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Thread: A Bunch of How-to's and other short guides

  1. #41
    Skull's Avatar Campidoctor
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    Default Re: A Bunch of How-to's and other short guides: Tech Help here!

    Hmm...it seems that when you change EDIT_SETTLEMENT_NAMES from false to true,nothing happends...
    A bomb's a bad choice for close-range combat.

  2. #42
    Finch's Avatar is Deadpool
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    Default Re: A Bunch of How-to's and other short guides: Tech Help here!

    Quote Originally Posted by Skull View Post
    Hmm...it seems that when you change EDIT_SETTLEMENT_NAMES from false to true,nothing happends...
    when you change it to true you can change the name of the settlement by clicking on it during the game when it is false you cannot.




  3. #43
    Skull's Avatar Campidoctor
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    Default Re: A Bunch of How-to's and other short guides: Tech Help here!

    Quote Originally Posted by Finch View Post
    when you change it to true you can change the name of the settlement by clicking on it during the game when it is false you cannot.
    Ok,i will try it.
    A bomb's a bad choice for close-range combat.

  4. #44
    Anarchon's Avatar Civis
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    Default Re: A Bunch of How-to's and other short guides: Tech Help here!

    Dear Hader,

    I have just replaced my old copy of RTW with a new purchase of Rome Total War Complete Edition (includes BI & Alex)
    I am making a large Mod. Until now I have built it in a separate install of RTW.
    I would like to Mod folder it.
    And also to play other Mods without overwriting the vanilla game.
    I need to be able to base my Mod on Alex cos I need the 511 models in descr_model_battle.
    Where/how should I install Alex and a Mod folder so I can achieve all this?
    Where should I put my

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