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Thread: WIP: The WW1 mappack ( New map video GALICIA p 27 ,new map Easternfront p29, fort de Vaux p31)

  1. #1

    Default WIP: The WW1 mappack ( New map video GALICIA p 27 ,new map Easternfront p29, fort de Vaux p31)

    I began to work on a mappack add-on for the great war mod 5.0


    WW1 MAPPACK


    Here are the titles of the maps I am working on ( in red the ones I have already begun to do....):
    -Eastfront
    -Carpathes
    -Vineyards-massif de Saint Thierry-Méry
    -Fort de Vaux
    -Village
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    1













    german's lines
    Spoiler Alert, click show to read: 

    2









    -Armenia
    -Metzeral-Braunkopf 1915
    see other post
    [SPOILER]
    -Dinant 1914
    Spoiler Alert, click show to read: 

    August 1914: this town has been taken and lost several times by both german and french forces.

    A PEACEFUL TOWN:

    AND

    Spoiler Alert, click show to read: 

    here















    ASSAULT ON DINANT

    and
    Spoiler Alert, click show to read: 

    here







    - one or several Battle(s) of the"Armee d'Orient"
    -masurian lakes winter battle, 1915.
    Spoiler Alert, click show to read: 

    Winter battle of Masurian lakes, 1915, eastern front

    Germans forces are entrenched in the forest behind the Angerapp river, Russia tenth army attack their positions crossing the landscape of the masurian lakes, under the german shells.


    the lakes
    Spoiler Alert, click show to read: 

    here







    german trenches
    Spoiler Alert, click show to read: 

    here







    Russian works to cross the angerrap river
    Spoiler Alert, click show to read: 

    here









    -Verdun bois fumin
    Spoiler Alert, click show to read: 

    here




















    Some screens will follow soon

    -Yser
    Spoiler Alert, click show to read: 

    NEW MAP: YSER

    In 1914, after an unexpected resistance, the belgian forces decided to flud their plains, destroying the dykes of the river Yser. This made 7 german armies to retreat and stabilised the front until 1916.



    and
    Spoiler Alert, click show to read: 

    here













    and
    Spoiler Alert, click show to read: 

    here






    NEW MODELS INGAME:
    already ingame:
    - 2 models of telegraph poles
    -first model of sandbags
    -chevaux de frise
    -stakes
    -tracks
    -vineyards, tower, romanic church,gabions (primergy)
    -hedge
    -concrete bunker
    -barbwire (3 different models)
    -destroyed barbwire
    -destroyed tree
    -dry stonewall
    -hedge
    -woodenfence
    -walls, stonewall and brick wall
    -

    some pics:
    Spoiler Alert, click show to read: 
    here



    other type of defence: wood trunks based on ww1 pics:




    destroyed barbwire where soldiers will be able to go across (texture will do it of course!)







    A little try on a broken tree:







    woodenfence




    hedge





    dry stonewall




    first tries on making burnt trees on the battlefield. (8 different models)



    SANDBAGS:









    TRAIN:





    DESTROYED TRAIN:



    stake



    roll barwire



    others barbwires



    Credits:

    For their precious advices Legio Desaix, Slyk, Fullin, Primergy, Flikitos, Aanker,Wangrin. Special thanks to primergy for sharing his models!
    Great thanks to Wangrin, Nightwish for their work on new building models.
    Thanks to Don Durandal for textures.
    Last edited by panzerschreck; July 23, 2013 at 01:31 PM.

  2. #2

    Default Re: WIP: The WW1 mappack

    The Gallipoli map is now almost finished:


    a general view from the ANZAC camp


    Ottoman fortified positions of ACHI BABA
    Spoiler Alert, click show to read: 

    here










    Gully ravine from which the british troops attempted to attack the ottomans

    Spoiler Alert, click show to read: 

    here


    ottoman village of KRITHIA

    Spoiler Alert, click show to read: 

    here






    British camp on the beach
    Spoiler Alert, click show to read: 

    here









    Ottoman watching forts
    Spoiler Alert, click show to read: 

    here







    [/SPOILER]
    -Cemetery
    Spoiler Alert, click show to read: 

    CEMETERY, Langemark-Gheluvelt sector, battles of Ypres 1915-1918.

