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Thread: RBAI and Bellum Crucis 6.3?

  1. #1
    ToonTotalWar's Avatar Indefinitely Banned
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    Default RBAI and Bellum Crucis 6.3?

    Ok if I want to manually install this mod can I confirm this is what I need to do:

    1. I just use the manual integration Option and add all these files into the data folder of the bellum crucis mod,correct?

    scripts folder
    text folder
    battle_config.xml
    config_ai_battle.xml
    descr_formations.txt
    descr_formations_ai.txt
    descr_pathfinding.db
    descr_pathfinding.txt
    export_descr_advice.txt
    export_descr_advice_enums.txt
    ReallyBadAI_Scripts_v5.txt

    2. Then do I just cut and paste the ReallyBadAI_Scripts_v5.txt to the campaign_scripts.txt above the wait_monitor line in my C:\Program Files (x86)\SEGA\Medieval II Total War\mods\BellumCrucis6\data\world\maps\campaign\custom\Full ?? and any other of the three campaign game options as there are 4 campaigns in bellum Crucis and they all have campaign_scripts.txt files?

    Thanks if you can clarify the above
    Last edited by ToonTotalWar; March 01, 2012 at 02:27 AM.

  2. #2
    Germanicu5's Avatar Will buy spare time...
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    Default Re: RBAI and Bellum Crucis 6.3?

    Yes, you need to paste scripts to every instance of cs, but you need to remember about changing elephants to horde etc - all info is on 2nd page of ReadMe.

    Regards
    I have no memory of this place.

  3. #3
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: RBAI and Bellum Crucis 6.3?

    Quote Originally Posted by Germanicu5 View Post
    Yes, you need to paste scripts to every instance of cs, but you need to remember about changing elephants to horde etc - all info is on 2nd page of ReadMe.

    Regards
    Well I have just used your files so that will make all the changes I need correct?

  4. #4
    Germanicu5's Avatar Will buy spare time...
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    Default Re: RBAI and Bellum Crucis 6.3?

    Depends on what "I have just used your files" means - if you appied "ReallyBadAI for misc mods" and it returned no error, plus you pasted scripts to all instances of cs, then it's correct.

    EDU changes are vital for elephants fix to work (it gets done automatically if you apply AI via RBAI setup).

    Regards
    I have no memory of this place.

  5. #5
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: RBAI and Bellum Crucis 6.3?

    Quote Originally Posted by Germanicu5 View Post
    Depends on what "I have just used your files" means - if you appied "ReallyBadAI for misc mods" and it returned no error, plus you pasted scripts to all instances of cs, then it's correct.

    EDU changes are vital for elephants fix to work (it gets done automatically if you apply AI via RBAI setup).

    Regards
    Yeah I just replaced the files in data folder and cut & pasted your text entry into my campaign script, the game starts so I presume everything is ok?

  6. #6
    Germanicu5's Avatar Will buy spare time...
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    Default Re: RBAI and Bellum Crucis 6.3?

    As I mentioned - you also need to edit EDU in accordance with hints given in RBAI ReadMe. And remember to put prefences folder in main mod dir, not in data.
    You can upload EDU for me to verify it if you like.

    Regards
    I have no memory of this place.

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