Sorry I don't find a suitable tutorial. Every tutorial I read plays with vanilla items only.
I have a new hat model and texture. I put it in the game but the texture references are wrong, the game reads a whole texture file on the hat.
As I see in Milkshape, the uv map of the vanilla hat is referring to a small texture file which is found in its folder.
But people say about the atlas file which is a different, big one.
So do I need to put my texture on the atlas? Or a separate directory? Or both?
Can I set the uv map in Milkshape? On which texture file?
Is there a useable tutorial?