    Map shows trench war: the front has moved several times between 1914 and 1918, the german cemetery of Gheluvelt (belgium) is now between the german and english lines, in the no man's land.
    I hope we will soon be abble to add sandbags and barwire on these trenches.



    charges against the ennemy's trenches
    Spoiler Alert, click show to read: 

    here







    The trenches network
    Spoiler Alert, click show to read: 

    here






    The german cemetery in the no man's land
    Spoiler Alert, click show to read: 

    here



    The wood didn't resist to bombardments
    Spoiler Alert, click show to read: 

    here



    trenches

    Spoiler Alert, click show to read: 

    here








    Gheluvelt battlefield in 1918
    Spoiler Alert, click show to read: 

    here








    -The road
    -Yser1914
    -Winter1916
    -Summer1914
    Spoiler Alert, click show to read: 

    NEW MAP: SUMMER 1914

    It takes place in France, the first combats of august-september 1914, during the harvests... We are in an openfield landscape, the village can be defended while your ennemy have to cross, under heavy fire, the fields.


    and the others:
    Spoiler Alert, click show to read: 

    here



















    -Serbia
    -Italianfront
    -Isonzo
    -Tannenberg
    -Marne1914
    -Vieil Armand
    -the mine
    -battles of Bagdad
    -siege of Kut Al Amara
    -Tanganyka
    -Palestine
    -Egypt
    -Caporetto 1917
    -Galicia
    -Vauquois (Verdun)
    NEW MODELS INGAME:
    already ingame:
    - 2 models of telegraph poles
    -first model of sandbags
    -chevaux de frise
    -stakes
    -tracks
    -vineyards, tower, romanic church,gabions (primergy)
    -hedge
    -concrete bunker
    -barbwire (3 different models)
    -destroyed barbwire
    -destroyed tree
    -dry stonewall
    -hedge
    -woodenfence
    -walls, stonewall and brick wall
    -

    some pics:
    Spoiler Alert, click show to read: 
    here



    other type of defence: wood trunks based on ww1 pics:




    destroyed barbwire where soldiers will be able to go across (texture will do it of course!)







    A little try on a broken tree:







    woodenfence




    hedge





    dry stonewall




    first tries on making burnt trees on the battlefield. (8 different models)



    SANDBAGS:









    TRAIN:





    DESTROYED TRAIN:



    stake



    roll barwire



    others barbwires


    Last edited by panzerschreck; February 20, 2013 at 02:20 PM.

  3. #3

    Default Re: WIP: The WW1 mappack

    If you achieve this, the TGW community will build you a shrine. Good luck!

  4. #4

    Default Re: WIP: The WW1 mappack

    It's fantastic.
    A photo of Austrian trenches on italian front:




  5. #5
    VENNONETES's Avatar Vicarius
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    Default Re: WIP: The WW1 mappack

    Quote Originally Posted by panzerschreck View Post
    I began to work on a mappack add-on for the great war mod 5.0


    WW1 MAPPACK


    Here are the titles of the maps I work on:
    -Eastfront
    -Carpathes
    -Village
    -Armenia
    -Arras
    -The mud
    -Dardanelles-Gallipoli
    -Cimetery
    -The road
    -Winter1916
    -Summer1914
    -Serbia
    -Italianfront
    -Isenzo

    -Tannenberg
    -Marne1914
    -Vieil Armand

    Some screens will follow soon

    ps: I am looking for pics of the town of Arras before being destroyed, as well as pics of austrian defences on italian front and mountains.
    Great! (probably the correct name is Isonzo )
    +rep!

    V.E.


    Won the POTW Gold medal at 15 years, 7 months, and 198 days on 25/12/2013 ^_^

    Proudly one of the 5 who won the POTW silver medal! (won it at 14 years, 10 months and 24 days on 31/03/2013 at 03.03 PM GMT +1)


    OLD SIG

  6. #6

    Default Re: WIP: The WW1 mappack

    If you need map reference for sectors occupied by the French army, I can get them by looking through the combat diaries of units stationed there.
    For instance here’s a scan of a map of the frontline at Fleury in the Verdun sector, dated 01/10/1916, found in the diaries of the 407th infantry regiment: http://i43.tinypic.com/23rmsll.jpg
    <Friendly trenches (French in this case) are in red, enemy trenches (German in this case) are in blue>

    For British sectors you can check the WW1 map database on the McMaster University’s website: http://library.mcmaster.ca/maps/ww1/ndx5to40.htm
    “a poor model can be saved by a great texture, but a bad texture will ruin even the most detailed model.” - James O'Donnell, Forgotten Hope mod artist

  7. #7

  8. #8

    Default Re: WIP: The WW1 mappack

    Quote Originally Posted by ambien View Post
    thank you very much! It will help!

