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Thread: Stainless Steel 7.0 Preview I: Gameplay Features

  1. #481

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Barry Lyndon View Post
    Will William Wallace emerge in this version of the mod?
    He spwans in SS6.4 too, you just have to meet some requirements for it to happen, he spawns for both AI and human player.

  2. #482

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    please put in a new faction on late campaign, make it be wallachia or moldova, these were always neglected by CA

  3. #483
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    You could add Serbia, it became an empire in 1346.

    P.S. Looks awesome!

  4. #484
    Laetus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Looks awesome. I can't wait this mod.

  5. #485

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Argon View Post
    Looks awesome. I can't wait this mod.
    You will wait for tooooooo long ........xaxaxaxa

  6. #486
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    [QUOTE=Lord of Dread;12813293]You could add Serbia, it became an empire in 1346.


    And it became a kingdom in 1217.

  7. #487

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    I'd like to make a suggestion before 7.0 is completely finished:

    Improve the heir system, so regents and heirs work properly accordingly to the royal bloodline, also if possible to improve the rates on which family members are born it would be great to maintain house rules and titles among family.

  8. #488
    The Unknown General's Avatar Centenarius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Also I wish we could switch heirs.





  9. #489
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    There's a mod for that.

  10. #490

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by The Unknown General View Post
    Also I wish we could switch heirs.
    Me too, that's exactly what I meant. Also improve the supposed bloodline of Kings which already exists on SS but doesn't work properly, sometimes your King dies and your son is of age and a far cousin becomes King and gains the trait REGENT, and even if he dies, the crown goes to someone else instead of being appointed to the proper Prince.

    Quote Originally Posted by Ferdiad View Post
    There's a mod for that.
    Which one? Please tell me, if it's Next Heir Ancillary, it simply doesn't work that way, it's supposed to chose the NEXT heir, not the current one, and even that, it doesn't work properly either, sometimes another general becomes heir, even if he has lower authority. Don't know why.

  11. #491

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Sir Brian de Bois-Guilbert View Post
    Me too, that's exactly what I meant. Also improve the supposed bloodline of Kings which already exists on SS but doesn't work properly, sometimes your King dies and your son is of age and a far cousin becomes King and gains the trait REGENT, and even if he dies, the crown goes to someone else instead of being appointed to the proper Prince.
    Its not possible to do that, engine limits are once again stopping it from happening(why they removed this feature from medieval 2 when it was there in Rome I still dont understand.

  12. #492
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Baltic Warrior View Post
    Its not possible to do that, engine limits are once again stopping it from happening(why they removed this feature from medieval 2 when it was there in Rome I still dont understand.
    There is a submod for that called: Next Heir Ancillary look it up.
    Will historical battles be fixed in 7.0?

  13. #493

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Lord of Dread View Post
    There is a submod for that called: Next Heir Ancillary look it up.
    Will historical battles be fixed in 7.0?
    I'm pretty sure BW knows his submods. What he meant was that you cannot switch faction heirs, only choose the next heir. Even then, the submod is not perfect.

    No one knows if and when 7.0 is coming out.

  14. #494
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by poisoned goat View Post
    I'm pretty sure BW knows his submods. What he meant was that you cannot switch faction heirs, only choose the next heir. Even then, the submod is not perfect.
    Ok then, my bad.

  15. #495

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by poisoned goat View Post
    I'm pretty sure BW knows his submods. What he meant was that you cannot switch faction heirs, only choose the next heir. Even then, the submod is not perfect.

    No one knows if and when 7.0 is coming out.
    Exactly.

  16. #496
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    already waiting long for the 7.0 , hope the project stiil continue
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  17. #497

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    When will this mod be release?

  18. #498
    IVSTINIANVS I's Avatar Miles
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    I think Sicily in the game needs some MAJOR work. While Roger I of Sicily was still alive, the population of the island was still half Muslim and half Greek-Orthodox, and the Catholic majority therefore would have been miniscule. This resulted from the 200 years of Arab rule of Sicily, but only after they conquered it from the Byzantines. Sicily would have been under Byzantine control since the time of Justinian, roughly 400-500 years so this would mean that the culture and population of Sicily at the time would have still been quite Byzantine, with arabic influences as well. So maybe some leftover Muslim and Byzantine buildings in the Sicilian cities?The "descr_names" data for Siciliy should be a combination of mostly Italian but some Greek names, to achieve a more authentic Kingdom of Sicily of the time period, because the people of Sicily of the time would still be mostly Greeks, that would over time be Latinized.

  19. #499
    Biarchus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Does this mod adds new units to medieval total war?
    Because they never mentione the new units.

  20. #500

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    i hope in these version of stainless steel, they will change the strat model for general, not the strat model for kingdom, in crusader state, i love there mods!! i love stainless steel mods!!!! super!!!!! i love you guyzzz

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