I decided to play Expanded Americas essentially because I find that stainless steel isn't great for hotseat games. I then noticed quite a few comments saying 'can you import stainless steel onto this map?' obviously this is impossible in a literal sense but I thought to myself why not make Expanded Americas rival stainless steel in content! why not?
so I've started compiling together bits here and there to 'update' this mod. give it a new shiny feel to it whilst maintaining fast turn times and maintaining the feeling of Expanded Americas
current contents
- AI that is very nearly self aware im quite proud of my ai work for this sub mod, the alliances and war all happen for reasons. allies will bail you out but allies of enemies will help them as well.... (there is still the occasionally random blockade and for that i apologise)
- Near Perfect Balancing! every faction has a unique feel and the whole map has been balanced so as to try to make none be above the rest! perfect for hotseat as none have a real advantage, also adds for different ending each time you play rather than the same old 'england takes scotland blah'
- New Map and Battle textures such as better horses
- Princesses for all! small tweaks make a large difference to me, making princesses available to muslims is a small must have just for playablity reasons as is the hundreds of other decisions i have made (most if not all for playabilty)
- a heavily changed map, very little is the same, that means resources , city placement, region placement, everything moved and shuffled for ai compatibilty and for realistic feels to areas. plan a long journey across anatolia only to swept away by horse archers and equip your infantry for a brawl through northern italy...
- an economy that is challenging for the player and comforting to the ai, the ai will not bankrupt itself AND it will not have stupid amounts of money while you must choose your buildings wisely and plan campaigns ahead
- Difficulty settings change little except how the ai reacts, on very hard they will attack the moment they spy a weakness, on hard they will be fairly balanced, medium they are a little shy and easy they are essentially tame, waiting to be attacked. but dont worry! troop caps means you will not see portugal with twelve stacks by lisbon on lower difficulties
- Includes Antioch, Jerusalem and Timurids as starting factions
photographic proof still to come. cant get an upload site to work for me. my own fault im sure..
my main future focus is - an AOR recruitment system and only one playable crusader faction. also frees up a faction slot.
installation
unzip and then copy and paste into the data file overwriting everything and deleting map rwm! if you need help just ask
link
the link is currently from gamefront or mediafire. if you wish for a different download site then mention it and i will try my best.
http://www.gamefront.com/files/22600134/data_7z
alternate link
http://www.mediafire.com/?pyu3k16gyofoxd8
also i would highly recommend 'really bad ai' and the settlement pack because they change the game so much (the settlement pack in particular is fantastic and underrated)
http://www.twcenter.net/forums/showthread.php?t=453503
please please please give me information on how campaigns are going. screenshots and what you like/dont like/want to see in a future release