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Thread: The EBNOM recruitment thread

  1. #1

    Default The EBNOM recruitment thread


    Dear RTW modders!

    EB NOM team needs some talented people to contribute into the project. We would be very pleased to get some help from:

    - mappers (changing borders, cities and regions names, their positions, and so on, no need to edit height map, or smth like that)
    - 2d Artists (to make pretty signatures, and other non skinning work)
    - skinner
    - a person who can import 7th culture to BI switch mod, as EBNOM uses BI data
    - may be you?

    Thanks in advance!
    Last edited by Anubis88; February 22, 2012 at 07:46 AM.

  2. #2
    20ninescene's Avatar Artifex
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    Mar 2014
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    East-Flanders, Belgium
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    Default Re: The EBNOM recruitment thread

    Hey,

    I would love to contribute to your project, I'm good in mapping, skinning and I'm also good in balancing unit, projectile and other stats.

  3. #3
    tomySVK's Avatar Campidoctor
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    Default Re: The EBNOM recruitment thread

    It will be great to revive this amazing project!

  4. #4
    DeathtoEgo's Avatar Civis
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    Dec 2014
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    Florida, right neer da beach
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    190

    Default Re: The EBNOM recruitment thread

    Think you might be 3 years to late, but I would love to wrong about this.

  5. #5
    20ninescene's Avatar Artifex
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    Mar 2014
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    East-Flanders, Belgium
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    668

    Default Re: The EBNOM recruitment thread

    Yes, it would be great indeed. I'm already waiting for several years for the release of this mod, and I hope it will ever get released.

  6. #6
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Dec 2012
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    Makedonia, Greece
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    1,927

    Default Re: The EBNOM recruitment thread

    Guys if anyone wants to help, pm me.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


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