Could you make some units available for other factions in custom battles?
I would really like to have Guards of Orthanc and Black Numenoreans as OoG.
I think you need to go a bit more detailed on that, "some units" is pretty vague.
Well, I would like Black Numenoreans (mounted and dismounted) and Guards of Orthanc to be available to OoG in custom battles.
BTW, I have vanilla TATW 3.1.
Emperor, I really like the Immortal Heroes aspect of Baron Samedi's compilation, as well as a couple of the other sub-mods included, and would love to use those with the increased campaign time.
Is that possible? I don't really care to use the WHOLE compilation, even if you can turn stuff off manually in it. This is because I've heard it causes lots of game-ending crashes and what-not.
Thanks in advance.
My machine:
OS: Windows 10 x64
MOBO: Z270 GAMING M3
CPU: Intel i7 7700k @ 4.7
RAM: 16GB DDR4 2666
GPU: Zotac GTX 970
Storage: Samsung 850 EVO + 5 HDD
I don't think I can just take submods from Baron and release them separately.
@Emperor just rework swordsmith guild to give +exp to all units.Btw changes in guilds bonuses are savegame compatible right?(edb).Tnx again!
ps.so its a no on watchtowers right?
ps2.buildings browser doesnt show woodsmen guild available to dale.It only shows it if u select a town and check the castle buildings-there must be some error there dont know./
EDIT:i edited the post.tnx
Last edited by Nemesis_GR; February 23, 2012 at 04:32 AM.
Real Combat 1.4.1 UPDATED for TATW 4.4!
http://www.twcenter.net/forums/showthread.php?t=518028
I could do the watchtowers if you give me a list of coordinates of the places you want them. I've got Eomer done now and the guild takes about 2 minutes. Will have it very soon for you
EDIT: Extract the archive in your Third Age folder
Last edited by Emperor of Hell; February 23, 2012 at 04:34 AM.
Ok tnx.Sorry for editing my previous post a couple times.:S
Btw if i had the coordinates i would do it myshelf
Real Combat 1.4.1 UPDATED for TATW 4.4!
http://www.twcenter.net/forums/showthread.php?t=518028
I edited my post
Tnx mate!
Edit:Woodsmen guild is only available for dale in forest regions.
Last edited by Nemesis_GR; February 23, 2012 at 05:15 AM.
Real Combat 1.4.1 UPDATED for TATW 4.4!
http://www.twcenter.net/forums/showthread.php?t=518028
The black numenoreans have silver horses
Ahh, I'll fix it.
EDIT: Done . It's in the attachment. The first file (export_descr_unit.txt) you should put Third_Age_3/data. The second one you should put in Third_Age_3/data/unit_models
Last edited by Emperor of Hell; February 23, 2012 at 06:34 AM.
Thanks! You're the man!
I know
So boar riders would be OK? I request dwarven boar ridersEDIT: Anything with "Dwarves" and "Bears" and "Riding" in a sentence
Spoiler Alert, click show to read:
I said boar riders, but EoH changed it
Sorry mates
No Dwarf would ever mount a horse willingly, nor did any ever harbour animals, not even dogs.
-HoME volume 12: Peoples of Middle-earth; Of Dwarves and Men
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Ok what about a dwarf dressed as a boar carrying another dwarf?(i dont believe i really wrote that hahaha)
Real Combat 1.4.1 UPDATED for TATW 4.4!
http://www.twcenter.net/forums/showthread.php?t=518028
@ Ngugi: I meant that I told EoH not to make boar riders, after all the other weird things he wrote in the OP
@Nemesis: Please kill me