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Thread: Latest RC2.0 files

  1. #41
    Ichon's Avatar Praeses
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    Default Re: Latest RC2.0 files

    Should be more probably but move slower.
    Last edited by Ichon; May 27, 2012 at 03:20 AM.

  2. #42

    Default Re: Latest RC2.0 files

    Pavises already get move_speed_mod -0.2. I also agree with their shield value being higher - 8 or 9, since kite shields are 5. Comparing their surface areas, a pavise should be at least an 8.

  3. #43
    Ichon's Avatar Praeses
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    Default Re: Latest RC2.0 files

    Quote Originally Posted by k/t View Post
    Pavises already get move_speed_mod -0.2. I also agree with their shield value being higher - 8 or 9, since kite shields are 5. Comparing their surface areas, a pavise should be at least an 8.
    I haven't noticed that. What EDU are you using? That would be what I would put or even .75- Pavise are not all the same but if kite shield is 5 I agree that most Pavise should be at least 8 and some such as the ones crossbow and handgunners use could even by 9 or 10 since they usually had a 2nd man just to carry shield and help reload compared to the Pavise spear militia who used slightly smaller shields that they had to carry and maneuver.
    Last edited by Ichon; May 27, 2012 at 03:35 AM.

  4. #44

    Default Re: Latest RC2.0 files

    They don't have it in the current EDU, but they do in RC 2.0.

  5. #45

    Default Re: Latest RC2.0 files

    FYI, attached.

    FOOTMAN'S SHIELDS
    Shield Type Shield Defense Heat Other
    Penalty
    ------------------------------------------------------------------
    strapped to back +1 Armor +1
    archerís/small buckler 1 +1
    buckler 2 +1
    small round 3 +1 +1
    heater 3 +1 +1
    large round 4 +2 mov_speed_mod -0.1
    kite 5 +2 mov_speed_mod -0.1
    pavise 8 -2 +4 mov_speed_mod -0.2
    Attached Files Attached Files
    Last edited by Point Blank; June 10, 2012 at 10:44 AM.

  6. #46
    Ichon's Avatar Praeses
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    Default Re: Latest RC2.0 files

    Just ignore the -.1 movement speed for mounted units carrying kite shield and let the mount and armor determine -move speed? N/M I see footmen at the top of the post. lol

  7. #47

    Default Re: Latest RC2.0 files

    Hi, I have a question that's not entirely on topic, so I apologize in advance, but you seem to be well-educated in the ways of the EDU so you maybe can help me, and put a last word about a very unclear matter.

    What's the purpose of the last value in the weapon lines, the old RTW "lethality", in both M2TW and Kingdoms (if this difference exist at all)?

    I did some searches and asked some people but I couldn't find a definite answer: and I trust you more than the guys on the workshop, where I read very misguiding things about the EDU.

    Thanks

  8. #48

    Default Re: Latest RC2.0 files

    Lethality stat is not used in M2TW.

  9. #49

    Default Re: Latest RC2.0 files

    Quote Originally Posted by Point Blank View Post
    Lethality stat is not used in M2TW.
    Thanks.
    To be more clear about my statement on the workshop, that's what I read from an author of a tutorial on effective phalanxes with pike and sword.
    http://www.twcenter.net/forums/showt...=519849&page=3

    Quote Originally Posted by Valiant Champion View Post
    the lower the number the higher the lethality.

    the number has to be a positive and cannot be a zero from my experience.
    Quote Originally Posted by Valiant Champion View Post
    All I know for certain is that any number between 0.01~ and 2 will be recognized. total war devs used numbers as low as 0.6 and as high as 1.4 in the EDU script to balance units.
    This guy must have done some tests for his mod, unfortunately I cannot confirm myself his claims because I haven't access to my copy of M2TW ATM.

    Maybe lethality was not used in M2TW, but was reintroduced in Kingdoms?

  10. #50

    Default Re: Latest RC2.0 files

    Any chance to get the latest RC2.0 files? OP's link is dead

  11. #51

    Default Re: Latest RC2.0 files

    It's not the latest version, it's just some animations and text files (including the EDU) that people can look at for reference. Do you still want it uploaded? And which ones? Would the EDU and descr_projectile be enough?

  12. #52

    Default Re: Latest RC2.0 files

    The animations would be nice too, but the EDU + descr_projectile is enough, if the animation files are too big. I just want to play around with them a bit and see if i can adapt them to TATW

  13. #53

    Default Re: Latest RC2.0 files

    There are already such files made for TA by Darth Lord Revan and Nemesis_GR. I could also just give you the files that PB himself made for TA 1.4. I also started modifying the EDU for 1.4 according to RC 2.0 principles, but I'm not done yet.

    Hmm..wtf...I uploaded the files for both mods, but only one set of them got uploaded...probably because they have the same name. From the sizes, I'm guessing those are the TA ones. I'll upload the SS ones in the next post.
    Last edited by k/t; October 04, 2012 at 08:32 PM.

  14. #54

    Default Re: Latest RC2.0 files

    SS files.

    The animation file is too big to upload here (50 MB), but I can upload it elsewhere if you want.
    Attached Files Attached Files

  15. #55

    Default Re: Latest RC2.0 files

    I would like an upload link of the animations file if you please.
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  16. #56
    Bucle_CT's Avatar Semisalis
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    Default Re: Latest RC2.0 files

    link down!! could someone please reupload???

  17. #57

    Default Re: Latest RC2.0 files

    So is this going to be incorporated with SS 6.4 or 7.0?

  18. #58
    Judeman266's Avatar Ducenarius
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    Default Re: Latest RC2.0 files

    7.0


  19. #59

    Default Re: Latest RC2.0 files

    For everyone who wanted those files, which include the animations: http://www.gamefront.com/files/23124569/RC2.0.rar

    And here's a copy of the absolute latest RC manual I could find (buried in this forum, and which wasn't the one I've been using -.-).
    Attached Files Attached Files

  20. #60

    Default Re: Latest RC2.0 files

    no meaning to bump, but that link is down again.

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