Economics in this game is different than in other games. There are two different types of currency;
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Standard Money; This is the
Prussian Thaler, a series of silver and/or gold coins cast starting in the mid-late 1700s. It is the standard Prussian money of the time.
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Weaponry; Yes, for the first time,
Weaponry will make an appearance in the game. Each turn, the various Prussian armament factories will offer their products - which are different types of weapons of the period, such as Muskets, Sabres, etc. - for mainly set prices. However, these prices can change depending upon the victories/defeats suffered in the past turn. For example, if Prussia wins battles like a new Alexander, expect the cost of the weapons to go down as the Factory owners' gift to you.
Thalers are acquired from Tax and Trade income. Taxes are unadjustable for simplicity purposes. However, income values vary for provinces, depending on their size and importance.
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Red Provinces are low-income provinces and produce 10,000 Thalers per Turn.
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Blue Provinces are moderate-low income provinces and produce 20,000 Thalers per Turn.
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Light Green Provinces are moderate-high income provinces and produce 40,000 Thalers per Turn.
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Dark Green Provinces are high-income provinces and produce a whopping 100,000 Thalers per Turn.
Provinces can be upgraded from one level to the next, for increasingly high amounts of money and time.
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Red to Blue - 200,000 Thalers, 2 Days
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Blue to Light Green - 500,000 Thalers, 5 Days
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Light Green to Dark Green - 1,500,000 Thalers, 1 Week/1 Turn
Weaponry is purchased by the Armaments minister. There are several kinds of Weaponry, of which different ones are required for different units.
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Muskets - 5 per Thaler - The basic, cheap, firearm of the era. Fired in volleys. Used to arm all basic Infantry units as well as Dragoons.
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Cavalry Sabres - 3 per Thaler - The standard sidearm of the Prussian Cavalry, used for stabbing, hacking, and slashing.
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Cavalry Lance - 3 per Thaler - The specific weapon for Lancers. A long spear, reminiscent of the days of Knights, with an iron spike on both ends. Invaluable for charging Infantry, as a Lance, unlike a Sabre, can outreach a bayonnetted Musket.
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Cuirasses - 1 for 1 Thaler - The metal breastplate armor which the Heavier Horsemen use for protection.
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Cannon - 1 for 10 Thalers - The Iron Thunder, used to tear apart formations in Land battles or turn sturdy ships into Swiss Cheese in Naval battles. Despite the name, this is used to supply Howitzer and Rocket units.
Economic Map for this game: