I like his conception very much and I'd like to add my 5 cent )
I think it's possible to make a relation between leader's authority and progress in realisation of win conditions.
Example - playing for Martell, if Yronwood faction is alive at 15-20 turn (discussiable number) - you get a penalty. If you not at war with Stormkings at 30-th turn = penalty. If Oldtown (i guess this city was included to win conditions in your submod) didn't captured at 60-th = penalty. All the penalties are supported by messages in the begining of the turn. All the scripts are rechecked every 5-10 turns with cumulative effect.
I think this should be added for better reflection of political system, as Kilic told about it - victory conditions is a goal for a whole faction - not only a leader and nobles, but simple folks too, who interest to destroy Yronwood and Stormkings (for Martell faction) because of tensions between them.
The amount of penalty may vary form one faction to another and between different goals (maybe it's too complicated, of course ) -
- Ironborn people are more warlike, than, for example, Arryn. So inaction of ironborn leader will cause more discontentment
- Destroying of Yronwood is more necessery to Martell nobles, and war with Stormkings receives support the common people too.
- Tensions between Stark and Bolton people are much more than between Stark and ironborn.
And two small ideas about events
1-2 turns after a major battle will be realistic the appearance of 4-5 unit stack of a specific unit - "military scum", the deserters and parts of broken units, who decided to become bandits. This unit should have a uniqe model ( damn, i guess i wrote about unique units in WTW
) medium battle skills and trait no_retreat, because they're rejects who have no way back.
Second idea (and the last I think) - a proposal of a "general battle" from the enemy leader/best general. "General battle" - a way to end the conflict in one major battle in field. Napoleon I wanted to end the 1812 Year War in such one general battle, which Battle at Borodino become.
If player agrees this proposal the stack of enemy general improves by adding elite units in it, and you get a mission to kill that personage at 5-10 turns. Effects are discussable. If you refuse "-" to authority, bad traits and penalty to loyality.
In case of victory in this battle your leader/general get good traits, + to authority, and probably (if it's realisable) cease fire with enemy faction and reparations or even given of 1-2 regions. In case of loose the battle - money penalty, morale penalty, loss of 1-2 provinces.
I hope not too tired you with my writings, guys
You know' it's a trying to make this mod better. Best regards, bitterhowl.