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Thread: Help

  1. #1
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Help

    i asking for advices how to create armour like this because so far i only modelled low poly armour without so many details...
    http://www.betekhtin.com/IceHogs/MinotaurArmor.jpg
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  2. #2

    Default Re: Help

    That's some sick work mate, that you're looking for, and you won't find anybody with that much intense 3D skill, at least an active one on TWC. The only person i think who can help you in this is PROMETHEUS ts, he has a thread about skyrim mods so if you like his work then perhaps you should talk to him about this. An example:

    Quote Originally Posted by PROMETHEUS ts View Post
    Released an Imperial Winter version of the heavy armor ...



    http://skyrim.nexusmods.com/downloads/file.php?id=7354

  3. #3
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Help

    i just see this and thanks for answer...anyway i think this wont help me a lot since most of the arthists today use z brush to model those armors and stuff...and probably this model have more than 15000-25000 triangles...
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  4. #4
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Help

    sry for double post but does anyone know any good site with padded armor textures???
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  5. #5
    T&D's Avatar Vicarius
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    Default Re: Help

    It is program somewhere to decrease amount of poly's.
    Edit to last post:devianart???

  6. #6
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Help

    no luck
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  7. #7

    Default Re: Help

    Quote Originally Posted by Turambar and death View Post
    It is program somewhere to decrease amount of poly's.
    Meshlab
    -filters...-remeshing, simplification, reconstruction... -Quadratic Edge Collapse Decimation


  8. #8
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Help

    very useful,,,thanks
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  9. #9
    Remlap's Avatar Lag Slayer
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    Default Re: Help

    Sorry for the late post on this but I just wandered in and saw this. What we do in my game studio is create several versions of the mesh: one low res which is just the basic outline of the model (250-750 polies), a medium res model which is slightly more detailed (750-1500 polies), a high res model which has even more detail modeled in (1500-3000 polies) then a very high res model that will be easy to sculpt with zbrush or mudbox depending on your preference (this can be as high as 10,000 polies just so that the sculpting looks smooth and natural). You then take the high res model and import it to the sculpting program where you add all of the tiny details (in the case of this armor the engravings) don't worry if this model comes out to have a ridiculously high poly count because it won't actually go in game. Once you have completed sculpting the model you export it back to the 3d program and bake a normal map of the sculpted model that you then put over the low,med, and high res model's in the game. This technique will make the model's look more natural then making a super high res and scaling it down with programs like Meshlab.

  10. #10
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Help

    thanks for reply but i know all that and i must say that i dont have zbrush exp...
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  11. #11
    Remlap's Avatar Lag Slayer
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    Default Re: Help

    There are some great tutorials here: http://www.pixologic.com/zclassroom/homeroom/ However if you have good enough gimp or photoshop skills you could make the normal map yourself that always comes out rather nice.

  12. #12
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Help

    im definetly better with photoshop but i guess i can still learn how to use zbrush...thanks for those videos
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