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Thread: Stainless Steel 7.0 Preview I: Gameplay Features

  1. #301
    Melias's Avatar Foederatus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Please Please Please add armenian units to ERE/Byzantiums roster or at least make them mercenaries recruitable. Many of the empires army and even generals were of Armenian decent. As someone who loves history i'd love to see this added

  2. #302
    Foederatus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Ferdiad View Post
    This was my favourite part of the post tbh.
    set aside the irony and or sarcasm, would u/anyone else endorse the idea, maybe count it in the game ? .... and yeah, your deduction is valid, i am romanian and, since i really like SS 6.4 (which was intended to be more historically accurate then vanilla, and therefore more comprehensive, adding Walachia/Romanian Principalities would enrich the Eastern Europe region in the game, both in action and in accuracy -- some may say to include also serbia, bulgaria, croatia, but since the game engine only allows a limited number of factions, the modders should include the most important ones ; no ultra - nationalism, but the romanians held the eastern gates of Europe against the muslim threat, so the western powers may fight between them and the pope to reign free and unchallenged , whilst kingdoms/countries/towns/regions like bulgaria, serbia were not so prominent (I'm not dissconsidering a bit their importance, no, no, but since the game has in its title "TOTAL WAR", let us look upon the most war - striken factions (although defensive, romania was active from a military standpoint, and fell rather hard, unlike bulgaria/ serbia etc) --search it, don't just take my word!

    I say once again, I don't want to and I apologize if I did, to disconsider their existance, or to hurt their countymen's partiotism

  3. #303
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Munchausen View Post
    set aside the irony and or sarcasm, would u/anyone else endorse the idea, maybe count it in the game ?
    No I wouldn't.

  4. #304
    Foederatus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Ferdiad View Post
    No I wouldn't.

    .... Is mise, le meas unsurprisingly - having in mind the nature of most comments posted by u; but hey, that's a con of living not at the end of the earth but u certainly see from there, or the utter application of " talk sense to a .... and he says no, i wouldn't " -paraphrase from Euripides

    Leave no stone unturned - the same greek
    No I wouldn't - the same Ferdiad (he is Keyser Soze, more like D�n do chlab)

    Don't be a smarta$$ and deliver us all from the penitence of your reply

  5. #305
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Is it possible to make your post more confusing?

  6. #306
    Judeman266's Avatar Senator
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    @Munchausen

    No. The time period is wrong. SS 6.4 campaigns start in 1100 and 1220. However, there is a 1390 submod being made and it has the Principality of Wallachia in it:

    http://www.twcenter.net/forums/showthread.php?t=479539


  7. #307

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Autonomous regions sounds amazing


    I don't know how much time I waited for a feature like that. Honestly while playing some more "feudal" nations like France or HRE I let several regions auto-manage themselves to get a feeling of "descentralization" . Yes , kinda silly I know

  8. #308

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Love all the new changes those scripts really seem to be a great added feature to the game.

  9. #309

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Well, which ideas do you both like and think are feasible?

  10. #310
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Wat, all these changes are going in.

  11. #311
    Jiub's Avatar Praepositus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    I can't believe that after almost 4 years of Medieval II, I still keep coming back to it. Thanks guys for everything!
    I love Stainless Steel!


  12. #312

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    among a lot of things with previous versions of SS series, I am most impressed with enormous stability and immune to CTD ))
    from what is annouced I cant wait for 7.0
    keep up the good work, keep us up to date )))

  13. #313
    Tiro
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    @Ferdiad

    how many slots have been left for adding new factions ?

  14. #314
    Gazz's Avatar Miles
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Vankar View Post
    @Ferdiad

    how many slots have been left for adding new factions ?
    2 IIRC.

  15. #315
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    It's 2.

  16. #316
    Tiro
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    So... are you planning to add some new buffer nation ? (I keep on tryin')

  17. #317
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    I'm not on the mod team so I have no idea.

  18. #318

    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    I've been thinking about golden age... isn't it something that can only be proven by history? when your faction and all it's people are still on it, how do they or anyone else on this world know that your faction is on it's golden age? and by what's standard? whose right to say? wouldn't it weird to have population and economic growth suddenly increased just because something tell the faction is in it's golden age?

    you see, I can say that today is the golden age of tablet computers, but who knows that 10 years in the future tablet computers are even more dominating than today? can't you see the problem with this logic?
    Last edited by napoleonic; April 07, 2012 at 03:03 AM.

  19. #319
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Theres only so high you can go without crashing. You could call these years the Tablet golden age for exanple but if the next 10 years were even better they would just lump those in with the Golden age.

  20. #320
    Decanus
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    Default Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Quote Originally Posted by Ferdiad View Post
    Theres only so high you can go without crashing.
    Good point Ferdiad, if you guys implement golden ages, what about recessions?

    Aren't we all a little bored once our faction gets steamrolling? How about economic penalties that might kick in when you get over x100k income, 50 provinces etc.?

    I'd also like to see a probability % increase on generals rebelling and rebels popping up once you get a large number of provinces. This is quite realistic as if you look at the history of any major empire they spent about half their efforts just stamping out various rebellions.

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