What do you like of DMN?
IT'S POSSIBLE VOTE MORE THAN ONE CHOICE
V.E.
It's like this old poll http://www.twcenter.net/forums/showthread.php?t=519006
What do you like of DMN?
IT'S POSSIBLE VOTE MORE THAN ONE CHOICE
V.E.
It's like this old poll http://www.twcenter.net/forums/showthread.php?t=519006
"the historicity"? You mean the historical authenticity? I vote yes.
BAI, realism and effects!
I really like to vote... but I may not vote...
So, when am I allowed to vote?
Yeah, I can't vote either. If I could though it would vote the AI, realism and effects, but all of them are good. Vanilla doesn't even come close to Darthmod.
You can't vote because you don't have enough posts
V.E.
One thing i would like to be done is a fog of war system.This would make skirmishing and recon very important.And make voltigeurs/skirmishers and hussars realistic and necessary elements in all armies.
Second and most important thing about the ai i think is that it is so easily goaded into charging your line.
You pound it with artillery and it comes straight at you and you can chew it up with grapeshot and double line fire.This happens even if they are supposed to be defenders.So me being attacker means nothing in ntw as the AI will always come to you.
I would like to see a ai that holds its ground and forces me to go to him if i am the attacker.
Third improvement i would like a little more deployment space.this would make manuevering ith infantry more important rather than focusing solely on fire concentration.In true napoleonic battles battles raged over wide areas and having reserves was more important than is portrayed in the game.
Lastly reduction in roundshot artillery range.Its ridiculous atm,there is no point in using artillerie a pied or 12pdrs because 6pdrs hae enough range over whole map,they reload faster and are more accurate.They
also come with dual veterancy from foundrys.This should be changed.
Make veterancy more important.Dual veterancy troops shouldn't be available from recruitment panel.
I know most of these are inherent vanilla NTW problems but still just some suggestions to make a awesome mods more awesome.
Best thing about darthmod is the number of enemy armies available to them making campaigns more intense and coloumn de attaque unit.
Thanks.
@ austerlitz Have you tried the large deployment zones option in the Darthmod launcher? With that enabled, 6 pounders almost never start in range of the enemy. In one battle I had sixteen Turkish 18 pounders (AI) hold off my Russian forces for two hours. With that option all the maps are huge and battles can rage all over the place. But perhaps the heavy calibre artillery could still be given a little more prominence. I'd like to hear others' thoughts.
Popular demand for the fog of war feature is growing...
Yeah, but I dont think its gonna happen. I was reading up on the NTW3 page on the fog of war thing and it seems to be map related, as in the feature is specific for each map. not to mention that NTW3 seems to be a MP only mod. So unless there is a certain formula for maps and a set amount of them, it would be very difficult to do fog of war, if not impossible for a campaign setting.
Ah yes i'm now using the deployment zones and its helping,but still 6pdr range could use a slight decrease.
As for the fog of war,its ridiculous how the enmy artillery always homes in on my old guard placed deep in reserve,thats not realistic.