    2,092

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    No, I made a completely new trait for them. Maybe the game just decided house Crakehall trait was the closest thing?

  9. #1329
    Iron Aquilifer's Avatar Protector Domesticus
    Join Date
    Aug 2013
    Location
    Scotland, Angus
    Posts
    4,199

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Must be... although (dont need to check over xmas ) anywhere on your new trait did you mention level?
    Effect Loyalty 1
    Effect Level 5
    Effect HitPoints 1

    Something like that?
    If so remove the level 5 and you should have lannister strat models (not that it matters)

  10. #1330
    Axis Sunsoar's Avatar Domesticus
    Join Date
    Oct 2012
    Location
    All along the Watchtower
    Posts
    2,092

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    That might be the problem, I'll check. It's not really a big deal, I just thought it was a little weird

    Follow up question. Where can I edit ancillaries for princesses?
    Last edited by Axis Sunsoar; December 24, 2013 at 05:31 PM.

  11. #1331

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Do you need the original westeros .53 to play this? or do I need the enhanced westeros. or do I not need any of them?

  12. #1332
    Iron Aquilifer's Avatar Protector Domesticus
    Join Date
    Aug 2013
    Location
    Scotland, Angus
    Posts
    4,199

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    It is a mod folder so you don't need it (dont need it for any submod)

  13. #1333

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Anyone know if you're able to select your faction heir in this mod? It pissed me off that in the vanilla game, the faction heir was chosen completely at random. I don't want some benefactor to become the heir to the Atark house as opposed to a trueborn son

  14. #1334

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    If I remember you aren't able to select your hier

  15. #1335

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Do you know if the game has an inbuilt preference for trueborn children (preferably the eldest) of the faction leader? And whether the game will choose the eldest son to be the faction heir once he comes of age?

  16. #1336
    Iron Aquilifer's Avatar Protector Domesticus
    Join Date
    Aug 2013
    Location
    Scotland, Angus
    Posts
    4,199

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Quote Originally Posted by MisterKillJoy View Post
    Do you know if the game has an inbuilt preference for trueborn children (preferably the eldest) of the faction leader? And whether the game will choose the eldest son to be the faction heir once he comes of age?
    No because it uses the m2tw engine, which chooses it by authority. Or if the faction uses tectonic family tree, then command.

  17. #1337

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    I found a way to make it so that your able to choose who's going to be the next faction her. Basically changed the export_descr_ancillaries.txt and export_ancillaries.txt the exact same way that they did it in the Next Heir Ancillary mod for Stainless steel, and it works like a beaut. And of course you'd need to transfer the ancillary crown to the next character the same way they did it in that mod, but hey, its better than nothing right?

    Thanks for making this mod btw lads, I'm a huge fan of asoiaf and all of GRRM's work.

  18. #1338

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Hello.

    Is there any section where issues like crashes are talked about? My game crashes whenever I start a campaign.

  19. #1339
    Dux's Avatar Warden of Westeros
    Gaming Emeritus

    Join Date
    Aug 2008
    Location
    Holland
    Posts
    5,511

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    Try the solutions of bugs on the first page.

    Can you post your log? Found in kingofriverandhills/logs

  20. #1340

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW. NEW PATCH RELEASED!

    I am unable to extract the file to 7zip. Whenever I try to download the file from any link, it ends up as an icon for internet explorer and the option for opening with 7zip is available but the option for extracting to 7zip is not. Also, now it seems that Westeros Total War will not work at all. Help?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •