Regarding campaign loading CTD's, (Buildings, Building Cards & Carthaginian culture), what are the details of these CTD's. I could check there as well, since I "moved" the carthaginian culture - although I didnt really change anything other than the starting regions.
For starters, there are two lines in descr_ui_buildings, near the top,
Code:
"carthaginian eastern
carthaginian egyptian
If you plan to give ownership of any new buildings to the carthaginian culture as a whole, outcomment one of them. You will also need to provide the missing building cards (the game uses eastern or egyptian cards for carth buildings) for all the buildings, otherwise the game will CTD.
And I believe some people have reported (on BI) that certain factions cannot be assigned to the carthaginian culture, which might also be true for RTW.
Regarding changing descr_sm_factions, (which I did), when you say regenerate map.rwm, do you mean delete it and force the game to make a new one, or is there something else I have to do to make this happen ?
Just delete it and the game will regenerate it. using a .ram generated under a previous setup can mask errors that would otherwise show an error message etc (but they now just cause a crash).
Regarding names that were duplicated in descr_names (same name twice in the same faction), have you noted this and/or know if there was any reason for this ?
Vanilla bugs, I guess.
Finally, have you (or anyone) noticed if Zeus Validator does not catch a name error that one may still exist ? - I saw in another post you had written that spaces between 2-part names (instead of underscores) could throw off a name validator.
The "Name validator" tool couldn't detect all errors, but I think Zeus can.