Can I make some sugestions? In my opinion, would greatly improve the game. Added to all that the fellow above said.
For the initiative of the MOD and excellent, and practically a new game, many fans are, but with this tool, become even better!
More photos from other regions and epic wars, not only from the 100 Years War.
Obviously they're going to add more loading screens.
More and better music to the great medieval map of the campaign, such as Gregorian chant, Gothic or Templars, there are several on youtube.
I'm pretty sure they will put in new royalty-free music.
Problem in putting troops on the walls of castles and cities with walls of wood. They just get confused, do not position themselves properly and can not defend as debtors. Archers, mainly.
Pathfinding to that degree is probably limited by the engine.
Cavalry and platoon in the city with many Soldiers in the cities or castles, to confuse the move, they always crash or simply not comply.
Huge unit sizes don't work well in sieges on any mod.
More submissions diplomats and Catholic, as sponsor (even money) the Crusader states, for better and help keep the inevitable holy war.
??? From what I could understand you want to help the Crusaders but that probably isn't the way to do it.
Mercenarie Maceman Unit (Middle Europe) does not have its own sound. Light Man at Arms has the sound of Spanish Swordman. I think this could be improved.
Probably already addressed.
Rounds of 6 months, for sure.
There already are submods for 2 turns per year:
http://www.twcenter.net/forums/showthread.php?t=380006
The Popes also must punish the AI, with prohibitions of war, etc. and excommunicate.
They do get the same punishment that you get.
Heretics are very strong. On one occasion, with the HRE, I lost my anti-pope to a WITCH 4 out of witchcraft. I thought it was bad luck, I sent my most powerful Cardinal, who was less than a pity to be complete, new, 40-odd years, and was another who was victimized by witchcraft.
??? Not very likely, I'm pretty sure Cardinals can't be victimized. This only happens when you use bishops or priests. You should be using assassins anyway, but I think they did tone down heretics a little for 7.0.
Catholics should be biased factions to ally with other Catholics, especially historical allies.
The priests always have very little pity, losing away to the heretics.
Catholics do start with adjusted relations for historical accuracy. You aren't supposed to use priests to denounce heretics, you're supposed to use cardinals. And its piety not pity.
What is, after all, the anti-pope? He did not excommunicate, not used to burn heretics, and calls not special guards, not inspires others Catholics. I know from historical figures, but he should have functions, such as in the story had.
The Anti-pope is a sign that your faction has an alternate candidate for the papacy. Also the anti-pope is very effective against heretics. If he had any other functions it would be overpowered It usually takes 2 attempts to get rid of heretics if you use cardinals.
Professional soldiers are extremely rare. I know they were really rare, but for the AI they are not so rare, and are retrained with great agility.
Already addressed
Putting, as in Britain Campaign (Kingdoms of the original version), strong livable, which are catchable, but that does not generate income, only fortifications are strategically located. In Europe, this season, had several of these structures.
There are submods that change the map for slower expansion and add permanent stone forts .
http://www.twcenter.net/forums/showthread.php?t=455434
http://www.twcenter.net/forums/showthread.php?t=464781
http://www.twcenter.net/forums/showthread.php?t=405904
The amount per unit of soldiers, images of the stack, are black. The problem is that several units have clothes like dark colors, making it impossible to quickly check if the platoon is complete or not.
???
And very hard to become a professional killer, this could be changed a little. They also live very little.
Assassinate rebel captains, priests, diplomats, and princesses to train assassins.
Marriages between royal houses should be more frequent, with more children per couple. At that time, every couple should have at least 6 children. Are rare cases with three children, who had with 6!
Not possible. The M2TW engine limits each family to 4. You can marry into royal houses if you want.
And so, we could have more family members. There are several provinces, and some each has a governor, a Duke, Lord somewhere, and on the generals to war. Young people at the front, and the oldest in the Administration. That would be perfect.
There is a limit on family members related to the number of regions you own so you cannot have a family member for each region. You can recruit generals though.
Save the Holy Roman Empire!