Hi everyone. I came here looking for an improved AI. There is no doubt that an improved AI is a big step to improve the gaming experience but.... I was wondering if anyone thought that better than a good AI are many AI with Different Levels of smartness. These levels would be related to the command level.
For example a general with 1-3 command stars would have a pretty stupid AI compared to the original AI you developed, unable to carry out the smartest and complex maneuvers and often making mistakes like leaving the flank uncover prematurely charging and other mistakes. A general with 4-6 command stars will have a considerable aptitude for command, and the AI should be defined by the AI you developed. (And because the most generals are between these commands attribute.)
And last, generals with more than 6 command stars would have the best AI you can develop able to outsmart players in any movement like a calculator. Should be able to reflect the genius of the true master’s of warfare. Even preparing ambushes that the others AI’s would not be able to perform in places that the player certainly going to through.
Another way is to set several AI randomly in the different characters so the player does not know what to expect from the enemy generals. Maybe he will be a fool, maybe a genius. But if he crushes you in the battlefield you better not forget him for the next battle. The point is to humanize the AI in the same way that you can face people in multiplayer. Some of them will be foolish and others will be masters. You better try to assassinate the master’s ones. Also this could change the personality of the faction according to the current faction leader. The faction could be more aggressive or diplomatic or uses more agents if he is evil or less if he is honorable.
Anyway no matter how good it is the AI If not vary it will becomes repetitive and boring soon or later, Also predictable. That’s why it needs a multi AI system. To humanize the experience.