1. 5 Agents
- Foreign veterans: In Fall of the Samurai foreign veterans are British, American or French nationals who have entered the country in order to supervise troop recruitment, train, and equip the armies of the Emperor or the Shogunate. Generally apolitical, veterans are only interested in the money that the escalating conflict can bring them, and will work for either side if the price is right, even carrying out sabotage missions if paid to do so. Foreign veterans can be recruited via the foreign quarters of the port building chain. If placed in a friendly town foreign veterans reduce recruitment costs simply by their presence. In addition, they are also able to harass enemy armies, reducing their morale and causing attrition, and can challenge other agents to single combat, which will result in the death or dishonour of the losing party. Foreign veterans are both vulnerable to geisha and unable to act against them.
- Shinsengumi: In Fall of the Samurai shinsengumi are the investigators used to weed out corruption and anti-Shogunate sentiment across Japan. They are expert propagandists who can coerce an enemy army to support the Shogunate, uncover enemy agents on friendly territory, instil discipline in friendly armies, subdue pro-imperial dissidents, incite revolt in an enemy province, or assassinate a general or another agent. If placed in a friendly town shinsengumi improve pro-Shogunate allegiance and the effectiveness of counter-spying simply by their presence. They are recruited via the propaganda building chain. Shinsengumi are especially effective against shinobi or their opposite number, the imperialist ishin shishi.
- Shinobi: In Fall of the Samurai the shinobi acts as an assassin, spy, saboteur and scout, and is recruited via the traditional military building chain. In addition to their subterfuge skills, shinobi also increase the action points and line of sight of your armies when placed inside them. They can also establish spy networks within your cities, which in turn increase a province's line of sight. Shinobi are invisible to the enemy until detected. They are vulnerable to detection by shinsengumi and ishin shishi, and are exceptionally dangerous to geisha.
- Ishin shishi: In Fall of the Samurai ishin shishi are Imperialist activists whose mission is to wrestle power from the Shogunate and restore it to the Emperor. They are expert propagandists who can rally a population or persuade an enemy army to support the emperor, uncover enemy agents on friendly territory, instil Imperial fervour in friendly armies, incite revolt in an enemy province or assassinate a general or another agent. If placed in a friendly settlement ishin shishi improve pro-Imperial allegiance and the effectiveness of counter-spying simply by their presence. They are recruited via the propaganda building chain. Ishin shishi are especially effective against shinobi and foreign veterans.
- Geisha: In Fall of the Samurai the geisha is a traditional entertainer who uses her skills to enchant, inspire, entertain and distract. Geisha can use their enchantment skills to convince her target to join your cause. They are able to entertain the nobles of friendly towns in order to boost their growth and inspire friendly generals in the field, which increases their loyalty and counteracts the efforts of enemy geisha to enchant them to change sides. If placed in a friendly town geisha improve town growth simply by their presence. They can be recruited via the business chain of buildings. Geisha are vulnerable to shinobi and exceptionally dangerous to foreign veterans. Shingsengumi and ishin shishi are too loyal to their causes, and as such are immune to the geisha’s charms.
2. Promote Avatar Ranks
- Bronze -> Silver -> Gold -> Emerald -> Sapphire -> Ruby -> Diamond
3. 10 New regions
- Aomori, Goto Island, Hiyama, Iburi, Nagasaki, Oshima, Sapporo, Shiribeshi, Tanegashima, Tsushima
4. New upgradable tower defences
- In Fall of the Samurai it is possible to increase the defensive capabilities of a castle by upgrading its tower defences. In battle, towers fire automatically and do not require the presence of a garrison, but can also be selected and controlled as if they were a unit. They can also be captured and turned against their owners or destroyed to render them useless to either side. Each tower upgrade improves the ordnance used; each castle upgrade improves the tower structure itself.
- Archery Tower -> Matchlock Tower -> Gatling Gun Tower -> Battery Tower
5. The FotS Castles
- Stronghold(lv2) -> Fortress(lv3) -> Castle(lv4) -> Citadel(lv5) -> Star Fort(lv6)
6. 5 New Historical Battles
- Battle of Aizu, Battle of Hakodate, Battle of Miyako Bay, Battle of Toba-Fushimi, Battle of Ueno
7. Coastal Defences
- In Fall of the Samurai coastal defences are gun batteries positioned next to a port to prevent enemy fleets from landing in a province. As port buildings are developed, the quality and quantity of coastal defences improves in tandem - military ports having the best quality defences attached to them. The firing range of the defences is graphically represented on the map, and an enemy fleet ending turn within it will suffer attrition. In order to land in a province a fleet must come within firing range of its defences and attack the port. Alternatively, the port can be sabotaged to neutralise its defences. During a port battle gun batteries automatically aid the defending fleet.
8. Foreign Trade
- Once a trading port has been constructed in Fall of the Samurai it can then be upgraded to one of three trading districts - one for each of the foreign powers active in Japan at this time. Foreign trading districts improve both trade income and local growth, increase modernisation, enable the recruitment of foreign troops, and provide a resource and clan-wide effect particular to the nation running them. Their presence will cause unrest in host provinces. Once three districts belonging to one nation have been constructed there is a chance that a military mission for that nation will be offered. Accepting it locks your clan into a military pact with the mission-giver, reducing the cost and time needed to recruit their troops and contributing to your clan’s capacity for modernisation. This can only happen once, and it is not possible to enter pacts with more than one nation.
9. Railways
- In Fall of the Samurai railways can be built in those provinces with the relevant province speciality building. Each clan is allowed one line each. Both armies and agents can use railways. To move to a station right-click on it in the same way you would any other target. Once at the station, a map will appear containing a list of possible destinations. Select one to move instantly move there. It is also possible to use stations belonging to those clans with whom military access has been negotiated. Rail travel can be disrupted by the sabotage of a station.
10. Naval Bombardment
- In Fall of the Samurai, naval bombardment allows fleets to support our armies’ actions by providing a direct artillery barrage during a land battle, or by weakening enemy armies and settlements on the campaign map prior to an attack. It will automatically occur if an army or city under siege is within our fleet's arc of fire or can be controlled manually by right-clicking on the target. Bombardment is not possible whilst a fleet is blockading a port or if docked at a port. If there is an enemy fleet at a port we wish to bombard, it is only possible to assault the port in the conventional manner.
11. Naval Fire Support
- In Fall of the Samurai an army, commanded by a general and positioned inside the bombardment range of a fleet, may be eligible for naval fire support during a land battle. In these cases there is the ability to call in fire support via the dedicated button on the battle review panel. Once naval fire support is selected, left-click on the area of battlefield you wish to bombard or right-click anywhere on the land or sea to cancel.
12. Clan Development Levels
- In Fall of the Samurai as modernisation occurs levels of clan development will be unlocked, giving access to the next tier of technology. It is not possible to research new technology if sufficient modernisation has not taken place. Your clan development level is indicated on the campaign map, directly to the left of the radar map in the top right-hand corner of the screen. Mouse over a development level icon to see the clan effects it brings. Left-click on one to access the relevant tier of the technology tree. Notice that the clan development levels are displayed there down the left-hand side of the panel.
13. Ship Upgrades
- In Fall of the Samurai advances in technology can provide useful upgrades for your ships. All ships are constructed from wood as standard; research of the appropriate technology will mean they are automatically clad in copper or iron for improved speed and armour.
14. 10 new playable factions
- Basic factions(6): Aizu, Nagaoka, Jozai, Choshu, Satsuma, Tosa
- DLC factions(4): Obama, Saga, Tsu, Sendai