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Thread: Stainless Steel 7.0 Preview I: Gameplay Features

  1. #121

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Great preview!

    Is this going to be a standalone mod?

    and is there anything you can do to make traders more influential?
    Like a trade bonus for the region of the resource if you have trade rights with that faction,
    increase the relations and increase the religion influence (thus posing the dilemma of purity vs. prosperity as well as political influence or prosperity when accepting/declining any foreign influence/trade),
    and more aggressive AI in defending it's own merchants against foreigners, as well as some way to expel traders (it may be politically unacceptable sometimes- but there is no reason not to have that option).

    What would it take for more communication between the kings ("Can you help with some money and I'll return a favor" or something)?
    Or a promise/debt/loyalties complex?

    And how about some more personality influence on the nation's future (especially with AI, that will change it's mood according to it's leaders)-
    like a peace treaty after a king is dead or something, as well as random trait-flips in the 20's and 60's, and insanity and stuff like that

    BTW Can you tweak the acceptance of vassalage and endings of war? People didn't have such a problem with vassalage in those days (and even if they did, a cunning AI will accept only to betray soon after). And in the case of wars- annihilation wars were never common (at least not among the same religion), but rather gradual expansion wars with annihilation now and then. The human player should be penalized for not ending a war (by the pope/other factions).

    Keep up the great work!
    Evb.

  2. #122
    Eugen's Avatar Laetus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Really looking forward to this. Nice that there is still a team working on this mod.



  3. #123
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by evb View Post

    1.Is this going to be a standalone mod?


    2.What would it take for more communication between the kings ("Can you help with some money and I'll return a favor" or something)?
    Or a promise/debt/loyalties complex?
    1.You mean will it be a full Installer and not a patch and Im going to say yes due to the fact its gotten a new number.

    2.No

  4. #124
    carricanta's Avatar Going Nowhere Fast!
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Great news!!! +rep

  5. #125

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    congratulations guys! will KK and/or gracul be leading the development of this version?

  6. #126

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Looking good! Thank you to the team! I assume these will not be the only changes, but rather just the new additions correct? I can't imagine you guys not fixing the heretics/ERE bodyguards/scholarii/broken traits etc.

  7. #127
    Losthief's Avatar Campidoctor
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by guyverlance View Post
    congratulations guys! will KK and/or gracul be leading the development of this version?
    gracul's in charge post 6.1?....so 6.2 and up including this one
    LOSTHIEF
    I'd rather be lucky than skilled!


  8. #128

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Will it be possible to modify the script so that there can be 12 turns a year?

  9. #129

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Excellent!Waiting breathless for the release date!!

  10. #130
    Pope Gregorius I's Avatar Ducenarius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Irishpsycho View Post
    I love the discoveries, autonomy script, & the golden age the most.

    I dont know about making the pope demand regions, as the pope never historically had direct control of crusader kingdoms. Maybe use the new autonomy script to make the pope demand autonomy for the holy lands (in the form of a templar or hospitaler kingdom), and only give him the power to directly demand Rome (& maybe a couple of other central italian cities).

    I can't Wait for this. God/Allah/Perkun/Zeus/Atheismo/Kong bless the SS team.
    now THAT makes historical sense
    "Have mercy on me, O God, according to Thy great compassion. Your delight is not in horses, nor Your pleasure in warriors strength..."

  11. #131

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    That seems a little inaccurate, the Christians were not afraid of the Muslims for quite a while, the 1st crusade for example shocked the entire Muslim world who were totally unprepared! Even much later with the reign of baibars (Muslim-self proclaimed Sultan) the new threat was no longer Islam but the Mongols!

  12. #132

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    And here I was, thinking 6.4 was "it"!




    http://ask.fm/Bigglelito <------- Ask me somethin' dagnabbit!

  13. #133

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    omg can not wait good work guys

  14. #134
    Domesticus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Supremely impressive work, as well as some promising plans!

    I must say I like the direction SS is currently moving in - there are never too many additional features. Just pay attention for bugs, which seem to be likely to appear where there are complex scripts.
    Also, I'm pleased to see G5 highly devoted to this great mod.

    So, great work - keep it up!
    ~Goofy
    Last edited by Goofy; February 21, 2012 at 11:02 AM.

  15. #135
    almg's Avatar Foederatus
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    Icon6 Stainless Steel 7.0 Preview I: Gameplay Features



    Good evening everybody!

    We are all waiting for this new version of Stainless Steel !

    Thanks in advance for your work

    Alban







  16. #136
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by guyverlance View Post
    congratulations guys! will KK and/or gracul be leading the development of this version?
    I don't want to live on this planet anymore.

  17. #137

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    One of the biggest parts of Medieval combat was pillaging the corpse of your enemies after you've defeated them. I would like to see a way were you can gain money by defeating armies of your enemies and looting them. Adding an option of selling captured enemies as slaves and not just ransom would be good too. Taking the equipment of defeated enemies was big in Medieval armies as well, maybe a feature can be added where if you beat an army that has better units or armor upgrades, you can take them for your own army.

  18. #138

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Awesome!

    Congratulations!

    + rep

    GSB - Grand Strategy Brazil
    A community of
    Lusophone Total War

  19. #139

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Ferdiad View Post
    I don't want to live on this planet anymore.
    That reminds me, why arent there any dragons in this mod? Or sea monsters?!?!


  20. #140

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Americas please; at least an option for some who like it

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