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Thread: WIP: The WW1 mappack ( New map video GALICIA p 27 ,new map Easternfront p29, fort de Vaux p31)

  1. #201
    Highlander_23's Avatar Semisalis
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    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Epic! A historical moment indeed!

    http://www.twcenter.net/forums/showthread.php?t=487997
    Spoiler Alert, click show to read: 
    ER]

  2. #202
    Hinkel's Avatar Commander in Chief
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    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Quote Originally Posted by panzerschreck View Post
    FIRST MODELS OF SANDBAGS IN GAME!!! Thanks to Wangrin and Flikitos!

    Spoiler Alert, click show to read: 

    Hmm, looks pretty bad, sorry. The sandbags are pretty much to accurate. Nobody could or would place the bags like that. Make more variations and move them around, not just in that good order. But at the moment, it doesnt look good.
    --------------------------- The American Civil War for Total War ------------------------------

  3. #203

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Quote Originally Posted by Hinkel View Post
    Hmm, looks pretty bad, sorry. The sandbags are pretty much to accurate. Nobody could or would place the bags like that. Make more variations and move them around, not just in that good order. But at the moment, it doesnt look good.
    we will have others models, for the moment, we have to replace existing models, here haybales, that's why we can do exactly what we want and place the bags as we want. But I am sure we will improve the technic.

  4. #204
    wangrin's Avatar Unguibus et Rostro
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    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    As it is not possible to create our own collision model (cs2.parsed files), I have to use existing ones.
    Those sandbags use haybale collision model.

    A better system could be to add them as spline, but you need 3ds max with Primergy's script.


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  5. #205

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    New model in game : telegraphic pole!
    model from Nightwish and adaptation from Wangrin.




  6. #206

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Great! Any chance of adding wires on those?

  7. #207

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Quote Originally Posted by Admiral Van Tromp View Post
    Great! Any chance of adding wires on those?
    Of course , we will try to add some by replacing some type of fences.

  8. #208

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Some tries on sandbags



  9. #209
    Highlander_23's Avatar Semisalis
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    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Great work Panzer! Lookin Good man!
    Last edited by Highlander_23; August 26, 2012 at 08:30 AM.

    http://www.twcenter.net/forums/showthread.php?t=487997
    Spoiler Alert, click show to read: 
    ER]

  10. #210

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    incredible work. the city of arras looks terrible however.

  11. #211

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    the swamp needs to have more land jutting out. right now it looks like a freaking flood.

  12. #212
    General Brewster's Avatar The Flying Dutchman
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    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Great as usual.

  13. #213

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Do you like that? (test map)





    and 2nd model of telegraph pole
    Last edited by panzerschreck; August 30, 2012 at 07:49 AM.

  14. #214
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    OMG OMG OMG OMG!!!!!!!!
    and its getting still more and more awesome!
    is the size of the map equivalent to the size of the alpha and grass maps and that stuff?

    the map i love most till now is the gallipoli map. cuz of the fort. the farmwall "trenches" are the best i could imagine for achi baba
    is there any possibility to replace all hedges and fences by farm walls with cover function? (in ETW)
    this would give campaign battles more realism, cuz you can take cover in many more places. this would also drive you to see the wall complexes as kind of checkpoints

  15. #215

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Quote Originally Posted by PunitorMaximus View Post
    OMG OMG OMG OMG!!!!!!!!
    and its getting still more and more awesome!
    is the size of the map equivalent to the size of the alpha and grass maps and that stuff?

    the map i love most till now is the gallipoli map. cuz of the fort. the farmwall "trenches" are the best i could imagine for achi baba
    is there any possibility to replace all hedges and fences by farm walls with cover function? (in ETW)
    this would give campaign battles more realism, cuz you can take cover in many more places. this would also drive you to see the wall complexes as kind of checkpoints
    thanks, my maps are twice as big as the vanilla ones. There is a possibility, primergy explained that in his tutorial, it's with the "farm files". For the moment, it's too complicated for me...

  16. #216
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    where are this farm files?

  17. #217

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    All is explained there but I don't understand everything...
    http://www.twcenter.net/forums/showthread.php?t=485972

  18. #218
    IlluminatiRex's Avatar Are you on the square?
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    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    Looking good
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
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  19. #219
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    thx panzerschreck!
    haha fallout buddy
    Last edited by PunitorMaximus; August 30, 2012 at 02:35 PM.

  20. #220

    Default Re: WIP: The WW1 mappack (new map:YSER, updated 19 july, p10)

    another thing today:

    KILOMETERS of chevaux de frise!!!!

    I took the chevaux de frise from the game and made them as permanent buildings. And good news: I have discovered how to make them uncrossable! you imagine what this means for the others defences (I have to put the textures).


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