Well, what can I say:
very nice Aradan, a joy to work underneath your shadow in the same team![]()
Last edited by EP!anastasi; February 27, 2012 at 02:24 AM.
"My garden may be smaller than your Rome, but my pilum is harder than your sternum!"
a great song ... and one more ... ok, one last
(\__/)
( O.o)
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Fred Putz
jimkatalanos
Taiji
Garbarsardar
~Gort~
irelandeb
Squid
Magicman2051
Aradan
From what I've read on the M2 forums, everyone thought they did not work on the engine, so I guess it's a 'new discovery' in that sense.
Yes, that's the only way to get an upgraded/different bodyguard mid-campaign (without killing a character and spawning a new one with the same name etc) that I know of. This is actually why I looked into this, I was asked to find a way to change bodyguards in-game.
That's great.
What about other culture belonging factions.
How can we create army reforms to them?
We can not have common cuture (roman) to all factions.
Maybe through an event?
![]()
The reforms apply to all factions once triggered, you can't have this type of reforms happen at different times for different factions.
Events are the usual way of simulating reforms, since they can be triggered independently for each faction and based on whatever conditionals you want - and effects/recruitment can be tied to them in EDB. The drawback with events is that the generals don't get upgraded, but you can get around that by allowing armour upgrades for the BG based on events and simulating the 'new' units with a model upgrade of the old ones (assuming the unit type and description are applicable to both versions).
To be honest the only thing the reform offer that scripted events can't provide and I'm not 100% sure about it, is the upgraded bodyguard ability. Everything else I believe can be achieved through scripted events.
EDIT: I missed that Aradan said exactly the same thing
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Does it require entries in the data\text files and an event pic?
Because in event_title I have this:
And in event_strings it's this:Code:{marian_reform}DO NOT TRANSLATE: THIS TEXT SHOULD BE REPLACED BY TEXT FROM ANOTHER FILE
And your link is to the 'Adding a culture' tutorial, not the 'Adding a faction' one.Code:{marian_reform_body_eastern_european}DO NOT TRANSLATE: THIS HISTORIC EVENT SHOULD BE REPLACED ON SCREEN WITH TEXT FROM ANOTHER FILE! {marian_reform_body_greek}DO NOT TRANSLATE: THIS HISTORIC EVENT SHOULD BE REPLACED ON SCREEN WITH TEXT FROM ANOTHER FILE! {marian_reform_body_mesoamerican}DO NOT TRANSLATE: THIS HISTORIC EVENT SHOULD BE REPLACED ON SCREEN WITH TEXT FROM ANOTHER FILE! {marian_reform_body_middle_eastern}DO NOT TRANSLATE: THIS HISTORIC EVENT SHOULD BE REPLACED ON SCREEN WITH TEXT FROM ANOTHER FILE! {marian_reform_body_northern_european}DO NOT TRANSLATE: THIS HISTORIC EVENT SHOULD BE REPLACED ON SCREEN WITH TEXT FROM ANOTHER FILE! {marian_reform_body_southern_european}DO NOT TRANSLATE: THIS HISTORIC EVENT SHOULD BE REPLACED ON SCREEN WITH TEXT FROM ANOTHER FILE!
"My garden may be smaller than your Rome, but my pilum is harder than your sternum!"
a great song ... and one more ... ok, one last
(\__/)
( O.o)
(> < ) This is Bunny. Please help Bunny reach global domination by copying this message and pasting it to your own signature. Thank you!
Fred Putz
jimkatalanos
Taiji
Garbarsardar
~Gort~
irelandeb
Squid
Magicman2051
Aradan
Yep
Yes, i understand this, i just imagined that maybe there was already the mechanism but just the message missing? So you wouldn't have to write a script, just put a proper message somehow... Or would you have already noticed if this was the case?If the game does not trigger one on its own, the only way to do it is with a script.
Do i make sense?
![]()
"My garden may be smaller than your Rome, but my pilum is harder than your sternum!"
a great song ... and one more ... ok, one last
(\__/)
( O.o)
(> < ) This is Bunny. Please help Bunny reach global domination by copying this message and pasting it to your own signature. Thank you!
Fred Putz
jimkatalanos
Taiji
Garbarsardar
~Gort~
irelandeb
Squid
Magicman2051
Aradan
can we set the activation of the Marian reforms as anything we want? like kill this faction or capture the X-named settlement?
and as i understood right the Marian reforms can unlock new recruitable units and buildings , if we set the Marian reforms as requirement of course.
You do make sense.
The text for such a message is already there in the files (Gigantus posted the entries above), and one would expect it to be displayed, but the game does not seem to trigger it. So the only work-around would be a scripted message.
No, the reforms' conditionals are hardcoded.
As said above, the marian reforms aren't particularly useful by M2's standards (being a remnant from RTW and very limiting), except for the upgraded bodyguards.
This will work a treat for the Roman faction in War of the Gods mod, thanks for this find.
I noticed the entry in descr_strat but never understood how to get the marian reforms to work
You probably thought this doesn't work cause you knew this guy died more than 1000 years ago (from the timeframe of m2tw)
This is a prime example of how CA lets us re-create history!![]()
"My garden may be smaller than your Rome, but my pilum is harder than your sternum!"
a great song ... and one more ... ok, one last
(\__/)
( O.o)
(> < ) This is Bunny. Please help Bunny reach global domination by copying this message and pasting it to your own signature. Thank you!
Fred Putz
jimkatalanos
Taiji
Garbarsardar
~Gort~
irelandeb
Squid
Magicman2051
Aradan
Nice find Aradan.![]()
Rather than killing a character you can send him off map. When you bring him back via a spawn_army you can still use a different bodyguard but he will keep everything else: traits, ancs, battle_model, portrait, hero ability, etc.
But the script to send off map and bring him back needs to know his name which means that it can only be used on characters that the script 'knows about'. Which is next to useless for everyday randomly-named generals as opposed to heroes, historical figures, etc.
It would be no good for upgrading all BGs in one or more factions - like these reforms do - but it is another tool in the box. (This TATW submod uses it.)
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