Just for the lulz I added my own EDU
Just for the lulz I added my own EDU
Ah, very well. I have some request.
1. It would be fine if certain Factions would have a bigger family tree at the begin. As you might know, to adopt familie member is not good for the positive development of Governors/Rulers Characteristic. At least I read that in a guideline how to train your generals and governors.
Therefore it would be good when the Family member would be already married and would have children close to adult age, in order to act as governors for new conquered lands.
Example. If you play Gondor, with expanded map mod, you will conquer in the first couple of turns, annulond (the rebel province west of pinath gelin), than the settlement west of annulond, cair andros, druedain (the settlement in the foreest north west of Minas Tirith), maybe gobel mirlond (the settlement at the island on the mouth of the anduin) and East Osigilath. So, 6 new settlements. It would be fine if Gondor Generals would have some Children in the age of 14-15 whose could step in after 4-10 turns.
Same may apply for other factions as well. For example for High Elves.
Next thing is, I would like to have no restrictions for expansion of settlements. Will say, all settlements should be able to grow to huge cities. How can this be done. I tried myself. I put in the respective line in the description_regions file in World/Map/Base the command huge city. But, in my current game with Gondor the cities did not grow bigger than large town. Maybe I made a mistake with invasion script. I choose by Baron Mod, that evil invasions should start not before turn 100. I also did not got the first barrack event. Will say I couldn't build higher tier barracks and only militia units until turn 120. So, maybe therefore I could not build stone walls.
Would appreciate if somebody could give me an answer.
I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain.
Thanks LolIsuck
No
Thanks for the idea
I'll do it, but I've no time ATM. Are you using ant submods?Ah, very well. I have some request.
1. It would be fine if certain Factions would have a bigger family tree at the begin. As you might know, to adopt familie member is not good for the positive development of Governors/Rulers Characteristic. At least I read that in a guideline how to train your generals and governors.
Therefore it would be good when the Family member would be already married and would have children close to adult age, in order to act as governors for new conquered lands.
Example. If you play Gondor, with expanded map mod, you will conquer in the first couple of turns, annulond (the rebel province west of pinath gelin), than the settlement west of annulond, cair andros, druedain (the settlement in the foreest north west of Minas Tirith), maybe gobel mirlond (the settlement at the island on the mouth of the anduin) and East Osigilath. So, 6 new settlements. It would be fine if Gondor Generals would have some Children in the age of 14-15 whose could step in after 4-10 turns.
Same may apply for other factions as well. For example for High Elves.
Next thing is, I would like to have no restrictions for expansion of settlements. Will say, all settlements should be able to grow to huge cities. How can this be done. I tried myself. I put in the respective line in the description_regions file in World/Map/Base the command huge city. But, in my current game with Gondor the cities did not grow bigger than large town. Maybe I made a mistake with invasion script. I choose by Baron Mod, that evil invasions should start not before turn 100. I also did not got the first barrack event. Will say I couldn't build higher tier barracks and only militia units until turn 120. So, maybe therefore I could not build stone walls.
Would appreciate if somebody could give me an answer.
Yes, I have Baron V5.0+Il Ducce for Baron V5.0 + Gondor Armour Upgrad by Alhimik. The Alhimik mod, I have imported manually, since there is no Version for Baron+Il Ducce, yet.
I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain.
Could you upload your descr_strat then? Making huge cities available everywhere will mess up custom settlements BTW.
thanks lo1lsuck
can i have lois lux heroes mod 3.1 and his extraordinary unit pack together please answer! really want those to toghether sorry for speling.please answer today.
He clearly said in the OP that me doesent make mods comptibel with eachother
I can do small mods. New rule: Only three request at a time. So if three guys requested sometging before you, you can't request something.
so its a no then.
No, it's a yes
and i i want those two at the same time isnt that possible heroes mod only delete the old hero textures
relly thanks ignore the last comment i made thanks
it dosent work.
Maybe a good idea is to add custom general units to all factions..
Example:
1. Gondor (A lot generals and all cav except Boromir/Faramir) , so Denethor(Fountain guards) , in Pelargir general unit of Pelargir marines(stronger than vanilla)..etc..
2. H Elves (Cirdan (Mithlond nobles) , Elrond sons(Eldar Archers) , etc
3. list go on for every faction..
Just to spice thing up a little , of course when adding such powerful units in early game some balance issues may occur...
Dico tibi verum, libertas optima rerum, nunquam servili sub nexu vivito, fili
Invincibility lies in the defence; the possibility of victory in the attack.
I will make a compatible version for you in 5/6 hours.
Hi friend, I was wondering could you replace the vanilla Gondor textures with the Taro_m's once ofr the baron 5.0. Just asking about replacing the gondor infantry and so on. I've read that you dont want to work with big submods, so its fine if you refuse