the link in the first post is not an ENGLISH manual
http://depositfiles.com/files/lsk9ef3rx
can anyone post a correct link of the ENGLISH manual?
thanks!
I just installed the mod and I'm getting a CTD right after I click on the Welcome screen at the campaign start. I downloaded the torrent, installed part one then part 2, installed the bugfixer, the English translation, and then deleted all the .bin files. I checked the errors in the trait and ancillary files but the files seem to be correct. Anyone have any ideas?
here is my log error
18:06:53.955 [system.rpt] [always] CPU: SSE2
18:06:53.967 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
18:06:53.973 [system.io] [always] mounted pack packs/data_0.pack
18:06:53.974 [system.io] [always] mounted pack packs/data_1.pack
18:06:53.975 [system.io] [always] mounted pack packs/data_2.pack
18:06:53.977 [system.io] [always] mounted pack packs/data_3.pack
18:06:53.978 [system.io] [always] mounted pack packs/data_4.pack
18:06:53.979 [system.io] [always] mounted pack packs/localized.pack
18:07:01.709 [game.script] [error] Condition parsing error in mods\BellumCrucis6/data/export_descr_character_traits.txt, at line 31888, column 49
trigger not found
18:07:02.176 [script.err] [error] Script Error in mods\BellumCrucis6/data/export_descr_ancillaries.txt, at line 1969, column 24
Could'n find ancillary effect description string <savelli_effects_desc>.
18:07:02.176 [script.err] [error] Script Error in mods\BellumCrucis6/data/export_descr_ancillaries.txt, at line 1993, column 11
Could'n find ancillary name string <arbanteni>.
18:07:20.246 [system.rpt] [error] Medieval 2: Total War ha rilevato un errore non specificato e verrà terminato.
“The hardest thing in the world is to assume the mood of a warrior. It is of no use to be sad and complain and feel justified in doing so, believing that someone is always doing something to us. Nobody is doing anything to anybody, much less to a warrior.” ― Don Juan
"It is the soldier, not the reporter, who has given us freedom of the press. It is the soldier, not the poet, who has given us freedom of speech. It is the soldier, not the campus organizer, who has given us the freedom to demonstrate. It is the soldier, who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." -- Father Dennis Edward O'Brien, USMC
I didn't delete any files and it works well.
ETW NAVAL MOD: http://dfiles.eu/files/43e5wih44
NTW NAVAL 9: http://dfiles.eu/files/6x3x971dp
Bourbon ALL AI - ETW : http://dfiles.eu/files/g07rfoj4w
Bourbon ALL AI - NTW : http://dfiles.eu/files/qnh3fq4po
“The hardest thing in the world is to assume the mood of a warrior. It is of no use to be sad and complain and feel justified in doing so, believing that someone is always doing something to us. Nobody is doing anything to anybody, much less to a warrior.” ― Don Juan
"It is the soldier, not the reporter, who has given us freedom of the press. It is the soldier, not the poet, who has given us freedom of speech. It is the soldier, not the campus organizer, who has given us the freedom to demonstrate. It is the soldier, who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." -- Father Dennis Edward O'Brien, USMC
ETW NAVAL MOD: http://dfiles.eu/files/43e5wih44
NTW NAVAL 9: http://dfiles.eu/files/6x3x971dp
Bourbon ALL AI - ETW : http://dfiles.eu/files/g07rfoj4w
Bourbon ALL AI - NTW : http://dfiles.eu/files/qnh3fq4po
some people report that the game will become very slow after some turns.
someone suggest that it may be caused by the Crusades‟ Limits Script, is it true?
if it is true, how can we disable the Crusades‟ Limits Script?
this mod is great, i really don't want this good game be ruined by one script.
thanks!
this mod is really great!
but i want to understand more about the "economic logic" of the game.
here is an example.
ln a Light Feudal campaign (Normal/Normal), i am playing as England.
it is turn 8, the balance sheet shows that England has 16898 bezant and will make a profit of 5507 bezant.
Therfore, i should have about 22000 bezant at the begining of next turn.
However, the problem is that there is only 12618 bezant at the begining of turn 9, even fewer bezant than that of turn 8.
England has no army at any foreign region and it doesn't start any war. the number of regions remains same as the begining. so why do England lose money? (lose about 10000 bezant in a single turn)
most of the time, the balance sheet is ok and acceptable.
but some time, the player faction will lose money like this.
can any wise person explain to me with a reason?
i just want to understand the "economic logic" of the game and try to avoid the loss of money like this.
thanks!
you can read the economic logic first time you enter the game and click the treasury
thanks for your reply
i have read the message (pop up by clicking the treasury first time) and the english manual, but as i have pointed out:
1) i have no army at any foreign region
2) and i have not started any war
3) and the number of my regions remains the same as the begining
so why do my faction still lose money while the balance sheet shows that there should have a profit of about 5500 bezant?
it seems that there is something which is not mentioned in the message (pop up by clicking the treasury first time)
actually, how much does the pope take from the player faction? how often does the pope take the money?
if other AI factions can't pay to the pope, will the pope take more money from the player faction?
Attempting to understaznd the economy of the game is a fruitless idea. As long as you are not in minus, you should be happy. Not specifically for this mod but in generall. Just keep in mind how much there is each turn and try to enlarge the sum. Alternatively, there is Cheat Engine 6, which you can google for, it's not easy to use but there are some explanations with it. And as far as I know, Papal tax is not represented in the game, the money does not go there.
Last edited by Dracula; December 30, 2013 at 10:05 AM.
ETW NAVAL MOD: http://dfiles.eu/files/43e5wih44
NTW NAVAL 9: http://dfiles.eu/files/6x3x971dp
Bourbon ALL AI - ETW : http://dfiles.eu/files/g07rfoj4w
Bourbon ALL AI - NTW : http://dfiles.eu/files/qnh3fq4po
english patch doesn't work!! update pls.
Do you mean english for BC 6.3 ? Look at the attachments list of this thread
So...what's the most recent English translation?
I was told by a friend that the unit descriptions were translated.
Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
Since units are usually made up, I don't see how this is so important for so many people.
ETW NAVAL MOD: http://dfiles.eu/files/43e5wih44
NTW NAVAL 9: http://dfiles.eu/files/6x3x971dp
Bourbon ALL AI - ETW : http://dfiles.eu/files/g07rfoj4w
Bourbon ALL AI - NTW : http://dfiles.eu/files/qnh3fq4po
are there any known bugs or problems regarding a Byzantine campaign? Coz I am thinking of starting one.
Does anyone know how to get the Pisan family names to show up properly? For some reason all of the d'appiano family members show up as "I Level". Same for the Mandollo dynasty. Seems to be a problem with the english translation.