  9. #9
    Aanker's Avatar Concordant
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    Default Re: WIP: The WW1 mappack

    BDIZZLE's Cathedral model might come in handy.

    Quote Originally Posted by Adar View Post
    Russia have managed to weaponize the loneliest and saddest people on the internet by providing them with (sometimes barechested) father figures whom they can adhere to in order to justify their hatred for the current establishment and the society that rejects them.

    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  10. #10
    batufb94's Avatar Civis
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    Default Re: WIP: The WW1 mappack

    Gallipoli
















  11. #11

    Default Re: WIP: The WW1 mappack

    Quote Originally Posted by Aanker View Post
    BDIZZLE's Cathedral model might come in handy.
    What do you mean? interesting...
    Last edited by panzerschreck; February 15, 2012 at 03:29 PM.

  12. #12

    Default Re: WIP: The WW1 mappack

    Hi everyone. Long-time lurker, first-time poster.

    OP, here's a map of the front at Arras/Vimy Ridge:
    Spoiler Alert, click show to read: 


    The terrain of no-man's-land:
    Spoiler Alert, click show to read: 


    German (?) troops at Vimy Ridge:
    Spoiler Alert, click show to read: 


    British troops at Arras:
    Spoiler Alert, click show to read: 


    German troops at Arras:
    Spoiler Alert, click show to read: 


    French dead at Arras:
    Spoiler Alert, click show to read: 


    Hope this helps.

  13. #13
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: WIP: The WW1 mappack

    Quote Originally Posted by Aanker View Post
    BDIZZLE's Cathedral model might come in handy.
    Quote Originally Posted by panzerschreck View Post
    What do you mean? interesting...
    at 2.5 million polys NTW may have an issue rendering it...

  14. #14
    Inevitability won
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    Default Re: WIP: The WW1 mappack

    Quote Originally Posted by B-DizL View Post
    at 2.5 million polys NTW may have an issue rendering it...
    Inb4 someone comes and complains about Bdizzles high poly counts... again.

  15. #15

    Default Re: WIP: The WW1 mappack

    Yes, but to destroy it in a massive Artillery Barrage would be the highlight of my short life
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  16. #16
    mAIOR's Avatar Senator
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    Default Re: WIP: The WW1 mappack

    Quote Originally Posted by Whukid View Post
    Yes, but to destroy it in a massive Artillery Barrage would be the highlight of my short life
    Dude, that's just sad...


    Cheers...


  17. #17
    Derpy Hooves's Avatar Bombs for Muffins
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    Default Re: WIP: The WW1 mappack

    Huzzah another NTW map pack. You should ask the guys over at Napoleonic Total War III if they would allow you to use their maps, as thy have dozens.



  18. #18

    Default Re: WIP: The WW1 mappack

    Quote Originally Posted by ♘Derpy Hooves♘ View Post
    Huzzah another NTW map pack. You should ask the guys over at Napoleonic Total War III if they would allow you to use their maps, as thy have dozens.
    Somehow, I don't see that happening.

  19. #19

    Default Re: WIP: The WW1 mappack

    Quote Originally Posted by mAIOR View Post
    Dude, that's just sad...


    Cheers...
    So is having an orgasm at tank screenshots, but people still post about it
    Last edited by King Sama; February 18, 2012 at 04:29 PM. Reason: typo
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

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    History has always been a bit of the State's slut.

  20. #20
    mAIOR's Avatar Senator
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    Default Re: WIP: The WW1 mappack

    Well, I assume by organism you meant orgasm and yes, it is... At least it's not the highlight of their lives... Maybe of that particular day if you have nothing better to do or anything that would beat rubbing one of for a tank. I mean, if I had to decide between taking my grandma to an hospital or rubbing one off for a tank, I think the highlight is pretty obvious (sorry gran).


    Cheers...


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