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Thread: Weird Texture Error?

  1. #1

    Default Weird Texture Error?

    Hello,

    I've been trying to learn how to do my own unit variant modifications for an upcoming unit.

    The purpose is to create a unit where the soldiers are a mix of monks, ashigaru, and samurai led by a tactician hero. Basically a hero version of a general unit.


    However, the end result is a strange texture bug, although I do see variation in the helmets and crests.



    I've uploaded the .pack file and hopefully someone has time to dissect it and tell me what went wrong.

    Thanks.

  2. #2
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Weird Texture Error?

    At first glance, there's a major issue: you've referenced many unit parts that are not in the associated .dds/.atlas sets. It actually seems as though none of the additional unit parts you're referencing are in the associated .atlas/.dds sets.

    In different locations, the game will use both the .atlas/.dds set and the individual texture files (the texture folder that also holds the mesh). In battles, I found the game will use the .atlas/.dds sets.


    I have had these sorts of issues, and at this sort of scale it is horrible to scan for errors when this happens. My advice to you is this: start simple. Take a pre-existing .atlas/.dds sets, replace a single unit part, implement it in a unit_variant and perfect that.

    The S2 Onin War Mod | Boshin: Total Domains
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  3. #3

    Default Re: Weird Texture Error?

    I see. I guess I can't have jingasas and other helmets in the same set then....
    Thanks.

  4. #4

    Default Re: Weird Texture Error?

    Okay, I managed to fix the problem.

    I'm using the ikko ikki ashigaru as a base.

    However, while I can add in more helmets and etc., I cannot add in new model parts (thigh guards, masks). If I try the latter, the game crashes. Why is that?

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