New Version has been released. You can find new units and textures in the new version. I have changed the units stats and lots of staff. Enjoy the submod
Hi, i have made a submod for KGCM. This submod is compatible with KGCM 4.3 patch. I want to give some info about submod and share some of my work. A small note i added BC units to Islamic factions.
Added Units:
From the start to osman_emerge event, you can recruit ghulam and some turkoman units with Turks. You can recruit ghulam and some arab units with Egypt until Baibars emerge. After these events, Ottoman and Mamluk units can be recruitable.
Janissary Swordsmen:
Ottoman Heavy Infantry:
Attachment 272201
Dismounted Sipahi Lancers:
Ghulam Infantry:
Ghulam Heavy Infantry:
Ghulam Axemen:
Janissary Arquebusiers:
Turkish Javelin Cavalry:
Tripolitan Guard:
Templar Zweihander:
Crusader Longbowmen (KOJ and Antioch):
Dismounted Knights Templar (For all Catholic Factions except Antioch):
Armor upgrade:
Dismounted Knights Hospitaller (For all Catholic Factions except KOJ):
Armor upgrade:
Dismounted Knights of Santiago:
Armour upgrade:
Dismounted Teutonic Knights:
Armour upgrade:
Templar Guard:
Hospitaller Guard:
Dismounted Mailed Knights:
Polish Guard Infantry:
Dismounted Polish Retainers:
Dismounted Tsars Guard:
Late Swordsmen (For all Catholic Factions):
Caliphs Guard (Moors):
Moorish Axemen:
Heavy Archers (For Muslim Factions):
Mamluk Heavy Infantry:
Crusader Longbowmen for Antioch:
Halberdiers:
Templar Halberdiers:
Hospitaller Halberdiers:
Templar Pikemen:
Hospitaller Pikemen:
Swiss Halberdiers (Mercenary Unit):
Swiss Armored Pikemen (Mercenary Unit):
Mongols units:
NE Swordsmen Militia:
Heavy Spear Militia:
Men at Arms:
Mounted Arquebusiers:
EE Swordsmen Militia:
Arab Swordsmen:
Saracen Swordsmen:
Saracen Cavalry:
Lithuanian Macemen:
Armenian Infantry:
Thanks to CBUR team for their awesome units and allowing me to use their units. I have added pikemen and heavy infantry to Byzantines. This the Byzantine unit roster:
New UI Cards:
EVENTS:
Fourth Crusade:
If Venice still has Constantinople, Michael Palaiologos will besiege the city:
If Turks have Nicaea and Byzantines have Constantinople, there will be a siege again by Mehmed.
After Jerusalem and Antioch were captured by Muslims, crusade armies will emerge.
Timurids:
And more events and characters like Osman, Baibars, Louis, Sigismund etc.
New units in the last version
Mitbruder:
Dismounted Mitbruder:
Dismounted Knights of Antioch (Armour Upgrade)
Dismounted Knights of Jerusalem (Armour Upgrade)
Hospitaller Heavy Spearmen
Templar Heavy Spearmen
Hospitaller Mounted Sergeants
Templar Mounted Sergeants
Norman Cavalry
Knights of Tripoli (Armour Upgrade)
Arab Heavy Infantry
Turkman Heavy Swordsmen
Heavy Spearmen
Armored Spearmen
Armored Swordsmen
English Knights
Boyars
Norse Axemen
Norse Swordsmen
INSTALLATION:
Extract rar file to C:\Program Files\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod and ovewrite all. Then download fix which is at the bottom of the post and install it.
Download Link:
http://www.gamefront.com/files/22342...+Knight+V3.rar
http://www.speedyshare.com/uJ6fZ/KGC...-Knight-V3.rar
Mediafire Link:
Part 1: http://www.mediafire.com/?nn1g95988y41bg1
Part 2: http://www.mediafire.com/?7w8ptpe4h9p7eon
Fix:
http://www.gamefront.com/files/23098254/fix.rar
http://www.mediafire.com/?b2y72c076d08h09
No Garrison Script Copy the file into mods\kingdoms_grand_campaign_mod\data\world\maps\campaign\imperial_campaign folder.
http://www.gamefront.com/files/22342...ign_script.rar
http://speedy.sh/x2eMF/campaign-script.rar
Missing units voice problem and shield texture problem have been fixed. New textures and new units have been added. RBAI has been included.
CREDITS |
CBUR TEAM
Rusichi Total War
Thanks to them for their awesome units.
Strelac, AlphaDelta and wudang_clown (Thanks to them for the awesome BC units.)
Thanks to gracul, Point Blank, Germanicu5, warman222 and the entire SS Team |