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Thread: WIP: The WW1 mappack ( New map video GALICIA p 27 ,new map Easternfront p29, fort de Vaux p31)

  1. #81
    BrotherSurplice's Avatar Centurio
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    Default Re: WIP: The WW1 mappack (gallipoli update)

    Oh man, I can't believe I haven't checked out this thread yet. Well done to Panzerschreck and whoever else helped make these maps!

    Quote Originally Posted by panzer 4 View Post
    Dafuq?

  2. #82
    panzer 4's Avatar Chugen
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    Default Re: WIP: The WW1 mappack (gallipoli update)

    Quote Originally Posted by BrotherSurplice View Post


    Dafuq?
    ah, see thats why you dont have turkish coffee at 11 pm.

    ill fix it, was talking to multiple people too :/
    The US will gladly step up to become the world police when there is oil involved, yet they will resign the second there is a genocide in Africa, a slaughter in an allied nation, or a massacre committed by dictators, all who's nations have nothing to offer, but the gratitude of the people to the international community for reaching out.

  3. #83
    panzerschreck's Avatar Mapper
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    Default Re: WIP: The WW1 mappack (gallipoli update)

    NEW MAP, almost finished, the french town of Arras, from 1914 to 1918, this town was the place of intense fight between french and germans. In 1918, the town was totally destroyed.

    Town of Arras



    And
    Spoiler Alert, click show to read: 

    here









    Arras park
    Spoiler Alert, click show to read: 

    here



    old citadel of Arras
    Spoiler Alert, click show to read: 

    here




    Countryside of Arras
    Spoiler Alert, click show to read: 

    here
















    destruction of Arras
    Spoiler Alert, click show to read: 

    here













    Attached Thumbnails Attached Thumbnails 1.jpg   2.jpg   3.jpg   4.jpg   5.jpg  

    17.jpg   14.jpg   15.jpg   6.jpg   7.jpg  

    Last edited by panzerschreck; March 07, 2012 at 01:49 PM.

  4. #84
    BrotherSurplice's Avatar Centurio
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    Default Re: WIP: The WW1 mappack (gallipoli update)

    Quote Originally Posted by panzerschreck View Post
    Spoiler Alert, click show to read: 

    NEW MAP, almost finished, the french town of Arras, from 1914 to 1918, this town was the place of intense fight between french and germans. In 1918, the town was totally destroyed.

    Town of Arras



    And
    here







    Arras park
    Spoiler Alert, click show to read: 

    here



    old citadel of Arras
    Spoiler Alert, click show to read: 

    here


    Countryside of Arras
    Spoiler Alert, click show to read: 

    here
















    destruction of Arras
    Spoiler Alert, click show to read: 

    here



    Awesome work! Although won't all those buildings make it really laggy?

    Quote Originally Posted by panzer 4 View Post
    ah, see thats why you dont have turkish coffee at 11 pm.

    ill fix it, was talking to multiple people too :/
    I'm sorry but all I heard there was "you should totally try some Turkish coffee at 11PM"
    Last edited by BrotherSurplice; March 07, 2012 at 01:37 PM.

  5. #85
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: WIP: The WW1 mappack (gallipoli update)

    HOLY ! That is awesome + rep

  6. #86
    panzerschreck's Avatar Mapper
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    Default Re: WIP: The WW1 mappack (gallipoli update)

    thanks! the map is longer to load but after, in game, it's ok.
    Attached Thumbnails Attached Thumbnails 20.jpg   21.jpg   22.jpg   23.jpg   24.jpg  


  7. #87
    Jokern's Avatar A real :wub: vampire
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    Default Re: WIP: The WW1 mappack (Arras update)

    Can you make roads that go through the town?
    WTW United Netherlands - WTW Bleu, Blanc, Rouge - WTW Naval Port

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    Is nothing compared to the age of this world.
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  8. #88
    panzerschreck's Avatar Mapper
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    Default Re: WIP: The WW1 mappack (Arras update)

    Quote Originally Posted by Cpt.Wsq96 View Post
    Can you make roads that go through the town?
    yes, I have to do that, indeed

  9. #89
    panzerschreck's Avatar Mapper
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    Default Re: WIP: The WW1 mappack (Arras update)

    Quote Originally Posted by Cpt.Wsq96 View Post
    Can you make roads that go through the town?
    yes, I have to do that indeed, I haven't put all the houses yet, at the end I will put tar roads.

  10. #90
    Admiral Van Tromp's Avatar Pili Posterior
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    Default Re: WIP: The WW1 mappack (Arras update)

    This is awesome, have rep again sir!


  11. #91
    Whukid's Avatar Senshi
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    Default Re: WIP: The WW1 mappack (Arras update)

    German armored assault through Arras? I think yes
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  12. #92
    panzerschreck's Avatar Mapper
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    Default Re: WIP: The WW1 mappack (Arras update)

    I saw that some screens above didn't show, so here they are:
    Attached Thumbnails Attached Thumbnails 5.jpg   6.jpg   7.jpg   8.jpg   9.jpg  

    10.jpg   11.jpg   12.jpg   13.jpg   14.jpg  


  13. #93
    Whukid's Avatar Senshi
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    Default Re: WIP: The WW1 mappack (Arras update)

    Is there any way to adjust the deployment zones?
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  14. #94
    Helfy's Avatar Ikko-Ikki
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    Default Re: WIP: The WW1 mappack (Arras update)

    Is there a download up for the maps that you have finished?

  15. #95
    MarcoRossolini's Avatar Miles
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    Default Re: WIP: The WW1 mappack (Arras update)

    Looks terrific, I can't see from any of the screenshots if you've included the river through Arras.

  16. #96
    panzerschreck's Avatar Mapper
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    Default Re: WIP: The WW1 mappack (Arras update)

    Quote Originally Posted by Helfy View Post
    Is there a download up for the maps that you have finished?
    Quote Originally Posted by Whukid View Post
    Is there any way to adjust the deployment zones?
    No, maps are not 100% finished, I will not release soon, I am waiting to have at least 10 maps.
    For the deployment zones, yes it's easy to modify them with the hibam tool of legio Desaix.

    For Arras, I didn't put the river which is outside my map, I put the canal.

  17. #97
    Ikko-Ikki
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    Default Re: WIP: The WW1 mappack (Arras update)

    Arras looks great! The buildings do seem a tad repetitive however. But apart from that it looks like a great map.

  18. #98
    Whukid's Avatar Senshi
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    Default Re: WIP: The WW1 mappack (Arras update)

    Thanks! The reason I was asking is because the stock maps have the crappiest deployment zones for the attacker
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  19. #99
    panzerschreck's Avatar Mapper
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    Default Re: WIP: The WW1 mappack (Arras update)

    Tomorrow I will post the screens of a new map: village.

    Attached Thumbnails Attached Thumbnails 1.jpg  

  20. #100
    Highlander_23's Avatar Taihō no heishi
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    Default Re: WIP: The WW1 mappack (Arras update)

    Nice! Keep up the good work

    http://www.twcenter.net/forums/showthread.php?t=487997
    Spoiler Alert, click show to read: 
    ER]

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