TROM3 1.7 BETA 3
NOT COMPATIBLE WITH SAVEGAMES FROM EARLIER VERSIONS (v1.6 and below)!
I made a version jump in the beta for the next release because v1.7 is no longer compatible with old saves. Reason are some changes to the tech tree and the esf files.
I revisited all economy buildings and balaced their cost in a way that most of them will return their investment costs (break even) in 4-5 years. The higher the level of the building the earlier this will be, making higher level economic buildings a better investment then lower level ones.
On the battlefield I rebalanced bow and matchlock units. Matchlocks are better against low number of troops in strong armor, while bows are better against lager numbers in weak armor because of their higher rate of fire. Pitted against each other matchlocks are slightly superior. Both have a high kill rate at close range and both are very weak against melee attacks.
Here is the full version info:
BETA 3 Changes (COMPATIBLE WITH BETA 2)
- Fixed some missing units.
BETA 2 Changes (NOT COMPATIBLE WITH BETA 1!)
- Fixed some missing ships (tech requirement was wrong).
- Fixed unbuildable buildings
- Fixed range bug of elite horse archers
- Some minor changes
Fixes
- Fixed recruitment of Tae-yari Ashigaru in castles.
- Added missing Oda Tae-yari Ashigaru.
- Added missing spearwall ability to Oda Tae-yari Ashigaru, Ikki Ikki Tae-yari Ashigaru, and Tae-yari Ashigaru Garrison units.
- Fixed wrong projectile stats for Chosokabe Daikyu Masters.
- AI armies should have less ranged units (fix probably needs a new campaign to work)
- Fixed pike & shot ashigaru not properly used by the BAI.
- Hopefully fixed bribing super metsukes of the Ashikaga Shogunate.
Battle Related Gameplay Changes
- Added +2 to the defence of all units to slow down battles a bit more.
- Increased the moral bonus for gaining experience. The maximum is +9 moral instead of +5 moral (each level adds +1 moral).
- Ranged units (especially matchlocks) can hit enemies on walls better.
- Reduced melee and defence of all matchlock, firebomb, firerocket and artillery units by 1.
- Reduced ammo of matchlocks to 15.
- Reduced bow ranges in land battles slightly.
- Rebalanced matchlock and bow units: Matchlocks are better against low number of troops in strong armor, while bows are better against lager numbers in weak armor. Pitted against each other matchlocks are slightly superior. Both have a much higher kill rate at close range.
- Reduced armor of monks units by 1.
- Pike & shot ashigaru now use long pikes and have a higher rate of fire.
- Changed generals unit into long range horse archers. This should make AI generals less suicidal in battle.
- Readded the use of katanas for yari/tae-yari ashigaru. Removing katanas made these units far too powerfull when using spearwall.
- Reworked Ashigaru Sharpshooters (reduced men from 100 to 80, but improved accuracy & reload, gave them greater range and light infantry behaviour). Unit is now superior in long range firefights.
- Reworked Shimazu Heavy gunners (greater range plus body piercing but lower accuracy, reload rate and ammunition). Use this unit for devastating enfilade fire from the flanks.
Ashigaru Sharpshooters in light infantry formation
Campaign Related Gameplay Changes
- Reworked the costs all economy buildings.
- Improved CAI of Hattori, Ikko Ikki and Tokugawa.
- Increased movement range of ships in the main campaign.
- Reduced research costs in the Shogun campaign by 20% to allow for quicker research.
- Split the ammunition bonus into one for siege/gunpowder units and one forn bow units. The tech tree was updated accordingly.
- Added global upkeep bonuses to the techs for spear, sword, bow and siege/gunpowder units.
- Reduced recruitment time for early ashigaru to one turn.
- Bulletproof samurai need an armorer for recruitment.
- Added some optional submods which increases the campaign movement rate of all units by 25% or 50%.
RotS Compatibility Changes
- All core gameplay mechanics of TROM3 now work with RotS.
- Adjustments to the economy, building and technology effects.
- Changed victory conditions for greater freedom of play.
- Removed AI cheats that replace low level units with free high level ones (no more 19 samurai + general AI armies in the early game).
- Extended length of RotS campaigns.
- Added naval abilities (flaming arrows; warcry; battlespeed) to pirate ships.
- Added unit caps for samurai (20) and monks (15).
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