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Thread: Stainless Steel 7.0 Preview I: Gameplay Features

  1. #141
    Jambat's Avatar Decanus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by tranceoholic View Post
    Americas please; at least an option for some who like it

    There just isn't the map room to put it in, you'd have to lose about a third of the eastern map.
    I see the better and approve; I follow the worse.

    If you liked my post or thought I was helpful, hit that +rep and leave your name so I can keep an eye out for when you deserve some. Unless you suck. Then you aren't getting crap. Ever.


  2. #142

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Jambat View Post
    There just isn't the map room to put it in, you'd have to lose about a third of the eastern map.
    Thats why I was hoping the unlikely of having it as an option, either lose some of it to gain the americas or none.

  3. #143

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Ferdiad View Post
    I don't want to live on this planet anymore.
    Seriously Ferdiad? did i just said something that was somewhat wrong to you?

  4. #144
    Losthief's Avatar Campidoctor
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Willim View Post
    Will it be possible to modify the script so that there can be 12 turns a year?
    bgrV submod does that if you want to play it. it does alot of other stuff too tho.
    LOSTHIEF
    I'd rather be lucky than skilled!


  5. #145
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by guyverlance View Post
    Seriously Ferdiad? did i just said something that was somewhat wrong to you?
    Your post on whereter KK will return... I can't express my feelings on what i felt on this forum.

  6. #146
    Galain_Ironhide's Avatar Semisalis
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    Icon12 Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Let it out big guy, don't trap it all in.

  7. #147
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features


  8. #148

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Looks great! The second loading screen is AWESOME, GREAT, SUPERB !

  9. #149

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    A question about the autonomy feature,

    is it where you set regions so that the AI controls the region in my name?

  10. #150
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    No.

  11. #151
    Germanicu5's Avatar Will buy spare time...
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by 4BiddenKnight View Post
    A question about the autonomy feature,

    is it where you set regions so that the AI controls the region in my name?
    I'd say yes. These regions will run on automated settlement management only (so AI will choose what to build for you). Ofc it's more complicated, you'll get compensated for these inconveniences.

    Regards
    I have no memory of this place.

  12. #152

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Germanicu5, there was some mistakes in SS 6.4 at the Kievan Rus and Novgorod fractions. For example, really Kievan Rus's arms was just about this http://s015.radikal.ru/i331/1109/60/d84d6c185504.jpg. Can more Russian units be created? The Murom city wasn't really important than Vladimir. If you or assistants decided to look to the Russian Total War forum, and more attentevely to Rus II:TW and Bulat Steel:TW, the last, by the way is based on SS 6.4. And one more question: will in SS 7.0 be any new fractions? There is two more places before limit

  13. #153

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Thanks so much for keeping this mod and this game alive. The new features look spectacular.

  14. #154

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Maybe you can add some mechanics determining what happens when dynasty extincts? Maybe just other dynasty should appear? Or maybe someone in relations with this dynasty should take the throne? For example France gave away princess to HRE, and children of this princess should take throne of France when french dynasty will extinct. Then this "family member" disappears and becomes a king of France, and of course relations between nations are switched to perfect
    Is it possible to create such mechanics?
    This could create new diplomatic options, because what happens if few countries have their succesors? There are no succession wars in M2TW, maybe it is possible to create them?
    Last edited by Granathar; February 23, 2012 at 08:46 AM.

  15. #155

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    rework the units, economy too easy to get rich fast, create passable historic rivers that can be accessed by ships deeper inland like in DLV,
    improve the alliance feature where the only way allies can break an alliance is by diplomatic terms & better military assistance from allies in the face of enemies, currently your allies don't send help or do shyt!

    "Thanks be to Heaven, now the Half Moon Triumphs no longer over the Cross.....Neither have the Turks any occasion to upbraid us w/ their Blasphemous Mahometan Proverb: Ye Christians where is your God?"
    ~ King of Poland, Jan III Sobieski

  16. #156

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by TMSKILZ View Post
    economy too easy to get rich fast
    You don't need to wait until SS 7.0 for this to be fixed, just go play BGR V. You may just live to regret wanting it changed...

  17. #157

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by TMSKILZ View Post
    rework the units, economy too easy to get rich fast, create passable historic rivers that can be accessed by ships deeper inland like in DLV,
    improve the alliance feature where the only way allies can break an alliance is by diplomatic terms & better military assistance from allies in the face of enemies, currently your allies don't send help or do shyt!
    I Love the idea of the Rivers and allies.

  18. #158
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Rivers look in terrible if you can travel on them.

  19. #159

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Kaidonni View Post
    You don't need to wait until SS 7.0 for this to be fixed, just go play BGR V. You may just live to regret wanting it changed...
    too complicated. confusing @ higher levels.

    "Thanks be to Heaven, now the Half Moon Triumphs no longer over the Cross.....Neither have the Turks any occasion to upbraid us w/ their Blasphemous Mahometan Proverb: Ye Christians where is your God?"
    ~ King of Poland, Jan III Sobieski

  20. #160
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    BGR II is what I use and its quite good.

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