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February 17, 2012, 02:40 AM
#1
Weird Texture Error?
Hello,
I've been trying to learn how to do my own unit variant modifications for an upcoming unit.
The purpose is to create a unit where the soldiers are a mix of monks, ashigaru, and samurai led by a tactician hero. Basically a hero version of a general unit.
However, the end result is a strange texture bug, although I do see variation in the helmets and crests.
I've uploaded the .pack file and hopefully someone has time to dissect it and tell me what went wrong.
Thanks.
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February 17, 2012, 02:52 AM
#2
Re: Weird Texture Error?
At first glance, there's a major issue: you've referenced many unit parts that are not in the associated .dds/.atlas sets. It actually seems as though none of the additional unit parts you're referencing are in the associated .atlas/.dds sets.
In different locations, the game will use both the .atlas/.dds set and the individual texture files (the texture folder that also holds the mesh). In battles, I found the game will use the .atlas/.dds sets.
I have had these sorts of issues, and at this sort of scale it is horrible to scan for errors when this happens. My advice to you is this: start simple. Take a pre-existing .atlas/.dds sets, replace a single unit part, implement it in a unit_variant and perfect that.
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February 17, 2012, 08:36 AM
#3
Re: Weird Texture Error?
I see. I guess I can't have jingasas and other helmets in the same set then....
Thanks.
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February 17, 2012, 10:09 PM
#4
Re: Weird Texture Error?
Okay, I managed to fix the problem.
I'm using the ikko ikki ashigaru as a base.
However, while I can add in more helmets and etc., I cannot add in new model parts (thigh guards, masks). If I try the latter, the game crashes. Why is that?
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