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Thread: Stainless Steel 7.0 Preview I: Gameplay Features

  1. #61
    Boriempire's Avatar Libertus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    wat sub mod will be incorporated in the new 7.0 ??? (expect a change in the campaign map)
    Last edited by Boriempire; February 18, 2012 at 02:59 AM.

  2. #62

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    great job...keep going!!!

  3. #63

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    great job, cant wait. Just could u tell us aproximate date of release? 2 months, 4 months from now? 6 months?

  4. #64
    omen1710's Avatar Libertus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Thanks for your great work but these new features shouldn't be the first priorities of SS. In SS 7.0, my expectations from the modders are

    1) You should balance the power of the countries. ( For example, byzantine and seljuk power balance is terrible and turks vs kharazmian shah power balance is also terrible. Turks don't see 1300s. Byzantine is too overpowered. In my most of the campaigns, byzies control almost half of the world.)

    2) Eastern factions units should be rearranged. They are terrible and nonhistorical.

    3) Imams and prayers are converted to heretics too much. This issue should be rearranged.

    4) The units should be made more historical ( for both eastern and western countries).




  5. #65

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    It is not true! I don't belliev!
    La bataille de Hastings! - 14 octobre 1066 -this battle will start a series of clashes between two mighty peoples, where France will extend a glorious future, leaving permanently etched their mark on British culture.




  6. #66
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by devereau View Post
    It is not true! I don't belliev!
    Whatever floats your bat.

  7. #67

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    That's some seriously amazing stuff from G5, it's time to press the small red icon under his name folks!

  8. #68
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    The report button?

  9. #69

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Ferdiad View Post
    The report button?
    I meant the rep button, of course (it's red for me).

  10. #70
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    What skin do you use lol?

  11. #71

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Ferdiad View Post
    What skin do you use lol?
    Default skin, but I have Deuteranopia!

  12. #72

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    How about after a successful crusade, other crusading factions have a very slow, limited moves and high upkeep after the crusade has finished. Is there a solution for this?

  13. #73
    Marku's Avatar Domesticus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    this all looks amazing, rep +

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  14. #74

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Please change the Urban Spear Militia unit cards, they're plain ugly, ughh.
    Last edited by Dominick; February 19, 2012 at 04:27 AM.

  15. #75

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Absolutely amazing stuff SS team seems to be working hard, many thanks for that guys, you're the true heroes, kudos to you

  16. #76

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    I dont get why people are always complaining byzzies are OP. Jeez in late campaign their in dire straits and their late units blow compared to western nations. They dont get great cannons and every nation hates them. I dont get why their so OP. when im playing turks or venice, their not that bad.

  17. #77
    man_2012's Avatar Foederatus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    I hope that the new version have the feature of allowing players to choose faction heirs from the family tree.

  18. #78
    Jambat's Avatar Decanus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by man_2012 View Post
    I hope that the new version have the feature of allowing players to choose faction heirs from the family tree.
    It would be nice if it was made stock for 7.0, but in the off-chance you don't know, there are mods (Meneth's to name one) that gives you the option to choose your heirs.
    I see the better and approve; I follow the worse.

    If you liked my post or thought I was helpful, hit that +rep and leave your name so I can keep an eye out for when you deserve some. Unless you suck. Then you aren't getting crap. Ever.


  19. #79

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    G5! G5!

  20. #80

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    How long do we have to wait?

    Actually, CA should just give you the task of making Medieval 3 Total War. Because even if CA would make it, we will still need to wait years until it is playable like M2TW.
    Last edited by Granathar; February 19, 2012 at 03:54 AM.

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