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Thread: Stainless Steel 7.0 Preview I: Gameplay Features

  1. #321
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Perhaps a economy trait.
    For example:
    Booming Economy=X% Tax increase, +Y Public Order, -Z Unrest.
    etc etc

  2. #322
    SirRobin's Avatar Kihei
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by napoleonic View Post
    I've been thinking about golden age... isn't it something that can only be proven by history? when your faction and all it's people are still on it, how do they or anyone else on this world know that your faction is on it's golden age? and by what's standard? whose right to say? wouldn't it weird to have population and economic growth suddenly increased just because something tell the faction is in it's golden age?
    I agree. Most of the new ideas for 7.0 sound great, but I am not so happy about the 'golden age' concept.

    Remember, the factions in this game are not 'civilizations', they are political entities. If you succeed in taking over half the map, then yes, you could say that it is a golden age for your faction, but then you don't need to have an event pop up about that, you just need to take a look at your income, the amount of land you control, and the size of your army. That is your golden age, not some extra income that seems to come out of thin air.
    Furthermore, Carthage must be destroyed.

  3. #323
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Its a gameplay feature, don't think too deeply about it.

  4. #324
    Felixlynch777's Avatar Kirā
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    This looks amazing
    Totenkopfhusaren at your service.

    Stainless Steel 6.4 and Third Age Total War user.

  5. #325
    junaidi83's Avatar Yari-hei
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    damn baby damn , you know what ??? i think stainless steel is more fun than playing shogun 2 with blood pack enabled ca should ashamed left thing to so unpolished , Medieval 2 and rome still rock baby , rock !!!!! you hear that

  6. #326
    Ikko-Ikki
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Very much looking forward to SS 7.0!!! Great work guys!

    I have one question about Papal Investiture. There used to be a bug/feature in previous versions that if you traded or sold a city to another faction and at any point in the future reconquered this city (even if it was now under the control of a different faction) it would destroy your reputation. Is this bug/feature still present in the Stainless Steel 6.4 and will it be present in Stainless Steel 7.0? With Papal Investiture I can easily see conquering Jerusalem early in the game, giving it to the Papal States or Crusader States as requested by the Pope, having them lose it to the Fatimids or Mongols or Turks and then having another crusade called on Jerusalem. If you now reconquer Jerusalem and this bug/feature is still present it would destroy your reputation.

  7. #327
    Judeman266's Avatar Kihei
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    @Florian

    You only take a reputation hit if you retake a region from the faction you gave it to.


  8. #328
    Taihō no heishi
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    So when's this sucker coming out?
    DarthMod@Twitter Call to the Dark Side! An army of 5.000 is needed.

  9. #329
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    When It's done.

  10. #330
    Ikko-Ikki
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    @Judeman266 Thanks for the clarification.

  11. #331
    algorath's Avatar Sōkō yumi
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    frikkin awesome, cant wait

  12. #332
    Sukauto
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Wow nice. Don't post much but long time fan. Nice job guys always but to bring back re-emergent factions? Priceless!!

  13. #333

  14. #334
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    You'll most likely have to.

  15. #335
    Ikko-Ikki
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Ferdiad could you please stop stating the obvious? Your answers on questions "when its comeing out" and "I cant wait" are "when its done" and "you have to".. Wtf man?! Fans want real answers, and you are not giving them. Are you eaven involved in mod development, or you just troll around and hoard the posts on forum? Nothing personal and sry for my english.

  16. #336
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    I'm not involved ofc and I take no offence.

  17. #337
    Ikko-Ikki
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    It just seems pointless to give such answers to people since this is a "forum".

  18. #338
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Continuing to ask when no answer is forthcoming seems much more pointless to me.

  19. #339
    Ikko-Ikki
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Maybe.. But why do you feel obliged to answer on such manner? You know as much as they(we) do.

  20. #340
    Duck of Death's Avatar Kirā
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    I know when it's coming out. They told me secretly.

    I wont say what I had to do to get this information, but I am ashamed of myself

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