Page 27 of 31 FirstFirst ... 2171819202122232425262728293031 LastLast
Results 521 to 540 of 619

Thread: WIP: The WW1 mappack ( New map video GALICIA p 27 ,new map Easternfront p29, fort de Vaux p31)

  1. #521
    Foederatus
    Join Date
    May 2013
    Location
    United Kingdom
    Posts
    46

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26)

    oh right but good luck with the rest of the mod and hope it is released soon

  2. #522

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26)

    It was impossible for me to make the tannenberg battlefield without train, so here it is to bring the german supplies!



    and

    Spoiler Alert, click show to read: 
    here


















    The same train but destroyed by shells












    Attached Thumbnails Attached Thumbnails 2013-06-12_00002.jpg   2013-06-12_00003.jpg   2013-06-12_00004.jpg   2013-06-12_00005.jpg   2013-06-12_00006.jpg  

    2013-06-12_00007.jpg   2013-06-12_00008.jpg   2013-06-12_00009.jpg  
    Last edited by panzerschreck; June 12, 2013 at 05:29 AM.

  3. #523

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Great! + rep
    ~~~ German translation TA and MOS~~~


    Charlie: So what? You waltz in and make yourself at home whenever I'm out?
    Rose: That's not true. Sometimes you're upstairs asleep.

  4. #524

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Great work again
    ------ An American Civil War Modification for Total War : Shogun 2 ------

  5. #525

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Pretty epic

  6. #526

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Thanks guys!

  7. #527

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    First pics of the map tyrol, Italians versus Austrians
    Attached Thumbnails Attached Thumbnails 2013-06-16_00001.jpg   2013-06-16_00003.jpg   2013-06-16_00004.jpg   2013-06-16_00005.jpg   2013-06-16_00007.jpg  

    2013-06-16_00010.jpg   2013-06-16_00008.jpg   2013-06-16_00009.jpg   2013-06-16_00011.jpg  

  8. #528

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Firstly,great job. Secondly,How many hills are there in this map? If they are more than one,is there any way to make them more strategical? Capturing strategical hill positions would be good. Another idea from me again...
    ------ An American Civil War Modification for Total War : Shogun 2 ------

  9. #529

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Quote Originally Posted by Murat ÖZCAN View Post
    Firstly,great job. Secondly,How many hills are there in this map? If they are more than one,is there any way to make them more strategical? Capturing strategical hill positions would be good. Another idea from me again...
    I am not sure we can do capture points really...I don't know how to do.

  10. #530
    wangrin's Avatar Unguibus et Rostro
    Patrician Artifex

    Join Date
    Feb 2005
    Location
    France
    Posts
    4,397

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    I don't think it is possible to create "real" capture points.
    The system developed by NTW3 team (The Lords), the LoC system (Line of Communication), work only for multi-player battles and need to count Victory Points "by hand", system not being handle by NTW game engine.

    The idea is :
    to encourage players to defend and attack determined positions, as well as to guard you LoC from the enemy. All positions are represented by a building and their value points shown on the mini map. This are to be played with a 60 minutes timer
    Line of Communication Maps:

    This concept is based on the historical need for armies to hold and defend their line of supplies during a battle.
    This is portrayed in our new breed of maps by one building on each side that represents 4 Victory Points (VP’s) when it is held.
    Each side will need to hold their Line of Communication (LoC) while going for a maximum of objectives. Each objective is also represented by a building that gives, when it is occupied, 1 VP.
    There is an average of 3 or less objectives on the maps, so no team can win a battle if it loses their LoC.
    Each LoC and Objective is clearly indicated on the radar map by a star with its VP’s.
    Battles are set to be played in 3vs3 or 4vs4 with a time limit of 60 minutes.
    This, we hope, will add one more layer in our search for a more historically accurate gameplay.
    This feature is unfortunately not handled by the NTW engine, so each side must count its VP’s at the end of the battle to determine which team is victorious.
    Nevertheless, all of these Objective Maps and LoC Maps can be played as a usual map.
    Battle map look like this :

    Last edited by wangrin; June 17, 2013 at 06:25 AM.


