If you have Europe Universalis III: Divine Winds 5.2 from 6 August 2012 please try this: Steppe Wolf: The Coin, The Sabre & the Pigeon version 1.13 Beta (Test version, working only under English language)
Older versions:
Important notice:
This mod is compatible only with English language mode. Other language version under which you play EU III might not run.
Main changes since previous version:
Steppe Wolf: The Coin, The Sabre & The Pigeon is master mod for one of most popular strategy games - Europa Universalis III. It is not just the first mod ever released for Divine Wind patch, but successor project of previous 10 mods released by Vitosha Pictures Studio.
Changes since The Coin, The Sabre & The Pigeon 1.12:
In the Steppe Wolf: The Coin, The Sabre & The Pigeon (CSP) mod version 1.13 beta you will found several fixes such as CTD's because of natives rising in modern African countries, events written in new way, so that new historical countries would be allowed to appears. Also missions related to constructions of new buildings and decisions are changed in more playable way. There are some visible changes such as fixing old flags.If you encounter critical issue with the new versions please let me know in this thread or in Steppe Wolf Technical support thread. Please, notice that, I'm not so available last days, so I might need up to several days to reply.
General information:
Steppe Wolf is master mod for one of most popular strategy games - Europa Universalis III. It is not just the first mod ever released for Divine Wind patch, but successor project of previous 9 mods released by Vitosha Pictures Studio.
Steppe Wolf extends the time frame from 11 AD until 2010 AD, which is about 6 times more then the vanilla game. The map of the mod is also changed - converting for the first time ever, the Victoria II map for the use of Europa Universalis III. The new map has almost 2 times more provinces since the vanilla, and it is changed in a historical way (from Bulgarian point of view), showing the change of borders and wars between Bulgarian state and Byzantine Empire for over of 7 Hundred years.
The main aim of the game remains unchanged, but spiced up - you have to guide your state in the cruel political realm, managing to hold on it as long as possible. Some players goes further craving to seize the Golden Constantinople, holding firmly the trade between Europe and Asia, occupy the Holy town of Jerusalem or restoring ancient empires such as Roman and Alexander the Great - Macedonia (thought for history accuracy ancient Macedonians in the game are from Illiric culture, not Greek).
Some of the players with touch for diplomacy would prefer to govern over the small trade republic such as Genoa, Pisa or Venice, interfering with the world conflicts with heavy sacks of gold.
In this master mod the politic would be part of existence of your state, whether you like it or not you would be involved in dynastic struggles, dynastic marriages, alliances or spy games.
For the experienced strategy players, this master mod is so desired mix between Age of Empires II, Mediveal: Total War and Civilization III.
Installation:
Extract the files in the mod directory of your Europa Universalis III game. You need at least
Divine Winds patch Beta of 5.1 - 22th July 2011 otherwise the mod may not work - for Vsemirna Vlast 2 mod, and Divine Winds patch Beta of 5.2 - 19th April 2012 for Steppe Wolf:CSP.
Before you start the mod it is recommended to delete the map cache of your EU III game (located in the EUIII\map\cache). It is highly recommended to turn off pop-up function for newly explored provinces.
For questions about the mod, please visit our forum:
or here:
Interface changes: As the mod creators are mainly from Bulgaria we change a little the interface. The biggest change is the strategic view of the map, which is in fact get from Europa Universalis mini mod which name I can't recall (if someone recognize it please let us know). As well the flag frame is imported from Septentrionalis Universalis. Other changes are the infamity icon (Bulgarian flag), the merchant icon (which look like typical medieval Balkan trader) and the missionary icon which is in orthodox style.
Economic changes:
Issue of government securities and foreign trade debt
When country is in a long and exhausting war military maintenance is vital for the victory. However due to trade embargoes and war exhaustion rulers are often unable to pay their soldiers. On the other hand loans means that you get in the spiral of economy crisis. Other option is minting, but then the inflation will hit you.
As we know from the history often, while in war the rulers issue, so called government, which are way to finance your deficit. Off course behind this opportunities they are negative consequences:
- Global tax increase with 5 %;
- Prestige decrease with 1 monthly;
- Stability cost increase with 1 %.
The second way is when the rulers decrease the amount of gold in the coins they issue. However soon or later the population found out about this and this leads to:
- 600 gold in the treasury ;
- Stability drop with 1 level;
- Prestige decrease with 1 monthly;
- Increase revolt risk with 1.
Other resources which we used:
As the Steppe Wolf is the night sequel of our mods there are many elements from previous mods as:
- Rising Nations 7;
- Renaissance 3;
- The Whole World Mod;
- Septentrionalis Universalis - Shileds and wood icon;
- EU Factions Mod;
- Intelligent Wars Module;
- and many minor changes which we saw as ideas around the net.
Known bugs:
- Massive lag in trade map mode.
Credits:
- Bnick - dynasty history;
- Toso - some tests;
- Donko Dimov - historical maps;
- Tervel Chichkov - dynasty history;
- Petar Galev - dynasty history;
- Dadakoğlu - ottoman history;
- GrossMurpel - events, tests;
- Scocou - tests;
- Theoden - Main tester;
- Michael - some decisions;
- Jukov - some events;
- ChippoTheHippo - USA leader names and Laredo province;
- 17Blue17 - Bug reporter and fixer;
- fink1308 - 173 province history and several modifiers, fixed bug in Ilkhanate history;
- eatssteak3 - localisations;
- Samip15- alternative version of the mod;
- Dr Quin/bratignat - the mod.
Used tools:
- Save game and scenario editor/viewer;
- Position editor
Pictures from the game: