In my opinion, the last think CA need to figure out before attempting Victoria Total War is representing the sprawling cities of the era on the battle map.
"Stop quoting laws we carry swords" G. Pompeius
Now that I've actually played FotS, it really makes me feel (and want) that the next full TW game might set in Victorian/Imperialism era. There are simply so many things and features in FotS that could be easily implemented and used in a game set in the same time period, but in global setting. Althought there are so many things that CA should take into consideration when making such game, I think CA could come up with a pretty decent product considering how the TW games have developed for the past few years.
Rome 2 would certainly be welcome too, but there are already so many excellent mods for RTW and some mods coming to M2TW featuring the same time period.
The only thing I wouldn't like about Rome 2 is the naval battles. I think it goes without saying that Shogun 2 had the most boring naval battles since they were introduced to the series, and given their intensity and growth in Fall of the Samurai, it'd be a little disappointing to go back nearly 2k years.
I am really enjoying Fall of the Samurai to the extent that I almost want to see them go forward to WW1 total war, but I don't know how that would work for sure. Then again I love the Roman setting and Rome Total War was my favorite game of the series until Shogun 2 / FotS (might still be - it's close) so I guess my vote would be for Rome 2. I think most of us are pretty sure that's what they're currently working on anyway.
well if we look at trend from ETW to STW2.... RTW2 would be...
Rome (3 factions)
Greek or Macedon
Gual or Germania
Cathage or Egypt
Seleucid or Parthia
7 playable Factions.
Rest of the factions ( sold per faction )
Rise of the Roman Empire
Fall of the Roman Empire
I will be happy with every European centred title release but i hope it will be either Rome or Hellenistic total war
That debate is being done to death since before Shogun 2, Rome 2 wins hands down
Last edited by Megasalexandros; March 27, 2012 at 06:09 PM.
MACEDONIA ETERNAL GREEK KINGDOM
Battles in TW are almost always smaller than real-life battles, but they still seem large enough to be good simulations of actual history. That would all fall apart if they did a TW game set in the twentieth century. Imagine trying to fight a battle with the size and scope of Kursk, or El Alamein, or the Bulge, with an army of only 40 units and a timespan of 10-20 minutes. You couldn't do it. It would feel all wrong. The twentieth century saw the end of roving armies and the rise of wide-front campaigns to mind-boggling scale, and that simply can't be recreated thoroughly. In Napoleon TW you felt like you could fight a battle like Austerlitz or Waterloo. In Rome you could fight a battle like Carrhea. But if you made a TW game set around WWII, fighting a battle on the scale of actual WWII battles would be completely impossible.