Last edited by AQUILIFIER; February 17, 2012 at 02:20 PM.
keep using the old version then. I'll see if I can get a version up any time, not now at least.
EDIT: It says 0 views. Did you see the attachment in my previous post?
Last edited by Emperor of Hell; February 17, 2012 at 02:26 PM.
OK, thanks for the help
By the way I have a little question: which scripts I should not activate in the Barons submod (I've red that some of them cause crashes)? In fact the only script I really want to activate is the total recruitment
No, it's strange it says 0 views, because I dowloaded it twice. Now I'll try to locate the problem
Try the one in my previous post then
The Problem is somewhere in the battle_models file in the unit models folder. When i replaced it with the original Baron one the game launched but with the old units. Hope this might be helpfull
Download this:http://www.twcenter.net/forums/attac...6&d=1329511191
Again the same...
Just use the old version then.
Ok, sorry about waisting your time and thank you again
I'll try it again tomorrow
EDIT:AQUILIFER, Here's a new version for you.
Last edited by Emperor of Hell; February 22, 2012 at 02:42 AM. Reason: Updated the link with the EDU of 5 posts below
Just had to drop in and say that this is an really fantastic, helping and admirable thing youre doing here. Definetly shows the quality of what a few helping hands can do towards a better community. Excellent work.
P.S. What about dwarves on bears? Is that an option?
The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial
It works haha thanks for your persistance
+rep of course
There may be a mod for this, and if so then I have simply been unable to locate it. I have vanilla 3.1, I'm using no mods (since I've been reading that the big ones such as barons and MOS either crash randomly/spoil games or have no download links.) So this is what I wanted in the game. I realise a lot of what I will be asking may already exist, or may take too long to do, if so ignore those suggestions/or direct me to where i may find them.
1: Remove ai stacking/infinite resource triggers.
2: I'd love it if you could weaken Rhun and Harad, any way you think is easy and feasible. They always steam-roll and i hate seeing the same outcome in every campaign test I do. Lower their city count, or just hurt them.
3: Is it possible to add watch-towers to the map, automatically? i remember 1 mod which had specific watchtowers scattered throughout the map, it was for SS...if it is too time-consuming forget it...I'd just rather it be automatic. You'd assume you'd be able to see your own territory.
4: Is it possible to lower construction/pop ratios. I'm inpatient by nature and i don't like waiting 4 turns for a dirt road...or 10 turns for 1 unit whilst my enemies seem to have a never ending STREAM OF STACKS...
I'll leave it at that. I just want the game to be easier, and not in campaign or battle sense either, but in the blatant 'we'll give the enemy EVERYTHING and you nothing aspect'. I like the enemy to be better in the field, giving them bonus to stats or unlimited supplies doesn't qualify as improved ai behaviour to me. Thanks in advance. I love the mod btw, and what you guys are doing is great. I know how to do artwork and textures, no clue how to change these sort of things though.
Last edited by Emperor of Hell; February 18, 2012 at 12:20 PM.
Could you please make these two submods compatible? thnxs
Taro_M's New units (campaign): http://www.twcenter.net/forums/showthread.php?t=520509
Expanded Map mod for vanilla: http://www.twcenter.net/forums/showthread.php?t=432985
I think they should work together without problems. Unless the expanded map mod also adds new units
Expanded map edits edb and Taro's campaign units edit descr_regions. I'll merge them very soon for you.
EDIT:I've finished it. Install Expanded map, then Taro's units and then extract the zip file in the attachment in your Third_Age_3 folder.
EDIT:Do you also want garrison script removed? Just all AI advantages?1 and 2 it is then.
1: can you completely remove it?
2: thanks.
Last edited by Emperor of Hell; February 19, 2012 at 04:06 AM.