    Ğ Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. ğ Jean JAURES

  11. #531
    TuranianGhazi's Avatar Biarchus
    Join Date
    Jan 2012
    Location
    Seattle, WA
    Posts
    614

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Wow, I'm speechless, panzerschreck!

    What groundbreaking work!!! Truly stunning and game-stretching, into WW1 time era!

    I'm about wrapping up my Crimean Khanate Realism mod for Empire Total War. I have Khan Palace, Tatar Small Mosque, Tatar Large Mosque, and various types of poor-class, middle-class, and high-class Tatar houses buildings. I'd like to recreate Bakhchisaray town map (with bridge too over a river like in one of your photos), complete with the famous Bakhchisaray Fountain. At least in Russian-speaking circles, this Ottoman Selsibil-style fountain has been immortalized through Alexander Pushkin's poem. Some say this artistic poem saved this historic city from being renamed to Sadowsk by the Soviets.

    I could really use a tutorial how to create maps like you do. Also, I'll send you what models I have for your critique, so you have an idea what I'm working with and would like to implement into ETW for my CKR mod.

    Best regards, peace,
    TG




  12. #532

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    thanks wangrin and TuranianGhazi. Mapping is a art which is long to learn,

    here are some pics of Gallipoli, I am working on the map again in order to allow AI to attack better from the beach landing:
    Attached Thumbnails Attached Thumbnails 2013-06-16_00017.jpg   2013-06-16_00018.jpg   2013-06-16_00019.jpg   2013-06-16_00020.jpg   2013-06-17_00001.jpg  

    2013-06-17_00002.jpg   2013-06-17_00003.jpg   2013-06-17_00004.jpg   2013-06-17_00005.jpg   2013-06-17_00006.jpg  


  13. #533

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    following
    Attached Thumbnails Attached Thumbnails 2013-06-17_00007.jpg   2013-06-17_00008.jpg   2013-06-17_00009.jpg   2013-06-17_00010.jpg   2013-06-17_00011.jpg  

    2013-06-17_00012.jpg   2013-06-17_00013.jpg   2013-06-17_00014.jpg   2013-06-17_00015.jpg  
    Last edited by panzerschreck; June 17, 2013 at 01:20 PM.

  14. #534

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    some hard fights at Verdun:

    Attached Thumbnails Attached Thumbnails 2013-06-18_00002.jpg   2013-06-18_00003.jpg   2013-06-18_00004.jpg   2013-06-18_00005.jpg   2013-06-18_00006.jpg  

    2013-06-18_00007.jpg   2013-06-18_00008.jpg   2013-06-18_00009.jpg  

  15. #535

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Incredible.

  16. #536

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    How can a mod be such a "Great" mod?
    ------ An American Civil War Modification for Total War : Shogun 2 ------

  17. #537
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Did that German survive Panzer?

  18. #538

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Quote Originally Posted by .Mitch. View Post
    Did that German survive Panzer?
    I would like to say yes but...he had not the right weapon I think...

  19. #539

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    AMAZING!

  20. #540

    Default Re: WIP: The WW1 mappack (p26, video map ARGONNE FOREST, video map VILLAGE, VIDEO map summer 1914 p26, Train p27)

    Map Italianfront(not finished) with Austrians and Italians

    Attached Thumbnails Attached Thumbnails 2013-06-22_00001.jpg   2013-06-22_00002.jpg   2013-06-22_00003.jpg   2013-06-22_00004.jpg   2013-06-22_00005.jpg  

    2013-06-22_00006.jpg   2013-06-22_00007.jpg   2013-06-22_00008.jpg   2013-06-22_00009.jpg   2013-06-22_00010.jpg  

    Last edited by panzerschreck; June 22, 2013 at 06:53 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •