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Thread: WIP: The WW1 mappack ( New map video GALICIA p 27 ,new map Easternfront p29, fort de Vaux p31)

  1. #101

    Default Re: WIP: The WW1 mappack (Arras update)

    Quote Originally Posted by panzerschreck View Post
    Tomorrow I will post the screens of a new map: village.

    That has a vert nice look to it!

  2. #102

    Default Re: WIP: The WW1 mappack (Arras update)

    My new map : VILLAGE
    Beginning of winter 1915...
    French received the order to take and to hold the ruined village untill the arrival of reinforcements. This village is a strategical position to guide the bombardments of artillery towards the german front line.



    Look to the following screens on the next post...

    Hold this position!

    Spoiler Alert, click show to read: 

    1













    german's lines
    Spoiler Alert, click show to read: 

    2







    Last edited by panzerschreck; March 12, 2012 at 10:37 AM.

  3. #103

    Default Re: WIP: The WW1 mappack (Arras update)

    Following

    bombardments

    Spoiler Alert, click show to read: 

    3











    french outpost
    Spoiler Alert, click show to read: 

    4





    german camp
    Spoiler Alert, click show to read: 

    5











    PS: If you have pics of BAGdad or Kut before or during the war...
    Last edited by panzerschreck; March 12, 2012 at 10:37 AM.

  4. #104

    Default Re: WIP: The WW1 mappack (VILLAGE update)

    Wow, it is so beautifull!
    I didn't even know it was possible to create such maps in Napoleon total wartm!

  5. #105

    Default Re: WIP: The WW1 mappack (VILLAGE update)

    More craters! That looks awesome!
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  6. #106
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: WIP: The WW1 mappack (VILLAGE update)

    EPICLY AWESOME

  7. #107
    General Dan's Avatar Tiro
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    Default Re: WIP: The WW1 mappack (VILLAGE update)

    now will these maps be included in 5.0 or will they be seperate? If not will they have an installer?

  8. #108
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: WIP: The WW1 mappack (VILLAGE update)

    These will be separate.

  9. #109
    The Vengur's Avatar Bloodthirsty Lunatic
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    Default Re: WIP: The WW1 mappack (VILLAGE update)

    you should include them in 5.0, they look really good
    Quote Originally Posted by trance View Post
    I might have inherited the stature and alcohol consumption of our ancestors, but Vengur got the ruthless, psychopathic bloodlust.
    Quote Originally Posted by s.rwitt View Post
    New rule: -one player each session will be designated the "Vengur Handler". It is like a dog handler in real life but you have to also pay attention to where his weapon is pointed at all times, make sure he does not have access to a parachute while in a chopper, keep him from running into buildings which the rest of the squad is currently suppressing, etc. An AGM/ACE compatible leash has been added to VAS.

  10. #110
    Inevitability won
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    Default Re: WIP: The WW1 mappack (VILLAGE update)

    panzerschreck has joined the dev group now, so I mean if he's willing/wanting to put them in 5.0 then I'd be much more than happy for that obviously, and if he wants to keep them as a seperate download/submod then thats also fine.

    It's entirely up to him.

  11. #111

    Default Re: WIP: The WW1 mappack (VILLAGE update)

    Quote Originally Posted by .Mitch. View Post
    panzerschreck has joined the dev group now, so I mean if he's willing/wanting to put them in 5.0 then I'd be much more than happy for that obviously, and if he wants to keep them as a seperate download/submod then thats also fine.

    It's entirely up to him.
    we will do both! In 5.0 and as a mappack


    Last edited by panzerschreck; March 14, 2012 at 05:47 AM.

  12. #112

    Default Re: WIP: The WW1 mappack (VILLAGE update)

    Just a little news: this is the map I am working on: battle of Dinant in 1914 (Belgium)



  13. #113

    Default Re: WIP: The WW1 mappack (VILLAGE update)

    Quote Originally Posted by panzerschreck View Post
    Just a little news: this is the map I am working on: battle of Dinant in 1914 (Belgium)


    first pic, map not yet finished but...






    I think next map will be on the british front...
    Last edited by panzerschreck; March 18, 2012 at 03:57 PM.

  14. #114

    Default Re: WIP: The WW1 mappack (VILLAGE update)

    I'm amazed! Great work! Can't wait for 5.0!

  15. #115
    baz44331's Avatar Ordinarius
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    Default Re: WIP: The WW1 mappack (VILLAGE update)

    WOW! maps are great well done.

  16. #116

    Default Re: WIP: The WW1 mappack (VILLAGE update)

    NEW MAP: DINANT 1914

    August 1914: this town has been taken and lost several times by both german and french forces.

    A PEACEFUL TOWN:

    AND

    Spoiler Alert, click show to read: 

    here















    ASSAULT ON DINANT

    and
    Spoiler Alert, click show to read: 

    here





    Last edited by panzerschreck; March 23, 2012 at 08:36 AM.

  17. #117

    Default Re: WIP: The WW1 mappack (VILLAGE update)

    FOLLOWING

    hell in DINANT



    Spoiler Alert, click show to read: 

    here













    Last edited by panzerschreck; March 23, 2012 at 08:38 AM.

  18. #118

    Default Re: WIP: The WW1 mappack (VILLAGE update)

    Following

    Something will be added later: a citadel on the top of the hill behind the church, we have to make a model and to add it.


    Spoiler Alert, click show to read: 

    here












    Last edited by panzerschreck; March 23, 2012 at 08:44 AM.

  19. #119

    Default Re: WIP: The WW1 mappack (DINANT 1914 update)

    very impressive! excellent work!

  20. #120

    Default Re: WIP: The WW1 mappack (DINANT 1914 update)

    NEXT MAP:

    Eastern front,
    Winter battle of Masurian lakes, 1915

    Germans forces are entrenched in the forest behind the Angerapp river, Russia tenth army attack their positions crossing the landscape of the masurian lakes, under the german shells.

    PICS ARE COMING SOON

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